13 Dec 2006
Video Game Portfolio: Cultural Games (Stephan Puff)
This semester I had the honor of speaking at a conference here at Seton Hill for Holocaust education. I spoke about video games as a tool and a cultural device for the coming generations. The speech was mostly to help scholars come into communication with Video game makers and the cultural impact of video games. No, not the violence that is blamed on video games, but the metaphor and story skills that video games teach the younger generations. Yes, metaphor is not just a literary device, but moves to all form of language, propositional and non propostional experiences.
Video Game Portfolio: Cultural Games
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