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Religion and Values - Bogost Complete

Quote: "Issues of morality in videogames are more often found in newspaper headlines than in game mechanics" (Bogost 282).

Why is this?

Most books contain an issue about morality and offers the reader with symbolism, imagery, and allegories. It seems that video games do not use religion or morality in the game mechanics. Is this because it would only appeal to certain religious groups and they would not make such a large profit? Ren Reynolds talks about video games using "good" or "bad" and this can be debated in all video games. For example, the video game "Turok" in my opinion is good because it is fun, interactive, and is a good action-adventure game. On the other hand, many people could say that it is bad because it has a lot of violence and issues of killing things. When thinking about moral choices in games this can be seen throughout all video games. If the player makes a wrong choice then the answer could be failure or re-starting the level. Remember playing the text game "Shade" and how there was light areas and dark areas. This game made the player decide where to go in the apartment and if the player made a wrong choice the answer was simple.
Do you think that video games incorporate "Morality and Faith?" Or should the games focus on being fun and letting the player make their own choices?

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This page contains a single entry from the blog posted on January 17, 2008 10:10 AM.

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