Quote: “Adventure” involves reading prose descriptions of the setting, and typing brief commands (i.e. “light lamp”) in order to solve puzzles and collect treasure."After reading Dr. Jerz's, "Somewhere Nearby Is Colossal Cave" I learned a lot of information not only about the game, but about the real cave. It is very interesting to learn how the video game got the information and details. The source code is very interesting also because it follows the annotated game that we played. I really liked the pictures because it showed how the game evovled. From the forest, to the key, to the gate, to the river and etc. *One particular picture that I found to be amazing were the frozen walls of Orange Stone. I have a couple questions: Were the other people in the pictures family of your's Dr. Jerz? Was it difficult to compare the parts of the game with the actual cave? Under the section entitled, Cultural and Commerical Impact I found this sentence fimiliar. "Other entrepreneurs inspired by “Adventure” included Scott Adams (founder of Adventure International), who published the lean but accessible “Adventureland” in 1978." After listening to the Storytelling in Video Games Conference I recongnized Scott Adams name. It is very interesting that he invented the first commerical computer game sold and the game was based on the real cave. I found the pictures to be very intruging because of how they matched up with what you would type in the game. For example, in the game you would type "take keys" and then in one of the pictures Dr. Jerz is holding the keys. I really enjoyed reading the article and thought the pictures were great. It was so interesting that this cave was part of the game. It looks like it would have been a wonderful trip!