Take on the role of a student assistant at a college campus library and uncover clues that lead to a terrifying discovery.
You, the player, are about to experience a day in the life of life Tim, a machnist, after he returns home from work. Today isn't just an ordinary day for Tim in his filthy bacehlor pad. Unusual items, characters, and experiences await Tim around every shady corner and in every house. Will Tim's actions be the death of him? Take a trip and find out.
It's the year 2000 and you're a SWAT team member on the porch of the Gonzalez residence. You've got your orders from the Attorney General: it's go time. Miami hasn't been the same since this one Cuban boy washed ashore. Your job? Remove the alien.
“Kicking Back at Recess” is the story of a small elementary school student who is alone on the big playground. Today, recess isn’t all about fun…
All the World's a Stage is an Interactive Fiction (IF) game that places you in (yet another) unknown area of life with a bitchy Latina diva and twists and turns around every corner. Like every other IF game, you must find out who you are, but unlike other IF games, you probably don't even want to know...
In this game, the player starts out in a magnificent hall. Due to the shadows, all they can really see is an elevator door. Upon entering the elevator, the player comes in contact with a woman in a black dress named Morganna. Before disappearing, Morganna hands the player a note and a set of keys. Using these keys, the player has the option of examining six different rooms. Three of these rooms hold danger and three are safe. The player is searching for an object. The player is unsure of what the object is but will be aware of what they lost once they find it. It can lie in anyone of the six rooms. The end is the surprise when the player finds out what they were actually looking for.
Take on the role of a prisoner in the depths of a dungeon and explore your environment for clues and useful tools in this interactive fiction game.
Recess is a time for children to grow socially and learn ethics first hand. It presents a learning opportunity for lessons that will carry with them throughout their lives. It's time for recess at Stoney Ridge Elementary School, and you're one curious 3rd grader! You are Earl, and just like any youngster at school your favorite time of the day is recess. Get ready to encounter a whole new world!
An original folk podcast played through a flash interface. Songs are written and performed by (but not copyright (: ) Evan Reynolds. Recorded in a half an hour, edited with audacity, and displayed with flash. You can find a transcript of the lyrics here.
Having faith and living it are two different things. In "Catholicism and Seton Hill," a Flash presentation by Amanda Cochran, view the journey of Seton Hill University through the lens of Catholic Social Teaching. The articles and photos tell the story of Seton Hill's journey toward living out the Catholic faith, and a seek-and-find game offers the official teachings of the Vatican.
The whole point of this game is to experience life in another person's shoes. Hopefully, by doing this, the player can generate a sense of what it is like to be a completely different person and will hopefully be less judgeful to those they meet after playing a game where they can experience something like this.
Get ready for adventure! You play as Dodge Intrepid, the world's most famous librarian and adventurer, as he searches through time for rare books and manuscripts. It's the best librarian-time-traveling-platforming-action-game you'll play this year. Created by Mike Rubino and based off of the popular podcast serial "Dodge Intrepid and the Pages of Time."
Here is the final product for my second project in EL405. My Flash portfolio, which is organized by both the University objectives and the English major objectives, links to pdf files of a number of my papers and other work that I did during my years at Seton Hill.
This semester I had the honor of speaking at a conference here at Seton Hill for Holocaust education. I spoke about video games as a tool and a cultural device for the coming generations. The speech was mostly to help scholars come into communication with Video game makers and the cultural impact of video games. No, not the violence that is blamed on video games, but the metaphor and story skills that video games teach the younger generations. Yes, metaphor is not just a literary device, but moves to all form of language, propositional and non propostional experiences.