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      <title>JeremyBarrick</title>
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         <title>EL 250 Article Presentation</title>
         <description><![CDATA[<p>The discussion on <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_1_tba/">Mortensen</a> prompted me to take a closer look into blogging. My original<a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_torill_mortensen.html"> entry </a> looked at blogging from my point of view. The second part of my entry was on mutual fantasy online gaming. I did not feel that seclsion, which I feel about mutual fantasy online gaming, was adequate. I felt that personal blogging questions were more informal to my coursemates.  That way they could be open about their positive experiences and negative. I do realize that the assignment was to discuss mutual fantasy online game play, but I looked at the situation from outside the box. Anything that goes online, text based, is always open to comments. Some enjoy it while others fear it. I got the idea about my questions from a previous visit by <a href="http://jerz.setonhill.edu/weblog/2003/11/1873/">Mortensen</a>. If there was anything I could have changedd, it would have been to open the discussion with blogging questions, but end it with mutual fantasy online questions. A part one and part two forum. </p>

<p>My peers' were assigned other articles that I answered questions to. <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_2_tba/">Taylor</a> with Jessie and Matt prompted me to <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_jessie_and_matt.html">answer </a>accordingly. For Matt's question, I chose the Xbox 360 as a platform for all of my gaming, and Jessie, I found that through community brings interaction. </p>

<p>Susan was assigned <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_3_tba/">Grimes</a>. In my <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_grimes_with_susan.html">entry</a>, I shared my personal experiences with Terms of Service contracts. That was a good subject to discuss since service contracts accompany games and gaming equipment, also the fact that a large percentage of gaming is done by children. </p>

<p>Keith was assigned <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_4_tba/">Eladhari</a>. Keith associated online gaming with personalities. In my <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_eladhari_with_keith.html">entry</a>, I discussed why it is important to play yourself in simulated situations. <br />
Cody had <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_5_tba/">Wilson</a>. His question regarded indie games. In my <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_wilson_with_cody.html">entry</a>, I discussed why indie games are good, but the technology whould be made available to everyone, not just high tech companies that can utilize the technology. </p>

<p>Overall, I thought that giving students the opportunity to lecture the course was a good idea. It incorporated reading from the text, but was thought based as well from personal experiences. </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_article_presentation.html</link>
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         <pubDate>Sun, 24 Jan 2010 12:23:08 -0500</pubDate>
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         <title>EL 250 Social Networks and Games</title>
         <description><![CDATA[<p>I personally do not like the idea of games like Farmville on a social network. All it does is draws in a large populatioon from a particular site until something better comes along. I played the everso popular Mafia Wars on MySpace. It was fun until I was receiving email after email from my friends to play it. It just got out of control. Now, nobody plays it that I know of. Indie games are a good idea, not to contradict myself, just not for social networks. It slows down the networks and overpopulates them. <br />
As I said in an earlier blog, I played a game called Skate. It was a rip-off of Tony Hawk, but the music was better and the controls were a bit more accurate. But now, it won't play any longer in my system. Go figure. </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_social_networks_and_gam.html</link>
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         <pubDate>Thu, 21 Jan 2010 17:38:25 -0500</pubDate>
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         <title>EL 250 Portfolio 3 Video Games are More than Meets the Eye</title>
         <description><![CDATA[<p><a href="http://jerz.setonhill.edu/EL250/2010/syllabus/">EL 250</a> has been very fast-paced and informative. The instructor, <a href="http://jerz.setonhill.edu/weblog/">Dr. Jerz</a>, has taken his students to new levels of learning through video games. During the last wee, students have written a <a href="http://jerz.setonhill.edu/EL250/2010/01/p2_draft/">term paper</a> (draft), discussed <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_3_tba/">Grimes</a> with <a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/online_gaming_contracts_for_ch.html">Susan Carmichael</a>, had a gruop discussion on <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_4_tba/">Eladhari</a> with <a href="http://blogs.setonhill.edu/KeithCampbell/2010/01/eladhari.html">Keith Campbell</a>, had a topic discussion on <a href="http://jerz.setonhill.edu/EL250/2010/01/modding_machinima_and_motion_c/">modding, machinima, and motion capturing</a>, discussed <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_5_tba/">Wilson</a> with <a href="http://blogs.setonhill.edu/CodyNaylor/2010/01/01-20-10_discussion_wilson.html">Cody Naylor</a>, <a href="http://jerz.setonhill.edu/EL250/2010/01/student_presentations/">student presentations</a> on Thursday and Friday, and a final <a href="http://jerz.setonhill.edu/EL250/2010/01/p2_revision/">term paper</a> to end the semester with. </p>

