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January 9, 2006

Madrid

The object of the game Madrid is to keep all the candles burning which proves to be no easy task. When the game starts, you see ghostly people lined up with shirts that say I <3 a city. Note how each of the cities has been victimized by terrorism. By requesting to keep the candles burning, you are requested to keep the memories alive. If you fail, the message is: "you have to keep trying!" This, like the game September 12 shows a theme of futility.

My guess is they are making a play on the conservative battle cry: "remember September 11." If we were to try to keep alive the memory of every act of terrorism, we would be overwhelmed--much in the same way of this game.

Posted by EvanReynolds at January 9, 2006 2:57 PM

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Comments

That’s a good point. On one level, we all want to feel like we can make a difference. But on another level, marching or donating to a cause or putting a bumper sticker on our car can be a proxy for real work and real change.

Posted by: Dennis G. Jerz at January 13, 2006 9:20 PM

…Or perhaps awareness of terrorism?

Posted by: Evan at January 11, 2006 3:44 PM

Do you think the game/simulation was refering to how we try to keep each of these acts of terrorism alive, or was it more about awareness. Many of these places I was unaware of any kind of recent terrorist activity (besides the obvious ones). Also, I think a message here was if we already have so many memories to try and keep alive, another bombing will only add to that list. I think it was about terrorism as well as awareness.

Posted by: Leslie Rodriguez at January 10, 2006 11:22 PM

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