Rothstein and Richards

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As some of my classmates have already noticed, there is one major difference between the article by Rothstein and Chris Richards' review, Indy Returns Again. Rothstein did not only focus on the single game that he was reviewing, Myst, but he connected it to other games of that time and gave his opinion concerning what Myst meant for the future of videogames. Richards, on the other hand, mainly stuck to the game that he was reviewing, LEGO: Indiana Jones 2. He only focused on this specific game's plotline and what he liked and disliked about how the game ran.

I think this difference comes from the different sources that each of these writers are writing for. Rothstein is writing for the New York Times whereas Richards writes for a publication called Game Industry News. There is nothing wrong with either of these publications, they just might have different reasons for publishing what they do. The New York Times has an enormous audience, that might not always be familiar with all of the videogame aspects that Game Industry's smaller audience would know. This might account for the difference in the writing between Rothstein and Richards.

Overall, I personally enjoyed both of the articles for different reasons.

EL 250

2 Comments

In fairness to Richards, he was writing in a gaming magazine, for an audience that was expecting him to tell them whether they should or shouldn't buy a particular game. Rothstein was writing for a prestigious, general-interest news source, and many of his readers might never have heard of Myst, even though by that time it had been around for long enough that its cultural impact was noticeable. Richards was writing quickly, probably after having first put his hands on the game a day before. So you're right -- they serve different purposes, and they're both good examples of different genres.

Jessie Krehlik said:

I don't think it's a bad thing that these two articles were so different. Like Susan mentioned on her blog, these two articles are probably very different because they were written so many years apart. And like you said, video games have changed a lot since Myst came out in 1993. Nowadays, we expect to be challenged in our games and we expect a sequel to a game to have a lot of much-needed changes. In the days of Myst, a lot of gamers didn't know what to expect, because up until they, they were used to playing 2D platform games.
As far as I'm concerned, both Myst and Doom opened a lot of doors for the video game industry.

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