November 13, 2006

Interactivity stinking up the Flash

I am ready to give up on buttons with movie clip/button qualities. I don't think I am doing it right at all. My Flash presentation 2 is going to be interesting and uninteractive if I don't get it together soon...

I want a button to glow, and it has, but I also want it to, when clicked, to show a message. I've tried...but it will do one or the other, not both. I've tried, I really I have...so much interactivity to do, so little time...

Posted by Amanda Cochran at November 13, 2006 6:44 PM | TrackBack
Comments

Amanda, don't get hung up on any one visual effect. If the button just says "(Glowing!)" I'll know what effect you're reaching for, and perhaps I can help you achieve it.

Posted by: Dennis G. Jerz at November 13, 2006 7:43 PM

I experienced something similar while finishing up my IF game. I wanted to use tables to give Inform very specific instructions about what to do in a certain situation, but it wasn't listening to me. *Sigh* I still never really figured it out. I just did the best I could. I think that's all you really can do when it comes to working with complicated software like the stuff we're using.

I've only seen glimpses of your project, Amanda, but from what I've seen, it's really impressive. I'd say you have nothing to worry about.

Posted by: ChrisU at November 14, 2006 12:21 AM

I have a very small instance, in my game, of something similar to what you're trying to do. One of the buttons I made, whenever you press it, it plays a sound and also launches a movie clip.

What you do is make your "message" in its own movie clip, with a blank frame 1. Then, in the action script, whenever the button is released it goes to this movie and plays frame 2, which is the frame containing the message.

It takes a little trial and error to get it to work (Puff and I spent some time figuring it out last night) but it may be what you're looking for.

Posted by: Mike Rubino at November 14, 2006 10:21 AM

Sorry, I should have posted this too:

on (press) {tellTarget ("MOVIE INSTANCE NAME")
gotoAndStop(2);}

This may or may not work for you

Posted by: Mike Rubino at November 14, 2006 10:24 AM

Working with Karissa today, maybe it is not common knowledge that there are thousands of Flash Tutorials online (I thought it was, sorry). In any web-browser just type in "Flash Tutorial 'Subject'" the results are generally fantastic, especially if you can specify the problem. Like "Flash tutorial scrolling," gave Karissa more than enough choices.

The hardest part about learning Flash is realizing that there are 100 different ways to make the same thing and only 2 of those you are going to figure out. Those two will probably not be the best solutions either.

Best of luck and use the internet for tutorials. I even found a "Flash Portfolio Tutorial" I plan to use.

Posted by: Stephan Puff at November 14, 2006 4:29 PM

Yep, yep, Stephan. I thank you, once again, for your help. I don't often trust too many "internet help tools" since I don't often understand them. I guess I find all the ones for the people who are already geeked-out on this stuff and don't feel the need to explain it to novices like myself. But you've pointed me in the right direction.

I feel your pain, Amanda. My frustration was resolved after I got help from Dr. Jerz on something that seemed simple, but after hours of fiddling around and trying to find "tutorials" (which actually confused me more!) I gave in and asked for help. He gave me a base to work from and I took it from there. It is nice that a couple of skills are applicable in multiple tasks... transference is nice :)

Oh, and Stephan? Care to share about that Flash Portfolio Tutorial? :-D I'd greatly appreciate it.

Posted by: Karissa at November 14, 2006 9:03 PM

I found class today very helpful. Again, thank you to Mike and Stephan for their assistance.

Posted by: Amanda at November 14, 2006 10:05 PM
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