Participation Portfolio 2

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This volume of my Participation Portfolio is much more specific than the previous entry.  Volume 2 is intended to be a more in depth example of my work in the class.  These entries are examples of some of my more in depth and insightful pieces of work within this class.  These works are prime examples of my individual observations relating to video games as a cultural medium.

The first entry within my portfolio is Utopian Entrepreneur.  This piece shows my ability  to understand the assigned readings through summarization and analysis.  In this piece, I discuss Laurel's attempt and relative success in reaching young women through the medium of video games.  This work also discusses the responsibility of game designers to create games that deliver messages of morals, thereby affecting change within society.

My next entry is Gender in Video Games.  My work in this piece demonstrates my understanding of the representation of gender in video games, specifically the charachter "Laura Croft".  This work discusses Laura's positive influences in video games for female.  Laura Croft is a character that actually represents female empowerment and should not be viewed as a negative influence on young women.  Laura is a strong character that takes charge and only acts in her own will.

My third example of in depth analysis is Fat World.  My analysis of Fat World is a prime example of my ability to look at video games from a unique perspective.  I was able to analyze the game from many angles and discover the subtle messages within the game.  Fat World is a disappointing game that had potential to send a clear message to young children in a manner that could affect social change. 

Finally, my last entry that details my in depth analystic abilities is Game Analysis 2.  In this entry, I have illustrated my ability to observe games at a level beyond face value.  This entry makes the statement that the classic puzzle game, "Tetris", is actually a metaphor for life.  Tetris contains many aspects that represent the general experience of every person on this planet.  The game has subtle representations of a person's perspective of time and also illustrate the mortality of men.  This is probably my finest example of insightful observations within this class.

In the next group of examples, I will illustrate my interaction with my classmates through blogging.  Blogs are a great tool for class participation.  Students can easily discuss numerous issues through the use of blogs.  I have had some insightful discussions with my classmates through blogging.  Here are my examples of classroom interaction.

Ergodic Games 

Text Games 

Ashley F, Fat World 

Ashley F, Household Decorating 

Derek, Turok 

Derek, Fatworld-Interesting Game?! 

The point of this portfolio is to illustrate my participation within the class.  I strongly feel that the ideas that are portrayed within these entries prove my interest and active participation within the class.  Furthermore, this portfolio is a prime example of my ability to make insightful observations that reach beyond the general view of video games. 

 

1 Comments

I was glad to see you sustaining the burst of blogging hat happened over the weekend. Posting timely entries is the best way to ensure that people encounter your ideas while the topic is still fresh in their mind, and that will help prompt discussion and interacting (vital parts of class participation). You can also illustrate depth by returning to your older entries and respond to the comments that your peers and I left.

If you have any questions about upcoming and recent assignments, Darrell.

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