Video Gaming (EL 250)

5 Jan 2006

Simulation in Movies

On the course blog, post your reaction to Matrix, The Truman Show, and/or Capricorn One (if you have already posted reactions to four movies, then participation in this group is optional, but of course I would welcome additional contributions).

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I posted my comment on my blog.

Posted by: Kayla Lukacs at January 5, 2006 02:04 AM

Some definitions of simulations can be found on this site.

Posted by: Leslie Rodriguez at January 5, 2006 11:11 AM

I never really related the Truman show to video games, but I suppose it is much like Animal Crossing. Everyone in the game, as in the Truman Show, is there to interact an often predetermined plot. In Animal Crossing, the player has many choices of activities and enjoyment; the creators try and make the NPCs interactions as if they were the typical neighbor. The Truman Show places a similar senario in a giant studio that revolves around Truman; but does Truman really get to make his own decisions? When he tries to move somewhere he does not belong Christof, the creator of Truman's world, makes 'fake' obsticles to keep Truman from leaving. These obsticles and distractions keep players from leaving the world of Animal Crossing. In sandbox games, what do we experience or not experience from a false sense of control?

Posted by: Stephan Puff at January 6, 2006 03:09 PM
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