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    <title>DarrellKuntz</title>
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    <id>tag:blogs.setonhill.edu,2007-09-08:/DarrellKuntz//438</id>
    <updated>2008-01-28T06:39:00Z</updated>
    
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<entry>
    <title>Portfolio 3</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/portfolio_3.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22927</id>

    <published>2008-01-28T06:09:45Z</published>
    <updated>2008-01-28T06:39:00Z</updated>

    <summary><![CDATA[Since my last portfolio entry, our class has been focusing on creating an in depth piece revolving around video games.&nbsp; Our assignments have been a series of well focused writings that require not only major research, but in depth analysis...]]></summary>
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        <![CDATA[<p>Since my last portfolio entry, our class has been focusing on creating an in depth piece revolving around video games.&nbsp; Our assignments have been a series of well focused writings that require not only major research, but in depth analysis of scholarly articles.&nbsp; These assignments were all designed to help prepare us for the goal of writing our final paper.</p>
<p>&nbsp;</p>
<p>The first major assignment designed to prepare us was Ex. 4, a <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/peer_reviewed_article.html">peer reviewed article</a>.&nbsp; I chose to review an article called "<span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth by Rob Cover.&nbsp; The article argued that gaming addiction was being viewed and discussed in the same manner as drugs and other serious addictions.&nbsp; The review was a good assignment because it allowed me to get a taste of the type of research that would need to be conducted for our final paper.</font></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"></font></span>&nbsp;</p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">The next assignment was Ex. 5, the <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/ex_5_presubmission.html">Presubmission Report</a>.&nbsp; This assignment required us to find sources that would help us with our final paper and to make a kind of outline for our paper.&nbsp; By listing sources and summarizing them, the presubmission report helped me organize my thoughts and ideas concerning the final paper.&nbsp; We were supposed to come up with our own thesis after performing research and my thesis that was to be used for my final paper as well is, "Video games are a form of modern mythology."</font></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"></font></span>&nbsp;</p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Ex. 6 was an <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/annotated_bibliography.html">Annotated Bibliography</a>.&nbsp; The annotated bibliography was a good source to use while writing the paper because it organized my research in a manner that allowed me to find the article I was looking for based on the summary and source listed.&nbsp; The annotated bibliography was a listing of around 10 sources with a summary and a description as to why the article is important to my thesis.</font></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"></font></span>&nbsp;</p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">The final assignment we did prior to writing our final paper was to create an <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/class_presentation_video_game.html">Online Presentation</a>.&nbsp; The presentation was a chance to work out our thesis through a presentation and to also provide illustrations and other articles to back up our thesis.&nbsp; The use of outside sources within the presentation allowed us to use outside sources.</font></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"></font></span>&nbsp;</p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Throughout this process, it was important for all of us to help provide ideas and review each other's works through the blogging site.&nbsp; I interacted with my classmates in a number of ways presented through the following list of entries.</font></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/class_presentation_video_game.html#comments">Darrell Kuntz Class Presentation</a></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><a href="http://blogs.setonhill.edu/BrandonGnesda/2008/01/online_presentation_gameplay_o.html#comments">Brandon Class Presentation</a></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><a href="http://blogs.setonhill.edu/AshleyFarmer/2008/01/online_presentation.html#comments">Ashley Presentation</a></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><a href="http://blogs.setonhill.edu/DerekTickle/2008/01/class_presentation_gender_equa.html#comments">Derek Presentation</a></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><a href="http://blogs.setonhill.edu/DerekTickle/2008/01/turok_and_bogost.html#comments">Derek entry on Turok</a></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><a href="http://blogs.setonhill.edu/DerekTickle/2008/01/fatworld_interesting_game.html">Derek Fat World</a></span></p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"></span>&nbsp;</p>
<p><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">This class opened my eyes to a new field of study that has me looking at video games with a new found perspective.&nbsp; I have learned a lot about what games may portray to others and where games have come from.&nbsp; The class will affect my future gaming habits and games that I choose to play.&nbsp; </span></p>]]>
        
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<entry>
    <title>Class Presentation: Video Game Characters as Modern Mythology</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/class_presentation_video_game.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22888</id>

    <published>2008-01-20T03:52:21Z</published>
    <updated>2008-01-20T05:54:04Z</updated>

    <summary><![CDATA[Video games have become an increasingly influential medium over the past 25 years.&nbsp; Young people have especially taken to this new medium&nbsp;for numerous reasons.&nbsp; Video games appeal to all types of people because there is a vast array of genres...]]></summary>
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        <![CDATA[<p>Video games have become an increasingly influential medium over the past 25 years.&nbsp; Young people have especially taken to this <a href="http://www.gamestudies.org/0301/fromme/">new medium</a>&nbsp;for numerous reasons.&nbsp; Video games appeal to all types of people because there is a vast array of genres to choose from.&nbsp; Some games may strictly be&nbsp;<a href="http://www.freetetris.org/welcome.html">puzzle games</a> and others can involve deep story lines with character development.&nbsp; In rare cases, video game characters can develop into more than just active characters within a video game.&nbsp; These characters capture the imaginations of gamers and become pop cultural icons; icons that can transcend their own medium and enter into other arenas to add on to the story or mythology of the character.</p>
<p>One character that truly has taken on his own life is <a href="http://en.wikipedia.org/wiki/Mario">Mario</a>.&nbsp; I'm sure we are all familiar with Mario and his gang of pals, including his arch nemesis Bowser.&nbsp; Mario is such an icon that not only has he appeared in over 100 games, but he has had a television series and a movie about him.&nbsp; If you have ever played a video game before, chances are, you know who Mario is and what to expect from his games.&nbsp; In 1990, Mario was more recognizable to children than Mickey Mouse.&nbsp; He is a prime example of a modern cultural icon and can be looked upon as a mythical being that many of us have all interacted with at some time or another.</p>
<p>Another, more modern pop culture icon that I feel is truly an example of modern mythology is from the "Halo" series named "<a href="http://en.wikipedia.org/wiki/Master_Chief_%28Halo%29">Master Chief</a>".&nbsp; Master Chief has not only been the main character in three of the most popular games in history, but he even has his own flavor of <a href="http://nerdwithswag.com/wp-content/uploads/2007/09/moutain-dew-halo-3.jpg">Mountain Dew</a>.&nbsp; Furthermore, Master Chief has been the subject of an underground web show called, "<a href="http://rvb.roosterteeth.com/archive/">Red vs. Blue</a>".&nbsp; Halo has also created a series of books to go along with the Halo game series and there have been numerous rumors on and off about the possibility of a Halo game.&nbsp; Master Chief embodies all the attributes of a classic hero.&nbsp; Much like the classic greek myth of <a href="http://www.greekmythology.com/Myths/Heroes/Heracles/heracles.html">Heracles</a>, Chief is extremely strong and has a short, violent temper.&nbsp; In the games, one sees the world through Chief's eyes and feels strength in acting through his mythical body.&nbsp; Instead of just hearing about the stories of Heracles, one gets to experience the story of Master Chief, and help him finish his task as a super soldier.&nbsp; </p>
<p>There are other games that illustrate the power of video games as playing an influential role in pop culture.&nbsp; <a href="http://www.mortalkombat.com/">Mortal Kombat</a>&nbsp;is a game that has inspired two movies with a possible third movie.&nbsp; A similar game series, <a href="http://en.wikipedia.org/wiki/Street_Fighter">Street Fighter</a>, also produced a movie and numerous games.&nbsp; Although the movies that were inspired by the games may not totally represent the gameplay of the games, they are good examples of how video game characters become mythology.&nbsp; These movies use the back story of the games to create a film with added plots and action.&nbsp; This is similar to Heracles because Heracles has been used in countless other stories besides the original tales.&nbsp; To become mythology, a character must show flexibility in his/her appearances.&nbsp; People need to be able to add on to the character in order to bring the character to life.</p>
<p>One example of a game character that went on to become a pop culture icon that was in successful films is <a href="http://www.freakygaming.com/gallery/game_art/tomb_raider:_anniversary/hot_lara_croft.jpg">Lara Croft</a>&nbsp;of the "Tomb Raider" series.&nbsp; Tomb Raider itself went on to have many successful games, but once the movies were made, her status as a pop culture icon became undeniable.&nbsp; The movies also added on to the story of Lara and she has since created more games and been in Pepsi commercials.</p>
<p>The reason that video game characters can become forms of mythology is the fact that gamers get to experience the tales for themselves through the characters.&nbsp; By actually experiencing the events a player gets a sense of the character's strengths and weaknesses and even a sense of the character's personality.&nbsp; This type of experience allows gamers to add on to the myth of each character because they already seem to know what the character is all about.&nbsp; The argument for&nbsp;games being a form of modern mythology also stems from the fact that so many <a href="http://www.gamestudies.org/0301/fromme/">children</a>&nbsp;are exposed to video games every day.&nbsp; A majority of children in the United States play video games or are exposed to video games making more children aware to the existence of such characters.&nbsp; 50 years from now, people will still remember the stories of characters like Mario, Lara Croft and Master Chief and quite possibly there will be even more added to the stories of these characters.&nbsp; The characters take on a life of their own through the gaming experience and additions to their stories thus creating modern mythology.</p>]]>
        
