I gained two useful bits of information from my usability test. The first was about searching. When I play IF games, I usually just use the command "examine," and usually abbreviate that to just "x." I did not think of people typing search, and consequently some of my descriptions failed to manifest themselves. I have since incorporated that into my game for every object that I can think of.
The other thing that happened was with the timing of the game. I had cut the timer in half to ten, because I figured that there were about half the available actions that the final version of the game would have. That was not the problem. Because you do not start out with zero moves, the game actually allowed the player eleven turns instead of ten. That is something else that will be fixed for beta testing.
There is also the fact that for some reason I made my beloved robot (if that thing does not make me insane by the end of the project, it will be a miracle) scenery, negating its presence to the player. I am glad that this testing revealed that to me so that I could fix a central element to the plot.
By the end of the class, I was able to have my robot prepared to be workable though. The only thing that I need is the coding to make it take commands from the user, and the accursed thing will be finished until the final tests. I also still need to program the bomb for some diffusing sequences, and add a couple of other ways for the game to end other than timing out. All in all, though, I am satisfied with where I am at for this game.
Are others satisfied?