Finished...sort of
Today I finished coding my Inform 7 game for the EL 405 final. There were two issues that arose during that two hours:
1. For some reason, the game wasn't liking the "wait for any key" command, which is strange to me because I used it a bunch previously. I eve cut and pasted from other sections and adapted it to fit that part of the story, but to no avail I kept getting:
fatal error
2. I tried to code an actual "end the game command", but I found the instructions in the manual a little vague, so I'll fix it on Tuesday after other came help me find out what is wrong.
The game is suitable for Beta testing at this point.
Beta testers: 2 over break
what I've learned:
-bolding directions is more useful for people who just scan paragraphs
-Inform 7 games are very difficult for first-time players
-ahahaha, emo-quote from sister; people like humor as well as intrigue
-I made some typos, including tense and pronouns
-I need to learn how to make Fawks invisible-I had it programmed that he was in the room, but invisible. Yet when the player entered Dumbledore's office, the game said "you can see Fawks here."
-I need to add the "understand ..../..../as...." to the key phrase that opens the glass cabinet. I even had to stop the testing and figure it out-I did, after 9 tries
-add "understand..../.../...as" to the part where the player has to put the vial into the penseive. Chances are many will not know "insert vial into penseive" is the correct phrase.
AND ALSO: WHY DID THE GAME NOT LET ME USE THE "WAIT FOR ANY KEY" COMMAND TOWARDS THE END???I would love to change the paragraph breaks to "wait for" commands so the player has to read the little sections of the story one by one instead of being able to skip ahead to the ending.
I will try to implement some of these changes before tuesday if I can figure them out.
1. For some reason, the game wasn't liking the "wait for any key" command, which is strange to me because I used it a bunch previously. I eve cut and pasted from other sections and adapted it to fit that part of the story, but to no avail I kept getting:
fatal error
2. I tried to code an actual "end the game command", but I found the instructions in the manual a little vague, so I'll fix it on Tuesday after other came help me find out what is wrong.
The game is suitable for Beta testing at this point.
Beta testers: 2 over break
what I've learned:
-bolding directions is more useful for people who just scan paragraphs
-Inform 7 games are very difficult for first-time players
-ahahaha, emo-quote from sister; people like humor as well as intrigue
-I made some typos, including tense and pronouns
-I need to learn how to make Fawks invisible-I had it programmed that he was in the room, but invisible. Yet when the player entered Dumbledore's office, the game said "you can see Fawks here."
-I need to add the "understand ..../..../as...." to the key phrase that opens the glass cabinet. I even had to stop the testing and figure it out-I did, after 9 tries
-add "understand..../.../...as" to the part where the player has to put the vial into the penseive. Chances are many will not know "insert vial into penseive" is the correct phrase.
AND ALSO: WHY DID THE GAME NOT LET ME USE THE "WAIT FOR ANY KEY" COMMAND TOWARDS THE END???I would love to change the paragraph breaks to "wait for" commands so the player has to read the little sections of the story one by one instead of being able to skip ahead to the ending.
I will try to implement some of these changes before tuesday if I can figure them out.
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Woah, you were really specific on your testing. You restated actual code errors. Hmmm good thinkingggg