Useful Usability Review
The Usability Testing Tips were mostly review because I took Writing for the Web my freshman year, but everyone needs to review. I had forgotten that I should ask questions that have a quantity (disagree strongly, disagree somewhat, agree, etc.) and to balance that with a short test.
This will be challenging because I want to know so much about different aspects of my game. However, this will not keep my volunteer's attention so I will have to test multiple people.
"Sequence Your Subjective Questions from General to Specific...By simply mentioning something in a question, you call attention to it."
I actually forgot about this part, but it is a good way to direct the test without focusing in on one spot too swiftly. I may be concerned about the direction of the characters, but if I ask first where they found problems with the game. The player may decide an issue with instructions was more important than the direction.
Later while writing questions:
I'm having a hard time making up questions that aren't opinion, but also aren't specific. I have two general questions so far:
"How would you improve this game?" and "List 3 postives/3 negatives of the game"