Video Gaming (EL 250)

11 Jan 2006

Daily Update

Just a reminder: J-Web lists as "Inc" any assignment that you've submitted but that I haven't yet evaluated. That's a terrible design flaw, since from my end I can't tell at a glance whether you haven't completed the work. What's even weirder, it seems that J-Web sometimes records a 0% for work that I haven't yet evaluated, so that you can submit a new assignment and see your grade go DOWN until I review it and punch in the numbers to give you credit for the various short answers.

Now that I'm letting you download the essay questions and upload your answers as a word processing file, it's actually much more tedious for me (a lot of clicking, closing blank windows, saving files in new diretories, that sort of thing), but since it's a small class (and my only class) I don't really mind.

I've sent in a 2-page memo with suggestions for improving the J-Web interface, but who knows whether the developers of that program will take it seriously.

On to more intellectually rewarding topics. I'm looking forward to hearing more of what you have to say about Jesper Juul's Half Real, and have updated today's discussion page accordingly.

On the syllabus for tomorrow: Chapter 4 of Half Real, the peer-review of your Close Playing 2, and an optional rough draft of Portfolio 2.

While I was writing this essay, I noticed Evan's assessment of Juul's methodology. Juul is very careful to engage other scholars and theories thoughtfully, and presenting his own ideas in the context of synthesis, rather than opposition (as often happens when, for instance, the narratology position is pitted against the ludological one, as if they are mutually exclusive). I'm glad you called our attention to this, Evan. Good work.

Leslie has posted a draft of her next blogging portfolio, which points to an impressive array of online contributions.

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