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<entry>
    <title>Annotated Bibliography</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/annotated_bibliography.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22887</id>

    <published>2008-01-20T02:49:47Z</published>
    <updated>2008-01-20T02:50:24Z</updated>

    <summary><![CDATA[Works Cited Fromme, Johannes. "Computer Games as Part of Children's Culture." Game Studies Vol. 3, Issue 1May, 2003 January 17, 2008 &lt;http://www.gamestudies.org/0301/fromme/&gt;. Summary:&nbsp; Fromme&#8217;s work studies the intricacies of video games as a part of culture amongst children.&nbsp; Fromme studies...]]></summary>
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        <![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Works Cited<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Fromme, Johannes. "Computer Games as Part of Children's Culture." <u>Game Studies</u> Vol. 3, Issue 1May, 2003 January 17, 2008 &lt;http://www.gamestudies.org/0301/fromme/&gt;.<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>Fromme&#8217;s work studies the intricacies of video games as a part of culture amongst children.<span style="mso-spacerun: yes">&nbsp; </span>Fromme studies numerous aspects of video game culture including how many children play, what types of games, how often, and how long that children interact with gaming.<span style="mso-spacerun: yes">&nbsp; </span>His study involved taking a sample of 1,111 children and giving them a survey.<span style="mso-spacerun: yes">&nbsp; </span>The survey addressed all of the prior issues.<span style="mso-spacerun: yes">&nbsp; </span>Fromme realized the importance of studying gaming due to its prevalence as a form of new media.<span style="mso-spacerun: yes">&nbsp; </span>The study found that the majority of children game players were males and that female use dropped as the child grew older.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This work provides my paper with the information needed to prove the widespread use of video games throughout society.<span style="mso-spacerun: yes">&nbsp; </span>It is important to address this issue to discuss how many people will be exposed to the characters and stories within the games.<span style="mso-spacerun: yes">&nbsp; </span>This piece will prove to be a valuable source for my paper.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">"Heracles." <u>Greek Mythology</u>. 2005. Greek Mythology. 19 Jan 2008 &lt;http://www.greekmythology.com/Myths/Heroes/Heracles/heracles.html&gt;.<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This article describes who &#8220;Heracles&#8221; was, in Greek mythology.<span style="mso-spacerun: yes">&nbsp; </span>Heracles was a strong god, son of Zeuss but born of a mortal woman.<span style="mso-spacerun: yes">&nbsp; </span>After death he then became a god himself.<span style="mso-spacerun: yes">&nbsp; </span>Heracles was had immeasurable strength but a low intelligence and bad temper.<span style="mso-spacerun: yes">&nbsp; </span>However, when calm, Heracles was always very critical of his actions and served penance to redeem himself, along the way often times helping others.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>Heracles is an important figure in my paper because he will be compared to modern game characters.<span style="mso-spacerun: yes">&nbsp; </span>Heracles shares many characteristics with many popular game characters.<span style="mso-spacerun: yes">&nbsp; </span>It is important for me to compare the icons of past and present in order to make a conclusion as to game characters becoming modern folk tales or mythology.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Jarvinen, Aki. "Halo and the Anatomy of the FPS." <u>Game Studies</u> Vol. 2, Issue 1July 2002 January 17, 2008 &lt;http://www.gamestudies.org/0102/jarvinen/&gt;.<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>Jarvinen addresses the game aspects of Halo as a perfect mixture of elements from other games.<span style="mso-spacerun: yes">&nbsp; </span>The game is not a revolutionary game as far as being original, but it is a great improvement on the genre.<span style="mso-spacerun: yes">&nbsp; </span>Halo is described as containing the best elements from the entire FPS genre.<span style="mso-spacerun: yes">&nbsp; </span><o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">:<span style="mso-spacerun: yes">&nbsp; </span>This article is important to my paper because of my use of Halo&#8217;s main character, &#8220;Master Chief&#8221; as an example.<span style="mso-spacerun: yes">&nbsp; </span>&#8220;Master Chief&#8221; is a prime example of a pop culture icon.<span style="mso-spacerun: yes">&nbsp; </span>Jarvinen&#8217;s article helps answer the question as to why Master Chief is such a popular character.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Juul, Jesper. "Games Telling Stories?!." <u>Game Studies</u> Vol.1, Issue 1July 2001 January 17, 2008 &lt;http://www.gamestudies.org/0101/juul-gts/ &gt;.<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>Juul addresses the question of whether or not video games can be considered a medium for telling stories.<span style="mso-spacerun: yes">&nbsp; </span>Juul discusses the difficulties with considering it a medium for storytelling because of the individual player experience.<span style="mso-spacerun: yes">&nbsp; </span>However, the linear workings of video games do allow players to experience stories.<span style="mso-spacerun: yes">&nbsp; </span>Juul also discusses the poor ability for games to transfer into movies.<span style="mso-spacerun: yes">&nbsp; </span><o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This work provides some opposing opinions for my argument of video games as a form of modern folk tales.<span style="mso-spacerun: yes">&nbsp; </span>It also raises some ideas about the experiences each person has while playing video games.<span style="mso-spacerun: yes">&nbsp; </span>Juul gives me some ammunition to use against the argument of video games having an individual experience that drastically differs from every other gaming experience.<span style="mso-spacerun: yes">&nbsp; </span>By realizing that each game might have a slightly different outcome, the story that is truly told through video games is the gaming experience.<span style="mso-spacerun: yes">&nbsp; </span>By playing the game, one may experience a new world or the world of the main character.<span style="mso-spacerun: yes">&nbsp; </span>This experience is where the true story is experienced.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Konijn, Elly, Bijvank, Marije, and Bushman, Brad. "I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys. ." <u>Developmental Psychology</u> Vol. 43(2007):<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This article examines the relationship young boys experience with their favorite video game characters.<span style="mso-spacerun: yes">&nbsp; </span>It makes points concerning violence in gaming and why young boys choose to relate to such characters.<span style="mso-spacerun: yes">&nbsp; </span>The article provides readers with a psychological analysis of child behavior and how it relates to playing video games.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance: </span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">This article is important to my paper because it addresses the player-character relationship.<span style="mso-spacerun: yes">&nbsp; </span>The article provides me with information as to why certain characters become popular.<span style="mso-spacerun: yes">&nbsp; </span>It will allow me to compare video game icons with other cultural icons.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">"Lara Croft Goes Wild for Pepsi." <u>Advertising Age</u> Vol. 72(2001):<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This article addresses the use of Lara Croft in the Pepsi ad campaign.<span style="mso-spacerun: yes">&nbsp; </span>Lara has become such an icon that her image can be used as an advertising tool.<span style="mso-spacerun: yes">&nbsp; </span>The article describes the ad as Lara fighting her way to keep her Pepsi.<span style="mso-spacerun: yes">&nbsp; </span><o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This article is important because it gives a specific example of a video game character transcending into another media.<span style="mso-spacerun: yes">&nbsp; </span>Lara Croft is a popular character that has become much more than a game icon.<span style="mso-spacerun: yes">&nbsp; </span>Croft is now the main character of two movies and numerous games and even, a television commercial.<span style="mso-spacerun: yes">&nbsp; </span>She is in fact a pop culture icon.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><b style="mso-bidi-font-weight: normal"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">"Mario." <u>Wikipedia</u>. 19 Jan 2008 &lt;http://en.wikipedia.org/wiki/Mario#In_popular_culture&gt;.<o:p></o:p></font></span></b></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Summary:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This web site has information all things Mario.<span style="mso-spacerun: yes">&nbsp; </span>It illustrates how much of an icon Mario has become over the years.<span style="mso-spacerun: yes">&nbsp; </span>His image has been used in over 100 games and is the mascot for one of the largest video game companies in the world.<span style="mso-spacerun: yes">&nbsp; </span>The article covers everything from the history of Mario, to the cultural significance of Mario in different countries<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><font color="#000000"><u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Importance:</span></u><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-spacerun: yes">&nbsp; </span>This article is important to my paper because it provides me with information as to the history of Mario.<span style="mso-spacerun: yes">&nbsp; </span>Although I am very familiar with Mario, I was not aware as to the vast use of this character.<span style="mso-spacerun: yes">&nbsp; </span>Mario is the most influential video game character of all time and is instantly associated with the Nintendo company.<span style="mso-spacerun: yes">&nbsp; </span>For people of my generation, it is hard not to think of Mario when the topic of video games is brought up.<o:p></o:p></span></font></p>]]>
        