<p>Depth:</p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_grimes_with_susan.html">Grimes with (Susan)</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_eladhari_with_keith.html">Eladhari with (Keith)</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_wilson_with_cody.html">Wilson with (Cody)</a></p>

<p>Interaction:</p>

<p><a href="http://blogs.setonhill.edu/ElizabethSwartzwelder/2010/01/if_you_want_to_play_you_have_t.html">Elizabeth Swartzwelder</a></p>

<p><a href="http://blogs.setonhill.edu/JessicaKrehlik/2010/01/childrens_online_gaming--anyth.html">Jessie Krehlik</a></p>

<p><a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/eladharis_journey.html">Susan Carmichael</a></p>

<p>Discussions:</p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_grimes_with_susan.html">Grimes with (Susan)</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_eladhari_with_keith.html">Eladhari with (Keith)</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_motion_capturing.html">Motion Capturing</a></p>

<p>Timeliness:</p>

<p><a href="http://www.youtube.com/watch?v=R79XiU_vY2w">Student Presentations</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_grimes_with_susan.html">Grimes with (Susan)</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_eladhari_with_keith.html">Eladhari with (Keith)</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_wilson_with_cody.html">Wilson with (Cody)</a></p>

<p>Xenoblogging:</p>

<p><a href="http://blogs.setonhill.edu/ElizabethSwartzwelder/2010/01/if_you_want_to_play_you_have_t.html">Elizabeth Swartzwelder</a> I went into why they print TOS documents.</p>

<p><a href="http://blogs.setonhill.edu/JessicaKrehlik/2010/01/childrens_online_gaming--anyth.html">Jessie Krehlik</a> on my personal experience with a TOS document. </p>

<p><a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/eladharis_journey.html">Susan Carmichael </a>on why it's nice to be somebody else online.</p>

<p><a href="http://blogs.setonhill.edu/KeithCampbell/2010/01/modding.html">Modding</a> and why it's so great that this technology exists. </p>

<p>Wildcard:</p>

<p><a href="http://www.stress.org/">S-t-r-e-s-s</a>. Stress is a <a href="http://stress.about.com/od/stresshealth/a/stresshealth.htm">killer</a>. Stress is not <a href="http://stress.about.com/od/positiveattitude/a/having_fun.htm">fun</a>. Stress can make you <a href="http://store.heartmath.org/store/books/Stopping-Emotional-Eating-Book">heavy or thin</a>. Okay, I think I got my point across. My readers may or may not realize that I am stressed out. I have valid reasons for being so. It is my last semester at <a href="http://www.setonhill.edu/">SHU</a>. So far, I am <a href="http://www.setonhill.edu/admissions/index.cfm">enrolled</a> in two active courses. Not much of a <a href="http://www.sunnybeachvacations.com/">vacation</a> when you think about it. Anyways, the point of this entry is that I do not know where to go after this. Will I still be a poor college student upon graduation? Everyone has these grandeoise ideas that if you go to college, then you are guaranteed a <a href="http://hotjobs.yahoo.com/jobs-l-PA">job</a>. I don't think so. With all my experience so far, I just had an interview with <a href="http://www.dve.com/main.html">WDVE</a>, the radio station in <a href="http://www.city.pittsburgh.pa.us/">Pittsburgh</a>. The <a href="http://www.collegegrad.com/intv/">interview</a> went reall well, but I lost hope as they never called me back. Oh well, maybe next time slugger. Now I go back to the real world and focus on my studies so I can graduate. Just thought by writing this, it would serve as a grim reminder of how realistic the world really is, and the fears a future grad has. </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_portfolio_3_video_games.html</link>
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         <pubDate>Thu, 21 Jan 2010 13:08:22 -0500</pubDate>
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         <title>EL 250 Student Presentations</title>
         <description><![CDATA[<p>My <a href="http://www.youtube.com/watch?v=R79XiU_vY2w">presentation</a> takes a closer look at women and how they are viewed by society and the mass media market, especially video games. <br />
 I chose to do my presentation on women and video games, how culture reflects <br />
upon them. I used James Brown&#8217;s song This is a Man&#8217;s World as a contradiction to my <br />
presentation, and me being a man, well, I thought that the song just fit. I in no way am <br />
trying to offend one gender or another. I just feel that society, because of our culture, <br />
targets females more than males, especially the media. I thought of advertisements about weight loss. The ads show an actress that was once heavy. She comes out from behind the curtain and looks like she just had liposuction. I used a Window Movie Maker to edit and publish my movie. I filmed most of the scenes using a Sony Cybershot digital camera. I then uploaded the movie to Youtube. Throughout the movie, I ask the audience several questions that will engage them to think a little about the subject-are women really that different from men? And, why do video games make women either really tough or &#8220;whore&#8221; like? I used Youtube to find pertinent subject matter.  </p>

