The Road to Successful Webwriting

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I have a very positive opinion of the last text we read in EL 236. Don't Make me Think: A Common Sense Approach to Web Usability by Steve Krug was a creative and interesting book that helped me focus on issues of web writing and web designing that I didn't previously think about. What I liked about Krug's spin on the web writing world was that he had a way of stating information that I would disagree with at first but he would prove it to me in a way I hadn't realized before.

I think the strength of the book is Krug's ability to relate his reasoning to the user. He mainly focuses on what the user would want and how the user would like the web site to be. The title is in the user's point of view. Krug gives us things to think about not thinking, from the user's perspective. This especially comes into play when he talked about usability testing and provided ideas such as focus groups. The other thing I liked about the book is his practical application of what he discussed. Krug gave bulleted lists that made concepts clear such as "here's where to start." Things like, when in doubt cut it out, are able to help me and other web site designers create the best possible product. The book was extremely helpful and it would be great to see another edition, perhaps one geared more toward

I take what Krug says about the application putting ourselves in the user's head and use it to support my argument in Things to think about not thinking.
Another example of where I take Krug's words and elaborate on his concept is When in doubt cut it out.
I chose not to supply a list of all the entries I've written during this portfolio period. If you want to see them you can go the the Archives section of my blog where you will find all of my entries.

I gave my peers a chance to comment on Don't make me think... and When in doubt cut it out by publishing them enough time in advance.

An example of an entry that encaptures how Krug successfully wrapped up the book is Don't make me think... He discusses issues where designers sometimes use too much "pizzaz" in on their sites or beg for too much unnecessary information and I site Dani's blog in my argument.
I bring up some ideas about Krug's suggestions for focus groups in usability testing and relate them to the writing process.Usability Testing, Writing, and Hatred resulted in some comments from Dani, Kevin, and Dena.

Not to get away from Krug's text, but an entry where I went into depth about the subject of Interactive Fiction, including links and a supported argument isStory or Game? Hmmm... This was my first experience with the genre of Interactive Fiction so I was intrigued and interested in the new concepts I encountered.
As a class we were to play the IF game Slouching Toward Bedlam and comment on our experiences. I went into depth about my experience with the game and the creativity I supplied to my interaction with it producing an interesting insight into the game. In Slouching Bedlam Hidden Dragon I include both Dena's and Aja's ideas.

As a response to Dena's entry, I loathe Interactive Fiction Games, I contributed to a large conversation where I add my creative thoughts for a version of Photopia.
On Kevin's blog, Trying to Reinvent the Wheel, I referenced an in-class experience where that contributed to the conversation Jed and Kevin were having about web site designing.
And bringing it full circle back to Krug's book I wrote on Blindfolding the Farmer and Cowman, Chelsea's blog, commenting on what I like about Krug's book. I talk about how sometimes revising websites will lead to hard decisions. The choices will be hard to make, but with Krug's guidance and our constant push to continue learning about web designing, we will have a great chance to help ourselves create the best product possible.

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This page contains a single entry by Andy published on November 11, 2008 2:14 PM.

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