    </content>
</entry>

<entry>
    <title>Ex. 5 Presubmission</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/ex_5_presubmission.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22884</id>

    <published>2008-01-19T21:57:44Z</published>
    <updated>2008-01-19T21:58:25Z</updated>

    <summary><![CDATA[Ex. 5 Term Paper Presubmission By Darrell Kuntz Dr. Jerz Video Games and Culture Thesis paragraph: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Video games play a major role in the advancement of new technologies in modern society.&nbsp; In America, almost every child has the option...]]></summary>
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    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        <![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Ex. 5 Term Paper Presubmission<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">By Darrell Kuntz<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Dr. Jerz<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Video Games and Culture<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Thesis paragraph:<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Video games play a major role in the advancement of new technologies in modern society.<span style="mso-spacerun: yes">&nbsp; </span>In America, almost every child has the option of participating in this new media by playing video games.<span style="mso-spacerun: yes">&nbsp; </span>This fast growing form of new media will be a major influence on the future generations of our society.<span style="mso-spacerun: yes">&nbsp; </span>This powerful form of media will expose large amounts of children to certain video game characters that will become so popular that the characters will be transformed into something larger than simply a video game character.<span style="mso-spacerun: yes">&nbsp; </span>These characters will become so widely recognized and loved that their stories will become a form of interactive, modern folk tale.<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Quotations to Support Thesis:<o:p></o:p></font></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l3 level1 lfo2"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;It is also an oft-repeated but problematic point that game sessions are experienced linearly, just like narratives.&#8221; (Juul, 2001)<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l3 level1 lfo2"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore"><font color="#000000">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></font></span></span><span style="FONT-SIZE: 12pt; COLOR: black; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;Interactive video and computer games belong to the new multimedia culture that is based on the digital computer technology. These games have become increasingly popular in the past 20 to 25 years, especially among young people.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Fromme, 2003 )</span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore"><font color="#000000">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></font></span></span><span style="FONT-SIZE: 12pt; COLOR: black; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;starting and playing electronic games has become easier in the past two decades. You don't need need specific computer knowledge to use a Game Boy or a television-linked console - it is just plug and play.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Fromme, 2003)</span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore"><font color="#000000">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></font></span></span><span style="FONT-SIZE: 12pt; COLOR: black; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Patricia M. Greenfield addressed new media as cultural artifacts.<span style="mso-spacerun: yes">&nbsp; </span>(Fromme, 2003)</span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore"><font color="#000000">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></font></span></span><span style="FONT-SIZE: 12pt; COLOR: black; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;Only 2.2 percent of our 1,111 sample never played any video or computer game.<span style="mso-spacerun: yes">&nbsp; </span>The sample was comprised of children.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Fromme, 2003)</span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;The interactive features of video games encourage players to identify with violent characters. TV and film viewers simply watch violent characters. Video game players, however, must take the perspective of the violent character to play the game.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Konijn, Bijvank, and Bushman, 2007 )<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;Contemporary media fare offers a large variety of role models to imitate. Adolescents might select models that possess qualities they already have (i.e., similar models) or models that possess qualities they do not have but wish they had&#8212;&#8220;real heroes&#8221; they can look up to.&#8221; (Konijn, Bijvank, and Bushman, 2007)<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;Of the two types of models, we believe that adolescents are most attracted to the &#8220;real heroes&#8221; with power and charisma in the media. For male adolescents, such &#8220;real heroes&#8221; are often tough, aggressive men with guts and glory. Identifying with these &#8220;real heroes&#8221; may also help boys feel more independent and mature.&#8221; (Konijn, Bijvank, and Bushman, 2007 )<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;PepsiCo's Pepsi-Cola Co. launches its summer Wild Cherry Pepsi promotion, with a 30-second ``Tomb Raider''-themed spot.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Lara Croft Goes Wild for Pepsi)<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l1 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;The commercial was shot on the movie set and shows <em><span style="FONT-STYLE: normal; mso-bidi-font-weight: bold; mso-bidi-font-style: italic">video</span></em><i style="mso-bidi-font-style: normal">-</i><em><span style="FONT-STYLE: normal; mso-bidi-font-weight: bold; mso-bidi-font-style: italic">game</span></em><i style="mso-bidi-font-style: normal"> </i><em><span style="FONT-STYLE: normal; mso-bidi-font-weight: bold; mso-bidi-font-style: italic">character</span></em> Lara Croft battling demons to recapture her Wild Cherry Pepsi.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Lara Croft Goes Wild for Pepsi)<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt 0.25in; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Quotations to Refute Thesis:<o:p></o:p></font></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l2 level1 lfo3"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;this idea ignores the player's experience of being an active participant - this experience is so strong that most people will involuntarily change bodily position when encountering interactivity, from the lean backward position of narratives to the lean forward position of games.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Juul, 2001)<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l2 level1 lfo3"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;If we look at the Mortal Kombat (Midway games 1993) game, it is a fighting game (beat'em'up) where different opponents (humans or computer players) battle in an arena. It is thus a dynamic system that allows many different people to interact with many different outcomes. The Mortal Kombat movie (Anderson 1995) is not a dynamic system, but a story with a specific set of characters entering a Mortal Kombat game and playing through with specific outcomes. The fairly non-descript game characters and open player positions become more detailed movie characters; the simulation is converted into specific events.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Juul, 2001)<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l2 level1 lfo3"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore"><font color="#000000">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></font></span></span><span style="FONT-SIZE: 12pt; COLOR: black; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;Boys play more often and more regularly than girls do. This indicates different media use styles, and to some extent different leisure preferences of boys and girls.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Fromme, 2003)</span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l2 level1 lfo3"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">&#8220;While movies and theatre do not have a grammatical tense to indicate the temporal relations, they still carry a basic sense that even though the viewer is watching a movie, now, or even though the players are on stage performing, the events told are <i>not</i> happening <span style="mso-bidi-font-style: italic">now</span>.&#8221;<span style="mso-spacerun: yes">&nbsp; </span>(Juul, 2001)<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Other Ideas that Support Thesis:<o:p></o:p></font></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l0 level1 lfo5"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Game characters have become media icons with the ability to transcend the video game medium.<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l0 level1 lfo5"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Games have inspired films, books, future games and even artistic game simulations that tell additional stories of the character.<span style="mso-spacerun: yes">&nbsp; </span>(i.e. Red vs. Blue)<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l0 level1 lfo5"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Characters not only become icons within their medium, but they also become pop culture icons.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Other Ideas that Refute Thesis:<o:p></o:p></font></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l4 level1 lfo4"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Many games do not provide characters that gamers actually like or care about.<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l4 level1 lfo4"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Many popular games do not have any real characters to speak of.<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: 200%; mso-list: l4 level1 lfo4"><font color="#000000"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">Movies based on video games are often poor interpretations of the games.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Preliminary Conclusion:<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>The ability of popular video game characters illustrates their power within pop culture to influence other media.<span style="mso-spacerun: yes">&nbsp; </span>The power of video games and their audience can carry over into other, more established media.<span style="mso-spacerun: yes">&nbsp; </span>When this happens, the character is no longer just a video game character, but a pop culture icon. <span style="mso-spacerun: yes">&nbsp;</span>The exposure that children have to these characters creates a general knowledge of their existence and what the characters are known for, much like folk tales or mythology in past cultures.<span style="mso-spacerun: yes">&nbsp; </span>The characters that were held in Greek mythology were known by all that lived in Greece.<span style="mso-spacerun: yes">&nbsp; </span>If video games continue to advance, it is not unfair to say that the knowledge and popularity of games and their characters can reach a similar status amongst American society.<span style="mso-spacerun: yes">&nbsp; </span>When the children of today become elderly, the stories of the Mario brothers will still be known, as will that of Master Chief and numerous other characters.<span style="mso-spacerun: yes">&nbsp; </span>Through interaction with the characters in video games, their stories are experienced by the gamers and remembered thus making the characters into more than just animated representations.<span style="mso-spacerun: yes">&nbsp; </span>Video game characters represent ideas and a form of entertainment that society, thus becoming part of society.<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Works Cited<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Fromme, Johannes. "Computer Games as Part of Children's Culture." <u>Game Studies</u> Vol. 3, Issue 1May, 2003 January 17, 2008 &lt;http://www.gamestudies.org/0301/fromme/&gt;.<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Juul, Jesper. "Games Telling Stories?!." <u>Game Studies</u> Vol.1, Issue 1July 2001 January 17, 2008 &lt;http://www.gamestudies.org/0101/juul-gts/ &gt;.<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Konijn, Elly, Bijvank, Marije, and Bushman, Brad. "I Wish I Were a Warrior: The Role of Wishful Identification in the Effects of Violent Video Games on Aggression in Adolescent Boys. ." <u>Developmental Psychology</u> Vol. 43(2007):<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">"Lara Croft Goes Wild for Pepsi." <u>Advertising Age</u> Vol. 72(2001):<o:p></o:p></font></span></p>]]>
        
