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January 2, 2006

Transcendance and Power in Tron

Tron (1982, Disney)--a film that makes visual representations of basic computer functions--makes a statement about power in computing. The film mentions several times the term "religious" as if there was some transcendental essence to the interaction between the "user" and the "program." Everyone, essentially, holds that there is something greater than the self (whether it be God, or world peace, or aliens). The film gives programs a consciousness and makes them a microcosm of our world, making the users gods.

For me, this is a fascinating allegory of our lives as humans. The language of programming exemplifies the relationship: we type a "command," the computer "processes it for us," etc. All this is very empowering to the user of a computer. The theology of this is more like that of Greek mythology, not just because there are multiple users, but also because of the hierarchy of the users and their interactions.

Just like the Greek gods would put curses on each other, the users put restrictions on each other with "permissions" and "access rights." This is another more subtle form of imposing control.

However, I would argue that the most pertinent issue to this course raised by the movie is the portrayal of something as simple and mundane as using a computer is--at some level--a game.

In the movie and in real life, computer users are doing more than solving problems; they are interacting with an environment with its own set of rules and restrictions to complete an objective. In other words, users are playing a sort of video game.

Posted by EvanReynolds at January 2, 2006 10:27 AM

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Comments

Evan I was wondering if you wanted to exchange Game Reviews. Tell me as soon as possible I suppose. Thanks Stephan

Posted by: Stephan Puff at January 3, 2006 1:00 PM

Well, I would agree that we try and turn life into a game; however, since there is no object or goal of life(excluding the arguement of destiny or fate) this is not all a game. Evolution is no game, but more a process; and yes, there are processes in games too. Everything has a process. Shakespeare, as Tron, was using universal examples and structuring them in a specific study. "Everything's a game" or "All the world's a stage"; same statement from different fields. Nice post

Posted by: Stephan Puff at January 2, 2006 2:47 PM

That would depend, of course, on how one would define the word game. In my mind, a game has three characteristics: 1. It must have a goal or object 2. It must require some form of interaction 3. It must have rules, restrictions, or limitations With that being said, everything you do could be considered a game. Recall Macbeth's lament that life is "a poor player." I think Macbeth was right until he said that it means nothing. The interesting thing about life is that the goal or object of the game is to find the goal or object.

Posted by: Evan Reynolds at January 2, 2006 1:02 PM

Shakespeare said "All the world's a stage." Evan, would you say "All the world's a game?"

Posted by: Dennis G. Jerz at January 2, 2006 11:54 AM

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