26 Sep 2006
Elevators (Lori Rupert)
In this game, the player starts out in a magnificent hall. Due to the shadows, all they can really see is an elevator door. Upon entering the elevator, the player comes in contact with a woman in a black dress named Morganna. Before disappearing, Morganna hands the player a note and a set of keys. Using these keys, the player has the option of examining six different rooms. Three of these rooms hold danger and three are safe. The player is searching for an object. The player is unsure of what the object is but will be aware of what they lost once they find it. It can lie in anyone of the six rooms. The end is the surprise when the player finds out what they were actually looking for.
When you see a black box (it may take a minute or so to load) you should see the opening screen of the game.
Click in the black space and press the space bar.
This page features Matthew Russoto's ZPlet.
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