    </content>
</entry>

<entry>
    <title>Peer Reviewed Article</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/peer_reviewed_article.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22879</id>

    <published>2008-01-18T21:54:56Z</published>
    <updated>2008-01-18T21:55:47Z</updated>

    <summary><![CDATA[1.&nbsp; Peer reviewed academic article: ·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth by Rob Cover 2.&nbsp; Author&#8217;s thesis ·&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The social myth of gamer addiction has come from the same rhetoric...]]></summary>
    <author>
        <name></name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        <![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">1.<span style="mso-spacerun: yes">&nbsp; </span>Peer reviewed academic article:<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></font></span></p>
<p class="MsoListParagraph" style="MARGIN: 0in 0in 10pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth by Rob Cover<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">2.<span style="mso-spacerun: yes">&nbsp; </span>Author&#8217;s thesis<o:p></o:p></font></span></p>
<p class="MsoListParagraph" style="MARGIN: 0in 0in 10pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">The social myth of gamer addiction has come from the same rhetoric used to describe drug addiction and both addictions are looked at as dangerous because the addicted person is spending too much time in an untrue reality.<o:p></o:p></span></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">3.<span style="mso-spacerun: yes">&nbsp; </span>Evidence the author uses to support the main idea.<o:p></o:p></font></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;<span style="COLOR: black">if the study of gaming is to go beyond the celebration or close analysis of games and further continue the examination of gaming sociality, then one of the political points of engagement centres on the question of gaming addiction, rather than ignoring or denouncing this unfortunate stereotype.&#8221;</span><o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">Cover suggests that new technology has been given a stigma of addiction much like that of gambling, pornography and sexual compulsion because they exhibit repetitiveness.<o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;<span style="COLOR: black">any concept of addiction involves a notion of behaviour change and a desire for or experience of repetition.&#8221;</span><o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Lart, &#8220;Addiction is sometimes presented as an experience of moral disorder, a physical failing, a social failing, or as an infectious disease that must be contained or monitored for fear of spreading addiction from one body to another.&#8221; (Lart, 1998).</span></font><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Cover discusses that specific games are not necessarily viewed as addictive, but the choice to play video games is viewed as addictive because it involves interacting with a virtual world that is a work of fantasy, much like a drug addict escapes reality.<span style="COLOR: black"><o:p></o:p></span></font></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore"><font color="#000000">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></font></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;there is no evidence to suggest that gameplay involves the shirking off of a self-aware subjectivity and a complete immersion in a narrated character that is violent.<span style="mso-spacerun: yes">&nbsp; </span>Nevertheless, the stereotype persists, and it is this sterotype that supports a continuing assertion of gameplay as addictive on the basis of a spurious connection between the stereotype of the drug addict as a violent menace and the understanding of gaming as a "release" from the constraints of identity into some sort of primal, violent mode.&#8221;</span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;<span style="COLOR: black">This "excessive" loss of time is often used to justify the addiction claim-the idea that too many people are spending too much time with a games machine, much as one presumes a drug addict spends too much time "on drugs," as it were. This is to continue the misreading of immersion or interactivity as addiction (p.46).&#8221;</span><o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;<span style="COLOR: black">Whatever the personal or social value in gameplay, it remains that in the discourses of moral panic passion is re-written as addiction, supported by the witness of a player&#8217;s time and dedication. It is of course ironic to note that a passion for career, a sporting activity or even legitimate politics is seen as "healthy," whereas passion for that which is in digital form is represented as dangerous or addictive-a reaction to the continued novelty of games as opposed to other, more essentially "physical" or "localised" activities.&#8221;</span><o:p></o:p></span></font></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;Where the television is thus thoroughly marked by cycles of clock-time, gaming is marked by unstructured time, and it is that which causes anxiety enough for those who would in conservative terms see time as responsibly measured (by work, family) that they look to the analogy with drugs and drug rhetoric, as well as the concept that lengthy periods of play are an indication of addiction.&#8221;</span></font><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 38.25pt; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l0 level1 lfo1"><font color="#000000"><span style="FONT-SIZE: 12pt; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Cover, &#8220;Gaming is understood as addictive not because games are compulsively used, but because in representing their conceptual universe as "unreal" they are likened to drugs, and thereby become subjected to a discourse of drug addiction.&#8221;</span></font><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt 20.25pt; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">4.<span style="mso-spacerun: yes">&nbsp; </span>Alternative and Opposing Ideas<o:p></o:p></font></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo2"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Cover quotes numerous authors with this statement, &#8220;<span style="COLOR: black">Frequently, the addicted gamers are seen as low-class, proto-violent addicted and dangerous kids (Beavis, 1998), learning to express repressed anger and aggression (Young, 1998), sociopathically isolated (Thompson, 2002), and potentially capable of perpetrating another Columbine High school shoot-out (King &amp; Borland, 2003).&#8221;<o:p></o:p></span></font></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo2"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Rob Cover shows an example of opposing ideas with an excerpt from a Melbourne, Australia newspaper called &#8220;The Age&#8221;.<span style="mso-spacerun: yes">&nbsp; </span>The article was titled, &#8220;Why Computer Games Should Worry Parents&#8221; which listed three negatives of children playing video games those being: a) games usurp the creativity involved in playing with legos, b) games along with DVD&#8217;s and TV distract from reading and c) games are compulsive and addictive. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo2"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Young, &#8220;five to ten percent of internet users are addicted-she concludes that therefore five million Internet users are addicts on the basis of alcohol/ gambling use/ addiction differentiation estimates.&#8221;<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 0.5in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-list: l2 level1 lfo2"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Young, &#8220;In my survey 97 percent of all respondents reported that they found themselves spending longer periods of time-on-line than they intended" (Young, 1998, p.36).&#8221;<span style="mso-spacerun: yes">&nbsp; </span>In Young&#8217;s opinion, the loss of time correlates to addiction.<o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt 0.25in; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">5.<span style="mso-spacerun: yes">&nbsp;&nbsp; </span>Evidence sources that work against the author&#8217;s thesis.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpFirst" style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l1 level1 lfo3"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">From the New Zealand Office of Film and Literature Classification, &#8220;A player&#8217;s exposure to these [violent] aspects of the game is not fleeting. A proficient player could take up to an hour to complete each of the 24 levels. The length of time it takes to complete the game, and the necessity to repeat the killings in ever more gory fashion on each level if one does not complete that level at first attempt, increases exposure to material that initially disturbs, but which must be accommodated to complete the game&#133;. To succeed in this game, a player must learn over an extended period of time to acquiesce in, tolerate, or even enjoy, the violence he or she inflicts. (2003).<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="MARGIN: 0in 0in 0pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l1 level1 lfo3"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Senator Kay Hutchison who points to some statistics on television violence but goes on to suggest that "if a child is playing video games, that number is multiplied and the violence is at his own hands. He pulls the trigger, he likes it, he has fun, and his score goes up" (Kent, 2001, p.547).<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="MARGIN: 0in 0in 10pt 0.75in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l1 level1 lfo3"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Davis, &#8220;After use of the Internet, Jeanne "began sharing her most personal thoughts and intimate details of her life" with online friends ("not her husband or real-life friends") and soon began exchanging erotic messages and enjoying cybersex. Likewise, players of MUD Interactive Games (Davis, 2001) are seen by Young as ignoring their real families who "are in the next room singing and laughing with holiday merriment" (1998, p.89), and Young does indeed bewail the fact that we no longer "know the names of the people next door" and that families "hardly ever eat together"<o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt 0.5in; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">6.<span style="mso-spacerun: yes">&nbsp; </span>How does this academic article differ from traditional game reviews and new games journalism?<o:p></o:p></span></p>
<p class="MsoListParagraph" style="MARGIN: 0in 0in 10pt 1in; TEXT-INDENT: -0.25in; LINE-HEIGHT: normal; mso-add-space: auto; mso-list: l3 level1 lfo4"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: Symbol; mso-fareast-font-family: Symbol; mso-bidi-font-family: Symbol"><span style="mso-list: Ignore">·<span style="FONT: 7pt 'Times New Roman'">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span></span><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">This article is very certainly not an example of a traditional game review for numerous reasons.<span style="mso-spacerun: yes">&nbsp; </span>First of all, this game is not focused on one game or even one genre of games; it is focused on a subject relating to video games as a medium.<span style="mso-spacerun: yes">&nbsp; </span>Traditional game reviews perform a service to game consumer so that they don&#8217;t end up buying a game that they will not enjoy.<span style="mso-spacerun: yes">&nbsp; </span>This article is also certainly not an example of new games journalism much for the same reason, this article doesn&#8217;t relate to the analysis of one game.<span style="mso-spacerun: yes">&nbsp; </span>Rob Cover&#8217;s article on gaming addiction relates to the public perception of video games as a whole.<span style="mso-spacerun: yes">&nbsp; </span>He discusses the similar public views of video games to drugs and violence and is not at all interested in discussing any one game.<span style="mso-spacerun: yes">&nbsp; </span>Nor is Cover looking in depth at the design of a game, he is attempting to start a conversation with the goal of advancing the study of video games.<span style="mso-spacerun: yes">&nbsp; </span><o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; COLOR: black; FONT-FAMILY: 'Times New Roman','serif'">Works Cited<o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: normal"><span style="FONT-SIZE: 12pt; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Cover, Rob. "Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth." <u>Game Studies</u> Vol. 6, Issue 1Dec. 2006 January 16, 2008 &lt;http://gamestudies.org/0601/articles/cover&gt;.<span style="COLOR: black"><o:p></o:p></span></font></span></p>]]>
        
