Participation Portfolio
This class has been an interesting one thus far. Video games have always been a part of my life and I identify myself as a gamer. This class has allowed me to expand my perception of video games beyond the face value of each game. Now I know that there is a lot more to video games than just cool graphics and exciting gameplay, although those aspects are still important. I have learned about the history of video games and also the influence games can have on society. Games are a new form of art in today's culture, and much like art of the past, video games can influence the attitudes held by a society. It is important to understand the potential influence of this medium because its powers can be used in a positive way or a negative way.
Blog Entries
There are some pieces within this blog that involved more deep thought than others. For example, in my Game Analysis 2 I searched very in depth to analyze the game of Tetris. With this piece, I feel that I illustrated a great deal of in depth observations that help make sense of the traditional puzzle game. My Comparative Analysis is also a prime example of my ability to tell the difference between traditional game reviews and new games journalistic reviews. Finally, my entry on Gender in Games I feel helps bring some new insights into the character of Laura Croft as a positive female character in video games, especially compared to others in the market.
In addition to creating blog entries, I have also interacted with my peers on their blog sites as well. Here are the links for my comments on other blogs and the comments others have placed on my blogs.
Interaction/Xenoblogging
Brandon Gnesda, History of Video Games
Derek, What are Ergodic Video Games
This portfolio has illustrated my class participation through different means of work. Some of that work is responding to articles and literature. Other work is reacting to other people and their interpretations of the readings or games. This shows my the effort I have put forth to interact with my classmates and with the material.
A heroic push to get these entries online --- I was very glad to see your progress when I first logged in this morning. The issues with timeliness lead to issues with interaction, but I have high hopes that for the next set of readings your contributions will be more in sync with the class, so that your peers will be able to participate in what has so far been largely a private discussion between you and me. (See the comments that Ashley and Brandon made on their portfolios.) Posting so many entries one on top of another also leads to some issues with depth. Your game analyses 1 and 2 show a sharp critical mind... I'd like to see more of that kind of work, and I'm very glad now that those items are online so that your classmates can see them.
Thanks again for posting all this work. It takes less effort to stay on track than to catch up. Please let me know if there's anything I can do to help you do your best work.
A review of your portfolio: I like how your introduction includes your perception of video games and also how they relate to society. I like how you listed your more in-depth blogs compared to the others. I like your comparison between a traditional game and Tetris. Another positive aspect is your interaction list because it shows how your varied your comments and wanted to read different opinions. When reviewing your portfolio I did not see any reflection papers or references to any? I'm not sure if you forgot to add them or not, but overall it follows the class assignments and discussions.
Hey Darrell.
I agree with Derek about your introduction. It's always nice to have some understanding to someones background. I think it helps other people to understand your points of view and ideas with greater ease. I also like how you related the effect that games have on society, and the control to use that in a positive or negative way. Your portfolio was well organized and thoughtfully put together. Keep up the good work.