<p></p>

<p>Work&#8217;s Cited:</p>

<p><br />
Brown, James. &#8220;It&#8217;s a man&#8217;s world&#8221;.  King. 1966.</p>

<p>Donkey Kong. Nintendo. 1981. </p>

<p>Happy Gamer: Pac-Man Fever. YouTube. 10 September 2007. </p>

<p>Video Games and the Female Audience. YouTube. 28 June 2009. </p>

<p>Miscellaneous pictures used in presentation. Compliments of the web and Sony Cyber </p>

<p>shot.  </p>

<p>I tested out my coursemate&#8217;s presentation. I particularly liked <a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/student_presentation_the_devol.html">Susan Carmichael&#8217;s</a>. Susan focused on the game Resident Evil 4. I have never played that game, yet, but I like that a female chose, not being sexist here, a game where violence and infected, zombie-like creatures are incorporated into it. She also inspected every aspect of the game. It was as if I were reading the booklet that accompanies such games. I really enjoyed it. </p>

<p>On the other hand, something a little more formal was <a href="http://blogs.setonhill.edu/ElizabethSwartzwelder/2010/01/historical_video_games_are_mor.html">Elizabeth Swartzwelder's</a> presentation. It looked more at the educational value that war type games serve. I thought that this was important matter because war games; although fun and entertaining, can also be history lessons for all generations.  </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_student_presentations.html</link>
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         <pubDate>Thu, 21 Jan 2010 11:18:23 -0500</pubDate>
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         <title>EL 250 Motion Capturing</title>
         <description><![CDATA[<p>I like the idea of motion capturing. It is a new technology that is state of the art. You see a lot of it in movies. The graphics are so life-like. I think that it is with these new types of CGs that draws so many people to movies and games or any medium that utilizes this. People want reality while demanding fantasy. With the combination of the two, the public is assured to be entertained. The fact that I can be manipulated into something else using this technique is really upscale in design techniques. <br />
"When animation is too real for our brain to process it as a cartoon, but not real enough for us to accept it on a deep, instinctive level; something seems wrong." I will contrast this. I think the opposite. I think people go into a movie or game wanting something different. When they receive this, they get what they paid for. How much reality is required for consumers to accept its existence? I for one think that the technology looks real enough. Separating reality from fantasy is something our brains need to train us on before endulging into a 3-D effect.  <br />
</p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_motion_capturing.html</link>
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         <pubDate>Wed, 20 Jan 2010 13:20:52 -0500</pubDate>
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         <title>EL 250 Wilson with (Cody)</title>
         <description><![CDATA[<p>I have in fact played an indie game before for the Xbox 360. It was a rip-off of Tony Hawk called Skate. The premise was the same, but there was more detail and variations to Tony Hawk. I began to like Skate better than Tony Hawk because it offered better music and the controls were completely different. I was looking for an alternative skateboard game. <br />
I made an IF game in a Jerz course before. We didn't focus on games the entire semester, but learned the basics of how to code the game. I don't like IF, but I like the technique of creation. I was able to design my own text based game using any scenario I wanted. Being ablt to use my creative expression was a positive thing in the course.<br />
By answering the last question, I am going to stay in the middle by saying both. I do like the fact that the technology to create cutting edge experiences are not available to just anyone because that narrows the game filed down to just a few, the elite. That way, only good games are made other than so-so games. Also by narrowing the field, there is more quality put into games. Okay, now I will play devil's advocate. I reallly don't find it fair that the technology is  not available to everyone. This hinders them from the opportunities to make games, decent or not. By monopolizing, that prevents anyone except widely known game designers to put out work. </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_wilson_with_cody.html</link>
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         <pubDate>Tue, 19 Jan 2010 17:51:45 -0500</pubDate>
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         <title>EL 250 Eladhari with (Keith)</title>
         <description><![CDATA[<p>The last game I played mulltiplayer was Call of Duty: Modern Warfare 2. I played the "Kill em' all mode" which is a free for all. The last person standing wins. Not really wins but, gains a higher status and more online points. I used instinct. I figured what would I do in this situation? I would duck behind a wall and wait for a sitting duck, and you know what? I did and gained a higher rank. By jumping the gun and running into a place where you know there is trouble, you eventually end up getting killed. It helps with a map. I also used experience when there was a lot of warfare going on in front of me. I relied on better artillary and again waited for someone to come along. I feel that the game would serve as an online manual for anyone entereing the service. It is good to see war and conflict electrically before entering it in real life situations. </p>

