EL 405; Inform 7 Beta Release
What I have learned about my Inform 7 project...
I learned that out of the three players who played the game all like it.
Rock and Roll Scum needs more rooms and less features.
I want to clean up the game, a bit, by focusing less on detail and more on the game itself.
I learned that players were getting stuck. My rooms were vague and difficult to navigate through. For instance, I use a key in one room to get into another in order to let the "band" in to play at the club. I named it "skeleton key", the testers were confused by this. I shoul call it either "key" or "skeleton key".
I also need to establish my characters. I use to main characters, Kyle and Jezabel. Kyle needs to interact with Jezabel in order to get a key, which opens the door. She serves aa a groupie.
I also learned that Inform 7 is sensitive. Typing the wrong thing, while developing the game will throw you off. And I was for a moment.
I will clean up the dead ends, detail the "van", specify if the door unlocks, and add more rooms. By doing this, my testers will be less confused and more prone to play my game than another of its type.