    </content>
</entry>

<entry>
    <title>Participation Portfolio 2</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/participation_portfolio_2.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22843</id>

    <published>2008-01-17T02:29:11Z</published>
    <updated>2008-01-17T03:17:47Z</updated>

    <summary><![CDATA[This volume of my Participation Portfolio is much more specific than the previous entry.&nbsp; Volume 2 is intended to be a more in depth example of my work in the class.&nbsp; These entries are examples of some of my more...]]></summary>
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        <![CDATA[<p>This volume of my Participation Portfolio is much more specific than the previous entry.&nbsp; Volume 2 is intended to be a more in depth example of my work in the class.&nbsp; These entries are examples of some of my more in depth and insightful pieces of work within this class.&nbsp; These works are prime examples of my individual observations relating to video games as a cultural medium.</p>
<p>The first entry within my portfolio is <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/utopian_entreprenuer.html">Utopian Entrepreneur</a><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">.&nbsp; This piece shows my ability&nbsp; to understand the assigned readings through summarization and analysis.&nbsp; In this piece, I discuss Laurel's attempt and relative success in reaching young women through the medium of video games.&nbsp; This work also discusses the responsibility of game designers to create games that deliver messages of morals, thereby affecting change within society.</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">My next entry is <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/gender_in_games.html">Gender in Video Games</a>.&nbsp; My work in this piece demonstrates my understanding of the representation of gender in video games, specifically the charachter "Laura Croft".&nbsp; This work discusses Laura's positive influences in video games for female.&nbsp; Laura Croft is a character that actually represents female empowerment and should not be viewed as a negative influence on young women.&nbsp; Laura is a strong character that takes charge and only acts in her own will.</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">My third example of in depth analysis is <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/fat_world.html">Fat World</a>.&nbsp; My analysis of Fat&nbsp;World is a prime example of my ability to look at video games from a unique&nbsp;perspective.&nbsp; I was able to analyze the game from&nbsp;many angles and&nbsp;discover the subtle messages within the game.&nbsp; Fat World is a disappointing game that had potential to send a clear message to young children in a manner that could affect&nbsp;social change.&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">Finally, my last entry that details my in depth analystic abilities is <a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/game_analysis_2.html">Game Analysis 2</a>.&nbsp; In this entry, I have illustrated my ability to observe games at a level beyond face value.&nbsp; This entry makes the statement that the classic puzzle game, "Tetris", is actually a metaphor for life.&nbsp; Tetris contains many aspects that represent the general experience of every person on this planet.&nbsp; The game has&nbsp;subtle representations of a person's perspective of time and also illustrate the mortality of men.&nbsp; This is probably my finest example of insightful observations within this class.</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">In the next group of examples, I will illustrate my interaction with my classmates through blogging.&nbsp;&nbsp;Blogs are a great tool for class participation.&nbsp; Students can easily&nbsp;discuss numerous issues through the use of blogs.&nbsp; I have had some insightful discussions with my&nbsp;classmates through&nbsp;blogging.&nbsp; Here are my examples of&nbsp;classroom interaction.</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"></span><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/ergodic_games.html#comments">Ergodic Games</a>&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/text_games.html">Text Games</a>&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/AshleyFarmer/2008/01/fatworld.html#comments">Ashley F, Fat World</a>&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/AshleyFarmer/2008/01/household_decorating.html#comments">Ashley F, Household Decorating</a>&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DerekTickle/2008/01/turok_and_bogost.html#comments">Derek, Turok</a>&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DerekTickle/2008/01/fatworld_interesting_game.html#comments">Derek, Fatworld-Interesting Game?!</a>&nbsp;</span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">The point of this portfolio is to illustrate my participation within the class.&nbsp; I strongly feel that the ideas that are portrayed within these entries prove my interest and active participation within the class.&nbsp; Furthermore, this portfolio is a prime example of my ability to make insightful observations that reach beyond the general view of video games.&nbsp; </span></p>
<p><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"></span>&nbsp;</p>]]>
        
