Kirschenbaum: END

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 "The conceit of processing, meanwhile, apparently came from Umberto Eco's theories of the open text and the idea that a literary work was a field of relations in which a reader could be invited to intervene and interact in a controlled or calibrated manner" (Kirschenbaumm 172)

   Yup, text based adventure games can be viewed as literary works, because they call upon the "gamer" or reader to examine, interpret , and analyze the text. Its a two way process, the game, as well as the book, needs the reader in order to exist. 

3 Comments

Great insight about the idea of text based adventure games as literary works. The gamer and reader are similar as the programmer and the author would be as well. I would say that the game and book need the author more so in order to exist than the reader. Someone has to make the game before it can be played.

Daniella Choynowski said:

They are just a more involved read. Sure, in traditional literature we get involved by attaching orselves to the protagonist, but in these games you are the protagonist. Text is useless unless it is being read; a game is useless unless it is being played. Otherwise, they are both just matter occupying space. But we would go on living.

Sort of a one-way symbiosis

ChrisU said:

Digital culture made text somewhat ephemeral, bringing some of the interactivity of oral culture into the realm of the written word.

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