Work and Fun
Brandon Gnesda makes an interesting point about the need for rewards at the end of games. The more work, the greater reward at the end. I have to agree with this attitude about gaming because I played the "Photopia" game until I was able to beat the game. This was a long, frustrating process that was unrewarding at the end of the game. The game seemed to have all kinds of interesting twists that I hoped would tie together at the end, instead it was just a cheap ending about a girl reading a story. Needless to say, I was upset. The text games not only require work from the puzzle aspect of the games, but also from the imagination one needs to play these games. Reading text requires much more thought than does playing a visually charged games because the gamer must read closely and imagine what the game is describing. Text games may not be for me, but I do prefer to play games that are challenging. Whenever I play any game, my goal is to beat that game on its most difficult setting because the challenge is what is fun for me, the need to work and practice in order to become good enough to beat the game gives me pleasure.
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