EL-336 Aarseth Cybertext Video Texts
"When I fire a virtual laser gun in a computer game such as Space Invaders, where, and what, am "I"? (Aarseth p, 162)
I had to pick the above passage because I loved Space Invaders. I can remember when I had an Atari, that was the coolest game ever.
The computer adventure game's formula seems fairly easy, add one popular fiction genre, create a background story, a dash of map, characters to interact with, add a plot tree or graph with several outcomes, a pinch of descriptions, dialogue, error messages, and a vocabulary for the player, and you have yourself a game.
The problem I seem to think I have with those type of games, RPG; more or less, is that the computer does all the hard work for us. It is the mind of the game, it determines the outcome. All the player does is sits behind the wheel and steers.
An example of this is found in the game Resident Evil: The Umbrella Chronicles. Yes, the fun is shooting infected zombies, while picking up weapons and healing potions but the computer does everything else. It basically plays the game for me, it walks, talks, and directs the my character in the places it wants me to be, not me. All I get to do is shoot things, which is not a bad thing.
The brain is not ours, it is a digitized version sucked into a computer game.