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EL 250 Williams and Smith

"Increasingly, new communication technologies allow communities to form among players as we or they share in the gaming experience."--Williams and Smith

Modern games help the lonely find the loner. Much like myspace or facebook, any type of medium that enables communication is bound to form a community of sorts. And I think that everyone is guilty of flowing into some click. For example, Joe (spitwad 38) gets on his Xbox everyday at 2 p.m., Kenny (meatball007) gets on his at 2 everyday. Together a small community grows. I think that important not to isolate society. By having communicapable devices, aliviates lonliness. Communities are also formed by word of mouth. I know I constantly talk about it, but Call of Duty: Modern Warfare 2 is a very popular game at the moment. I know how many people I've talked to about the game, and how many people they've talked to. That builds a network of people interested in the same game. It continues to grow from there. The growth never ends. I would like to discuss more about communities built by games in the future.

Comments

I agree that most people who aren't gamers -- reporters and their audience -- only see the "angry loner" stereotype, and don't see the ways that online culture of all kinds (not just games) offers opportunities to build community.

How do you feel this book differs from Koster's?

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