<p>I would have to pick a player who plays themselves. I never get caught up in the video game world. I like it a lot, but understand that I have other obligations in life besides games. I am not a role player. Never was, never will. By playing myself, I get a sense of who I am. That betters me  as a person. I also get to use my brain as opposed to a computer's brain to think for me. I like to be self-taught in situations. I also ge a better sense of my qualities. When I am playing against someone else, I see how I would react in real life situations.    </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_eladhari_with_keith.html</link>
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         <pubDate>Tue, 19 Jan 2010 01:30:23 -0500</pubDate>
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         <title>EL 250 Grimes with (Susan) </title>
         <description><![CDATA[<p>1. I have a huge problem with not paying attention to contracts. This in turn gets me into trouble. When you do not read the terms of service, you are adhering to all the terms without notice. Therefore, a contract may hinder you from understanding what the regulations are in adult games. I breached a contract once. It was not necessarily my fault. I ended up going to court over it and loosing. It was my fault for not reading the full terms of the contract. I had to face severity which were the consequences. I now read everyting I receive. No matter what the quantity of pages are. </p>

<p>2. Now, how in ghe hell is a child supposed to read all that technical jargon. An adult should step in and assist. If a conract is aimed at a child, then there is a point where the parent should step up to the plate and say "I'll go over this first". That's a parent's job. They should be there for their child. It may also depend on ghe child's intelligence. Not solely rely on it, but sort of read it with an adult. </p>

<p>3.  Of course I'm going to say that it should remain with you because I'm not about "Big Brother" stepping in and taking out of our pockets. Afterall it's only virtuaL porperty. It really only exists on screen. Not like its a physical entity where someone can step in and take it. My view stays the same with children. They are more valurnable than adults so a child in essence is really the victim here. </p>

<p>4. I'm not trying to be contadictory here, but yes, any contract that is signes should be legal. That in terms should hold up in court. If you sign something, then you are binded to it. Let the buyer beware. </p>

<p>5. I feel that marketers know what they are doing when a project is aimed at children. That sort of is immoral to do that to a child, but I do not think a child should be making adult decisions without a parent's consent first. It becomes a question of morals and ethics. </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_grimes_with_susan.html</link>
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         <pubDate>Tue, 19 Jan 2010 01:07:30 -0500</pubDate>
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         <title>EL 250 Scratch </title>
         <description><![CDATA[<p>I think that a design program like Scratch is great. It gives children and adults the chance to express themselves creatively while becoming informed on design. Scratch is also great because it is more than just playing a game, it's laboring as well.One has to design a game of preference before playing it, and it seems to have a large data base for design, not only a few default graphics and controls. I would really like to use Scratch at some point. As for education purposes, Scratch offers the chance of creation which for a child gives them the necessary building blocks for adulthood. What I mean by that is, it takes college level coiurses to teach some software like Dreamweaver and Moveable Type. With that knowledge, a college student is able, with the expericence, to go out into the "adult" and get a job. Teaching a child to use a design program is really futuristic. I also feel that Scratch is fun, it looks as though, as well as educational.  </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_scratch.html</link>
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         <pubDate>Sun, 17 Jan 2010 13:37:54 -0500</pubDate>
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         <title>EL 250 Questions</title>
         <description><![CDATA[<p>A few questions I came up with about blogging.</p>

<p>A fairly new concept, what are your expectations for blogging? What was your first exposure to blogging? How different is blogging in college from high school, if mandatory? </p>

