Geek-out
Bwahahaha! Dorkdorkdork!
Ahem.
I personally had tons of fun reading about the old fashioned text RPG's. I really like that sort of thing, and regret that they're so neglected nowadays in favor of the goriest, most violent, most high-tech mindless shooting game where most of the players are complete jerks who yell OMG n00b if you have a build they don't like or something equally stupid.
I know a lot of people said in their blogs that they can't imagine sitting at a computer for hours waiting to think up the correct words to get past an obstacle. But I can. I can totally see myself doing that, and I can see myself having fun writing my own game, which I really do hope we get to do (though I can't imagine we won't after being told to read that).
There's also your actual players to think about, of course. You don't want your players to have to go online and ruin the ending in order to get past a certain point, which is why they talked about beta testing, to take care of the unintended errors, whether human or mechanical. But even then, nothing is going to be perfect. I guess this goes back to the point I'm always bringing up about writing for your audience instead of yourself. I'll probably be quoting Kilian on that for the rest of my life...
Though reading parts of this was like listening to my grandparents talk about when TV was in black and white, it was still tons of fun. It sort of made me wish I'd been there to see it when it first came out. But not completely, of course. I like today's technology too much.
To anyone still having doubts about this, maybe it would help to think about it as a story rather than Dungeons and Dragons with a moron for a DM. Stories aren't scary, now are they?
Trackback
Ahem.
I personally had tons of fun reading about the old fashioned text RPG's. I really like that sort of thing, and regret that they're so neglected nowadays in favor of the goriest, most violent, most high-tech mindless shooting game where most of the players are complete jerks who yell OMG n00b if you have a build they don't like or something equally stupid.
I know a lot of people said in their blogs that they can't imagine sitting at a computer for hours waiting to think up the correct words to get past an obstacle. But I can. I can totally see myself doing that, and I can see myself having fun writing my own game, which I really do hope we get to do (though I can't imagine we won't after being told to read that).
There's also your actual players to think about, of course. You don't want your players to have to go online and ruin the ending in order to get past a certain point, which is why they talked about beta testing, to take care of the unintended errors, whether human or mechanical. But even then, nothing is going to be perfect. I guess this goes back to the point I'm always bringing up about writing for your audience instead of yourself. I'll probably be quoting Kilian on that for the rest of my life...
Though reading parts of this was like listening to my grandparents talk about when TV was in black and white, it was still tons of fun. It sort of made me wish I'd been there to see it when it first came out. But not completely, of course. I like today's technology too much.
To anyone still having doubts about this, maybe it would help to think about it as a story rather than Dungeons and Dragons with a moron for a DM. Stories aren't scary, now are they?
Trackback
Christina,
I wonder what i would have done if I was born twenty years earlier. With the graphics of games like Myst and Riddle of the Sphinx, I know that I would not like them now, but if those graphics never existed before, I get the impression that I would like these games in a nerdy sort of way.
Christina, are you channeling the Swedish Chef? The Geekish Chef?