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The "illusion of immateriality"

My argument, then, is this: computers are unique in the history of writing technologies in that they present a premeditated material environment built and engineered to propagate an illusion of immateriality; the digital nature of computational representation is precisely what enables this illusion--or else call it a working model--of immaterial behavior. (Kirschenbaum, Mechanisms 135)

This would be an awesome launching point for my paper. I want to talk about the relationship between books and video games, and how textuality is different in each medium. The fact that games themselves use text to create an illusion would add an interesting layer to my investigation.



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Sounds great, Chris.

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