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November 03, 2006
Gettin' down w/ Big Mama...again?!
I gave a preview of where Karissa and I were so far on Big Mama last night. What surprised me the most was how much fun I had, considering I was one of the only dorks that struggled with Galatea. "I"ended up getting dumped by my girl for an inexplicable reason that I thought would be revealed once I went past the "gee-dunks" (aka porn shops, surf shops, sno-cone stands) and then ended up getting my "gentleman skills" tested by a girl named Emily. I was so happy just to get this far because at first, I kept getting the responses, "That's not a verb," or "Wow, where'd you come up with that one?". Karissa encountered Emily too, but she also got further and got to meet a lifeguard, a little kid, and someone who sounded like a disgruntled drunk. Here are my favorite quotes from her encounters:I played a couple times and found a couple endings (I copied and
pasted them into a blog entry so that I could keep track of them...
and to prove to Jerz that I did, infact, play the game to the end...
or at least one of the ends... since the creator doesn't say how many
there are...) Haha. Anyway, I also did not find out the "reason"
(which seemed pretty important and profound in the beginning) that "I"
was dumped.
I met the girl in the bikini named Emily and she took me to her
"amazing" beach house. We ended up sort of looking like a couple at
the ending... But then there was the lifeguard on the beach, too (and
I don't know what it is with the red bathing suits.. If I recall
correctly, the bikini that Emily was supposedly wearing is red also...
But I don't remember). I had a couple different conversations with the
lifeguard, and I couldn't seem to offend her or anything (even though
I tried a little after reading your email, since I hadn't thought to
try something that isn't "me." The lifeguard either wasn't interested,
or just sort of fell in love with me after I said that I loved the
ocean or that her job sounded "great."
I also talked to a surfer guy, a (very grumpy) fisherman, and a child
building a sandcastle. One of the really interesting endings that I
found was when I got "wisdom" from the kid and the story ended.. Haha,
I was sort of surprised. But pleasantly, so, since it didn't involve a
relationship or "hooking up" or anything random and gross.
"Two last random things: I'm not sure, but I think that the game might
possibly keep track of what day of the week it is (because when I
spoke to Emily she said she was just hanging out on a Thursday
night!). CREEPY?! ... Also, I thought that it was interesting that the
game used metric measurements. And when it said a sign in "miles," the
character said something about them being stupid. Haha :)"
Okay, that was a big honkin' chunk of her e-mail to me, but I thought it was so funny, I had to share. While this game was relatively (can't spell this morning) simple, we still didn't find out why we were dumped, but we did see an age-old cliche ("nice guys finish last") get contradicted numerous times!
Most importantly, I learned that while a game can be descriptive and simple, the way you ask the question effects the game as a whole. Descriptions are everything, though, especially when you don't have the X-box right in front of you. I know I enjoy IF much more than all of that, so overall, this was a good experience for me. As an added bonus, the boyfriend said something like,
"I have to observe my grandma or talk about why partying is bad for my homework and you get to play games...isn't that a little unfair?"
Posted by ErinWaite at November 3, 2006 10:36 AM