Utopian Entreprenuer
Laurel's work describing her days as a game designer was an interesting work that showed us a diferent aspect of the gaming business. Her quest to make video games appealing to young women is a story seldom told because of the general belief that video games and technology are for men. But not only was Laurel trying to get girls involved in video games and technology, she wanted her games to teach young ladies something about their future lives and help them make wise decisions. Laurel's mission was to change female society by reaching a young audience through "Purple Moon". Unfortunately, the Purple Moon series ended, as did the quest to reach young women through video games. However, I do feel that women have since began to be more open to technology and video games. The creation of games such as "Dance Dance Revolution" and "Guitar Hero", promote gameplay by both sexes. In fact, the best "Guitar Hero" player I know is a woman, and it is amazing to see her play, you know someone is good at that game when they achieve a perfect score on the expert setting. The rise of video games is not just a rise amongst young men, young women are joining the charge and maybe this new found interest will provide an opportunity for someone else to try to create video games that can reach young ladies.
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