    </content>
</entry>

<entry>
    <title>Response to Dr. Jerz Review of Fat World</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/response_to_dr_jerz_review_of.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22840</id>

    <published>2008-01-16T22:41:34Z</published>
    <updated>2008-01-16T23:15:26Z</updated>

    <summary><![CDATA[I share many of the same gripes about Fat World with Dr. Jerz.&nbsp;&nbsp;When I first opened the game, I thought that this was going to be a fun/funny and politically charged game.&nbsp; The political messages within this game get convoluted...]]></summary>
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        <![CDATA[I share many of the same gripes about Fat World with Dr. Jerz.&nbsp;&nbsp;When I first opened the game, I thought that this was going to be a fun/funny and politically charged game.&nbsp; The political messages within this game get convoluted after trying to interact with the program.&nbsp; I encountered the same troubles with the Running Course, right before I got to the finish line the game just froze.&nbsp; After this initial freeze, I restarted the game only to find that the game simply would not load.&nbsp; I chose my character and waited a good ten minutes to see if the game would advance beyond the loading screen, it did not.&nbsp; So, I restarted the game once more and decided to create a new character and start over.&nbsp; After creating my wealthy, yet severely obese female character I waited once more for the game to advance past the loading screen and once again the game froze and I was forced to give up.&nbsp; I did manage to make it through most of the tutorial so I do understand the game.&nbsp; The value of money in the game did bother me as well because it seemed that the cost of food in the grocery store was relatively close to the actual prices of food, however, I bought a house in the Projects for $100!!.&nbsp; Even in the projects, that is a major steal, they might as well be giving the place away.&nbsp; I looked forward to the game delivering an important message that I feel the designers were trying to accomplish, but the bugs in the game are just too much to get over and truly enjoy playing the game.&nbsp; However, an improved version of the game does have the potential to truly reach kids to live healthier lives and reverse this fast food culture that is prevalent in America today.]]>
        
    </content>
</entry>

<entry>
    <title>Fat World</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/fat_world.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22828</id>

    <published>2008-01-16T05:28:55Z</published>
    <updated>2008-01-16T05:44:52Z</updated>

    <summary>Fat World has a very unique message to it.  Especially, when one considers that a large amount of gamers are children that stereotypically eat lots of snack foods and rarely get sufficient exercise.  The game shares aspects much like the...</summary>
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        <name></name>
        
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    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        Fat World has a very unique message to it.  Especially, when one considers that a large amount of gamers are children that stereotypically eat lots of snack foods and rarely get sufficient exercise.  The game shares aspects much like the &quot;Purple Moon&quot; series because the game allows players to try out different options and make decisions that will be made in real life.  This game acts as a simulation as to the type of diet one may choose to follow and also illustrates the results of these diets.  For example, the player could choose to eat nothing but fast food and candy, then observe the results from a physical and emotional perspective.  Furthermore, the game illustrates the resulting life expectancy of a person that follows the chosen diet.  An even more interesting aspect of the game is that the game goes deeper than just the choices that a person may make concerning their diet.  Fatworld makes a statement about the differences in diet by economic class.  Healthier foods tend to be more expensive and therefore a luxury for the wealthy and unhealthy foods are often times easily affordable and therefore eaten by lower classes.  The goal of the game&apos;s creation is to teach people the dangers of poor diet and to illustrate the easily reached life improvements that come with healthy diet and exercise.  The designers of this game would be considered &quot;culture workers&quot; by Laurel due to the fact that the goal of the designers was not only to create a &quot;fun&quot; game, but to deliver an important social message to those that play the game.  The gameplay of &quot;Fatworld&quot; is much like that of, &quot;The Sims&quot;.  However, the Sims do not have the blatant social messages that Fatworld provides.  If I were a parent, I would introduce this game to my children with the hopes that they would be able to learn the importance of healthy diet and exercise.  American society has an infatuation with fast food, especially amongst lower classes.  This game helps to make gamers realize this dangerous reality that has led to the growing obesity problem in this country.  
        
    </content>
</entry>

<entry>
    <title>Participation Portfolio</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/participation_portfolio.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22768</id>

    <published>2008-01-14T12:25:54Z</published>
    <updated>2008-01-14T13:16:40Z</updated>

    <summary><![CDATA[This class has been an interesting one thus far.&nbsp; Video games have always been a part of my life and I identify myself as a gamer.&nbsp; This class has allowed me to expand my perception of video games beyond the...]]></summary>
    <author>
        <name></name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        <![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">This class has been an interesting one thus far.&nbsp; Video games have always been a part of my life and I identify myself as a gamer.&nbsp; This class has allowed me to expand my perception of video games beyond the face value of each game.&nbsp; Now I know that there is a lot more to video games than just cool graphics and exciting gameplay, although those aspects are still important.&nbsp; I have learned about the history of video games and also the influence games can have on society.&nbsp; Games are a new form of art in today's culture, and much like art of the past, video games can influence the attitudes held by a society.&nbsp; It is important to understand the potential influence of this medium because its powers&nbsp;can be used in a&nbsp;positive&nbsp;way or a negative way.</span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">Blog Entries</span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/video_games_and_me.html">Video Games and Me</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/lenses.html">Lenses</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/game_review.html">Game Review</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/comparative_analysis.html">Comparative Analysis</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/utopian_entreprenuer.html">Utopian Entreprenuer</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/gender_in_games.html">Gender in Games</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/ergodic_games.html">Ergodic Games</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/game_analysis_1.html">Game Analysis 1</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/game_analysis_2.html">Game Analysis 2</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/work_and_fun.html">Work and Fun</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/video_games_as_art.html">Video Games as Art</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/shade.html">Shade</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/text_games.html">Text Games</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">There are some pieces within this blog that involved more deep thought than others.&nbsp; For example, in my <span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/game_analysis_2.html">Game Analysis 2</a></span>&nbsp;I searched very in depth to analyze the game of Tetris.&nbsp; With this piece, I feel that I illustrated a great deal of in depth observations that help make sense of the traditional puzzle game.&nbsp; My <span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/comparative_analysis.html">Comparative Analysis</a>&nbsp;is also a prime example of my ability to tell the difference between traditional game reviews and new games journalistic reviews.&nbsp; Finally, my entry on <span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/gender_in_games.html">Gender in Games</a>&nbsp;I feel helps bring some new insights into the character of Laura Croft as a positive&nbsp;female character in video games, especially compared to others in the market.</span></span></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">In addition to creating blog entries,&nbsp;I have also interacted with my peers on their blog sites as well.&nbsp; Here are the links for my comments on&nbsp;other blogs and the comments others have placed on my blogs.</span></span></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">Interaction/Xenoblogging</span></span></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"></span><a href="http://blogs.setonhill.edu/AshleyFarmer/2008/01/disagreements.html#comments">Ashley Farmer, Disagreements</a>&nbsp;</span>&nbsp;</span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/BrandonGnesda/2008/01/effort_or_fun.html">Brandon Gnesda, Effort or Fun</a>&nbsp; </span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/BrandonGnesda/2008/01/history_of_video_games.html">Brandon Gnesda, History of Video Games</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://jweb.setonhill.edu/icp.asp?actiontype=viewmessage&amp;topicid=C332BF2C-6CB8-4550-8B52-E5DD98B23344&amp;MessageID=5341C9B6-2700-4705-91C7-F590EA752C13&amp;ThreadID=159B1296-434F-4820-BFAD-813B74E56499">Derek Tickle, Lense Response</a></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/text_games.html">Text Games</a>&nbsp;</span></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/shade.html">Shade</a>&nbsp;</span></span></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><a href="http://blogs.setonhill.edu/DerekTickle/2008/01/what_are_ergodic_videogames.html">Derek, What are Ergodic Video Games</a></span></span></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'"><span style="FONT-SIZE: 10pt; COLOR: #333333; LINE-HEIGHT: 115%; FONT-FAMILY: 'Arial','sans-serif'">This portfolio has illustrated my class participation through different means of work.&nbsp; Some of that work is responding to articles and literature.&nbsp; Other work is reacting to other people and their interpretations of the readings or games.&nbsp; This shows my the effort I have put forth to interact with my classmates and with the material.</span></span></p>]]>
        
    </content>
</entry>

<entry>
    <title>Video Games and Me</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/video_games_and_me.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22767</id>

    <published>2008-01-14T12:24:55Z</published>
    <updated>2008-01-14T12:25:46Z</updated>

    <summary>I am a product of my generation, most people my age have grown up in a world full of video games. Whether that means the dying breed of arcade games or home consoles, video games have always been there. My...</summary>
    <author>
        <name></name>
        
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    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        <![CDATA[I am a product of my generation, most people my age have grown up in a world full of video games. Whether that means the dying breed of arcade games or home consoles, video games have always been there. My first memory of video games involves my sister and I discovering the brand new NES sitting in our living room already set up with Mario and Duckhunt on the same cartridge. However, my full allegiance to video games didn't occur until Mario 3 came out and I embarked on a constant mission to get the magic whistle to warp to other worlds. <br />My attitude about video games has always been positive and without them I would have never discovered the joy one can have from totally owning a friend in NHL and berating him with insults. Video games are a part of who I am. I am a gamer, through and through and I expect to play them for the rest of my life.]]>
        
    </content>
</entry>

<entry>
    <title>Lenses</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/lenses.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22766</id>

    <published>2008-01-14T12:10:43Z</published>
    <updated>2008-01-14T12:24:04Z</updated>

    <summary>My lense is that I am a white male undergraduate studying history. My environment changes because I am from Pittsburgh and visit it frequently but I also live in Greensburg, a more rural area. I also play baseball at Seton...</summary>
    <author>
        <name></name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        <![CDATA[<p>My lense is that I am a white male undergraduate studying history. My environment changes because I am from Pittsburgh and visit it frequently but I also live in Greensburg, a more rural area. I also play baseball at Seton Hill and that greatly influences my lense. My competitive nature from baseball also finds a need for another outlet which is one of the reasons I love playing video games.</p>
<p>&nbsp;</p>]]>
        
    </content>
</entry>

<entry>
    <title>Game Review </title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/game_review.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22765</id>

    <published>2008-01-14T12:09:24Z</published>
    <updated>2008-01-14T12:10:30Z</updated>

    <summary><![CDATA[Review of Halo 3 &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Prior to its release, Halo 3 was one of the most highly anticipated video games ever made.&nbsp; The Halo series has one of the most devoted fan base seen in video games, comparable to...]]></summary>
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        <name></name>
        
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        <![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 200%; TEXT-ALIGN: center" align="center"><font face="Times New Roman" color="#000000" size="3">Review of Halo 3</font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 200%"><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p><font face="Times New Roman" color="#000000" size="3">&nbsp;</font></o:p></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 200%"><font size="3"><font color="#000000"><font face="Times New Roman"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Prior to its release, Halo 3 was one of the most highly anticipated video games ever made.<span style="mso-spacerun: yes">&nbsp; </span>The Halo series has one of the most devoted fan base seen in video games, comparable to the &#8220;Dead Heads&#8221; that follow the Grateful Dead on tour.<span style="mso-spacerun: yes">&nbsp; </span>With such anticipation for a game three years in the making, it may be hard to believe that Halo 3 would live up to its billing.<span style="mso-spacerun: yes">&nbsp; </span>Start believing.<span style="mso-spacerun: yes">&nbsp; </span>Halo 3 not only looks better with the improved Xbox 360 console but the additions to the game make it a complete mix of the previous Halo games delivering the same adrenaline rush the loyal gamers of Halo expect.<span style="mso-spacerun: yes">&nbsp; </span></font></font></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 200%"><font size="3"><font color="#000000"><font face="Times New Roman"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Halo 3 has a long campaign mode that can be replayed again and again on different difficulties providing new challenges to the gamer.<span style="mso-spacerun: yes">&nbsp; </span>Although, there are some negatives to the game, for example the A.I. in campaign at times is mediocre at best.<span style="mso-spacerun: yes">&nbsp; </span>Allowing computer controlled teammates to drive vehicles is a bad decision, the computer will often times drive in circles without approaching enemies, making using the .50 cal machine gun almost impossible unless in co-op mode.<span style="mso-spacerun: yes">&nbsp; </span>Another negative to campaign mode involves the A.I. of the &#8220;difficult&#8221; enemies known as &#8220;brutes&#8221;.<span style="mso-spacerun: yes">&nbsp; </span>Game developers promised gamers that the brutes would be more difficult to kill because of the improved A.I. but this development may have been fudged by developers just a little.<span style="mso-spacerun: yes">&nbsp; </span>It is still easy to kill brutes in close combat because of their wild melee attacks that can trap brutes into corners.<span style="mso-spacerun: yes">&nbsp; </span>These negatives are strongly outweighed by the positives in campaign mode.<span style="mso-spacerun: yes">&nbsp; </span>The story of Halo 3 is very cinematic with large landscape shots and amazing graphics of explosions.<span style="mso-spacerun: yes">&nbsp; </span>The game also provides a full warfare experience, incorporating not only shooting, but the use of vehicles and aircraft.<span style="mso-spacerun: yes">&nbsp; </span>Most importantly, the campaign mode gives the gamer an ending to the saga of Master Chief.</font></font></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 200%"><font size="3"><font color="#000000"><font face="Times New Roman"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Although campaign mode is fun, the best part about Halo 3 is the online game play.<span style="mso-spacerun: yes">&nbsp; </span>The matchmaking for online games sorts gamers by rank and skill level and the system keeps a vast array of statistics that can be viewed on Xbox live or on the Bungie website.<span style="mso-spacerun: yes">&nbsp; </span>The online games have significantly less lag than Halo 2 experienced and matchmaking usually only takes about a minute.<span style="mso-spacerun: yes">&nbsp; </span>The online game play alone is worth paying the $60 plus the Xbox live fees.<span style="mso-spacerun: yes">&nbsp; </span></font></font></font></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 0pt; LINE-HEIGHT: 200%"><font size="3"><font color="#000000"><font face="Times New Roman"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>The addition of new weapons such as the Spartan laser and the power drain and new online levels keeps the game fresh for loyal fans.<span style="mso-spacerun: yes">&nbsp; </span>After playing this game for the past three or four months without losing interest I would have to rate this game an -A.<span style="mso-spacerun: yes">&nbsp; </span>The only reason it is an -A and not an +A is because of the high expectation of improved A.I. that was advertised and not delivered in the game.<span style="mso-spacerun: yes">&nbsp; </span>Even with that considered, gamers are hard pressed to find a shooting game that delivers the excitement and replay ability of Halo 3.<span style="mso-spacerun: yes">&nbsp; </span></font></font></font></p>]]>
        
    </content>
</entry>

<entry>
    <title>Comparative Analysis</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/comparative_analysis.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22764</id>

    <published>2008-01-14T12:05:21Z</published>
    <updated>2008-01-14T12:09:06Z</updated>

    <summary><![CDATA[Comparative Analysis &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The game I chose to compare reviews of was the game called Prince of Persia: The Sands of Time.&nbsp; The traditional review was pretty much what I expected it to be, a general overview of some of...]]></summary>
    <author>
        <name></name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://blogs.setonhill.edu/DarrellKuntz/">
        <![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%; TEXT-ALIGN: center" align="center"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Comparative Analysis<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>The game I chose to compare reviews of was the game called Prince of Persia: The Sands of Time.<span style="mso-spacerun: yes">&nbsp; </span>The traditional review was pretty much what I expected it to be, a general overview of some of the positive and negative aspects of the game.<span style="mso-spacerun: yes">&nbsp; </span>The author discussed things such as game play, graphics, audio, and then gave the game an overall rating.<span style="mso-spacerun: yes">&nbsp; </span>Luedkte gave examples of negatives within the game such as, &#8220;However, seldom as it was, there were times when gigantic enemies that were too large and skilled to spring over would surround the Prince and the camera would pop over to a very unfavorable angle, such as behind a pole or wall.&#8221; (Luedkte, 2003)<span style="mso-spacerun: yes">&nbsp; </span>When comparing this type of review with that of a work of new games journalism, this criticism of the game seems frivolous.<span style="mso-spacerun: yes">&nbsp; </span>Although this is important information for consumers, the technique of new games journalism tackles the game from a totally different perspective that analyzes the game from a deeper level other than saying &#8220;the graphics look good&#8221;.<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>The piece of NGJ that I chose was first published in Edge magazine in 2005 and approaches the game from an interesting angle.<span style="mso-spacerun: yes">&nbsp; </span>The author discusses how unique Prince of Persia: The Sands of Time really was from a design standpoint.<span style="mso-spacerun: yes">&nbsp; </span>The author touches on the expectations that most gamers have when they sit down to play a video game by saying, &#8220;</font><span style="COLOR: #00050f">But gamers have been trained for years to mistrust cut-scenes; what gamers trust is action. And so, once they gain control of the prince, the bedroom and the tale-telling is dismissed or forgotten. Shrugged off as a hackneyed narrative device for setting the game's fantastical scene.&#8221; (Edge, 2005)<span style="mso-spacerun: yes">&nbsp; </span>This insight alone shows a great deal of understanding and may even shine light into the eyes of game developers.<span style="mso-spacerun: yes">&nbsp; </span>But Prince of Persia comes back to surprise the gamer by making this opening cut scene more important than initially thought.<span style="mso-spacerun: yes">&nbsp; </span>Later in the game the gamer finds that all the action that has been performed over the past few weeks is actually something that has been erased by time and the opening scene is the tale of what the gamer actually experiences.<span style="mso-spacerun: yes">&nbsp; </span>The author of the article also expresses some sadness in the fact that games didn&#8217;t end up following the artistic trends that were set by this game.<span style="mso-spacerun: yes">&nbsp; </span>&#8220;By resuscitating a stagnant genre - the 3D platformer - it formed a blueprint for how to build a future for games on the very best foundations of the last 25 years, of how to streamline and modernise everything that's precious in gaming's heritage. And yet, now, time seems to have reset. Now, it seems unlikely to have the influence it deserves, and the proof of that is evident in its sequel, Warrior Within</span></span><span style="FONT-SIZE: 9pt; COLOR: #00050f; LINE-HEIGHT: 200%; FONT-FAMILY: 'Arial','sans-serif'">.&#8221; </span><span style="FONT-SIZE: 12pt; COLOR: #00050f; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'">(Edge, 2005)<o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; COLOR: #00050f; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>When comparing these two pieces, the difference between the two styles becomes crystal clear.<span style="mso-spacerun: yes">&nbsp; </span>While the traditional review serves a purpose to consumers it lacks the in depth analysis that the new games journalism pieces provide.<span style="mso-spacerun: yes">&nbsp; </span>I have never played Prince of Persia: The Sands of time, but after reading the article in Edge, I feel as though I have played the game.<span style="mso-spacerun: yes">&nbsp; </span>That fact in itself may be why reviews are done in the traditional sense because I now have no reason to play the game.<span style="mso-spacerun: yes">&nbsp; </span>I know what happens, I understand the plot on a deep level and no longer feel the need to spend time on it other than to see the graphics.<span style="mso-spacerun: yes">&nbsp; </span>But I truly appreciate the analysis provided in the Edge article, some may say it is an over-analysis but I tend to over-analyze many things including video games.<span style="mso-spacerun: yes">&nbsp; </span>Traditional reviews may be boring but they provide a service for consumers and new games journalism provides an insight into the real messages that games portray to the gamer.</span><span style="FONT-SIZE: 9pt; COLOR: #00050f; LINE-HEIGHT: 200%; FONT-FAMILY: 'Arial','sans-serif'"><o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 9pt; COLOR: #00050f; LINE-HEIGHT: 200%; FONT-FAMILY: 'Arial','sans-serif'"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><o:p></o:p></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000"><span style="mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span><o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Works Cited:<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">Luedkte, John. "Prince of Persia: The Sands of Time Review." <u>Gaming World X</u> 2003 Jan. 4. 2008<o:p></o:p></font></span></p>
<p class="MsoNormal" style="MARGIN: 0in 0in 10pt; LINE-HEIGHT: 200%"><span style="FONT-SIZE: 12pt; LINE-HEIGHT: 200%; FONT-FAMILY: 'Times New Roman','serif'"><font color="#000000">"Prince of Persia: The Sands of Time." <u>Edge</u> February, 2005 Jan. 4. 2008 &lt;http://www.edge-online.co.uk/archives/2005/02/prince_of_persi.php&gt;.<o:p></o:p></font></span></p>]]>
        
    </content>
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<entry>
    <title>Utopian Entreprenuer</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/utopian_entreprenuer.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22763</id>

    <published>2008-01-14T11:27:02Z</published>
    <updated>2008-01-14T11:37:12Z</updated>

    <summary><![CDATA[Laurel's work describing her days as a game designer was an interesting work that showed us a diferent aspect of the gaming business.&nbsp; Her quest to make video games appealing to young women is a story seldom told because of...]]></summary>
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        <![CDATA[Laurel's work describing her days as a game designer was an interesting work that showed us a diferent aspect of the gaming business.&nbsp; Her quest to make video games appealing to young women is a story seldom told because of the general belief that video games and technology are for men.&nbsp; But not only was Laurel trying to get girls involved in video games and technology, she wanted her games to teach young ladies something about their future lives and help them make wise decisions.&nbsp; Laurel's mission was to change female society by reaching a young audience through "Purple Moon".&nbsp; Unfortunately, the Purple Moon series ended, as did the quest to reach young women through video games.&nbsp; However, I do feel that women have since began to be more open to technology and video games.&nbsp; The creation of games such as "Dance Dance Revolution" and "Guitar Hero", promote gameplay by both sexes.&nbsp; In fact, the best "Guitar Hero" player I know is a woman, and it is amazing to see her play, you know someone is good at that game when they achieve a perfect score on the expert setting.&nbsp; The rise of video games is not just a rise amongst young men, young women are joining the charge and maybe this new found interest will provide an opportunity for someone else to try to create video games that can reach young ladies.]]>
        
    </content>
</entry>

<entry>
    <title>Gender in Games</title>
    <link rel="alternate" type="text/html" href="http://blogs.setonhill.edu/DarrellKuntz/2008/01/gender_in_games.html" />
    <id>tag:blogs.setonhill.edu,2008:/DarrellKuntz//438.22762</id>

    <published>2008-01-14T11:16:47Z</published>
    <updated>2008-01-14T11:26:52Z</updated>

    <summary><![CDATA[Gender has been an issue in video games for some time now mainly because men typically design and play video games.&nbsp; Laura Croft is not the only good looking female character in video games, there is the blatantly sexist game...]]></summary>
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        <name></name>
        
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        <![CDATA[Gender has been an issue in video games for some time now mainly because men typically design and play video games.&nbsp; Laura Croft is not the only good looking female character in video games, there is the blatantly sexist game known as "Dead or Alive Beach Volleyball" in which the characters are all women dressed in bikinis and playing volleyball with unecessary grunts and moans.&nbsp; DOA Beach Volleyball is the extreme though.&nbsp; In the case of Laura Croft, I feel that her character is more positive than negative.&nbsp; She is a lot like a female Indiana Jones with more guns.&nbsp; The reason Laura is attractive is because no one wants to go running around with a fat, ugly character because the character becomes the gamer's persona.&nbsp; If the character is fat or unattractive in any way then so is the person controlling that character.&nbsp; Also, Laura is athletic looking, and she does some pretty athletic things in the games, it only makes sense that she would be attractive because she has to be in shape to do her job.&nbsp; Laura is not a character that I feel you can compare to Barbie because there is no Ken to make Laura feel as though she has to look sexy.&nbsp; Laura is on her own and dresses that way for her own comfort and pleasure.&nbsp; No one that she encounters during gameplay is going to judge her, the only judgement comes from the guns she has in her hands.]]>
        
    </content>
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