<p>What ae your fears about getting comments left on your blogs? Have you ever been accomodated in a blog? What were some of your negative experiences with blogging? </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_questions.html</link>
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         <pubDate>Sat, 16 Jan 2010 00:42:53 -0500</pubDate>
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         <title>EL 250 Jessie and Matt</title>
         <description><![CDATA[<p>Matt- The platform that I choose to be my favorite is the Xbox 360. There is a reason behind this. I was a Playstation gamer for years. Nobody could get me away from it. I was then exposed to the Xbox by a roommate. At first, it was annoying, the controls were difficult, and it was not much better than the Playstation 2. The more my roommate played a multiplayer version of DOOM; although I hate the game, the more I became interested in the Microsoft game console. The controls became a lot more easir the more I played. By the time the Xbox 360 came around, I waas really comfortable with the controls. I especially like the RT/LTlet and right trigger controls. </p>

<p>Jessie-I think it is because academics see more of a community when involved with multiplaying and online gaming. Single playing is like playing solatire. It's what you do when you are bored, but when there is interaction, the game brings on a whole new context. <br />
I think a game's content is everything. It is either hated or liked. Either way, it is still judged. Some content is not put on the computer because it will not call for a huge gathering of people. </p>]]></description>
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         <pubDate>Sat, 16 Jan 2010 00:30:07 -0500</pubDate>
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         <title>Portfolio 2: Middle of the road for games in society</title>
         <description><![CDATA[<p><a href="http://jerz.setonhill.edu/EL250/2010/syllabus/">EL 250</a> has gotten off to a good start. The commenting on the <a href="http://jerz.setonhill.edu/EL250/2010/outline/">readings</a> has kept up, and participation is high.  This <a href="http://jerz.setonhill.edu/EL250/2010/01/portfolio_2/">portfolio 2 </a>contains the second week of the course.  So far, this week we have studied the remainder of <a href="http://jerz.setonhill.edu/EL250/2010/01/koster_160-223/">Koster</a>, <a href="http://jerz.setonhill.edu/EL250/2010/01/keller/">Keller</a> in Williams and Smith, <a href="http://jerz.setonhill.edu/EL250/2010/01/montfort_continuous_paper/">Montfort</a> "<a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_continous_paper.html">Continous Paper</a>",  "<a href="http://jerz.setonhill.edu/EL250/2010/01/jerz_somewhere_nearby_is_colos/">Somewhere Nearby is a Colossal Cave</a>", <a href="http://jerz.setonhill.edu/EL250/2010/01/pac-man_dossier/">Pac-Man Dossier</a>, <a href="http://jerz.setonhill.edu/EL250/2010/01/rodriguez/">Rodriguez</a> on Lara Croft, <a href="http://jerz.setonhill.edu/EL250/2010/01/laurel_1-52/#comments">Laurel</a>, a <a href="http://www.newsgaming.com/games/index12.htm">case study</a>, <a href="http://jerz.setonhill.edu/EL250/2010/01/classic_choice/">classic choice</a>, <a href="http://www.darfurisdying.com/">Darfur is Dying</a>, the inappropriate game <a href="http://video.google.com/videoplay?docid=-846592551728203166#">Columbine Massacre RPG</a>, <a href="http://jerz.setonhill.edu/weblog/permalink/fatworld-review/">Fatworld</a> review, more <a href="http://jerz.setonhill.edu/EL250/2010/01/laurel_59-108/">Laurel</a>, <a href="http://jerz.setonhill.edu/EL250/2010/01/delwiche/">Delwiche</a> in <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_delwiche_91-109.html">Williams and Smith</a>,<a href="http://jerz.setonhill.edu/EL250/2010/01/if_games/"> IF</a> games, <a href="http://jerz.setonhill.edu/EL250/2010/01/reading_1_tba/#comments">Mortensen </a>with <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_torill_mortensen.html">Jeremy</a> and Beth Anne, an <a href="http://jerz.setonhill.edu/EL250/2010/01/open_choice/">open choice</a> category, <a href="http://jerz.setonhill.edu/EL250/2010/01/education_and_games/">education in games</a>, <a href="http://www.edvantia.org/products/pdf/insight_3-1_vision.pdf">Squire and Jenkins</a>, and <a href="http://jerz.setonhill.edu/EL250/2010/01/james_gee_on_games_and_learnin/">James Gee</a>. Whew! That was all within the second week of the course. If I haven't told anyone, this is an online,fast-track course at <a href="http://www.setonhill.edu/admissions/ugrad_transfer.cfm">Seton Hill University</a>. </p>

<p>Depth:</p>

<p>Mortensen- <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_torill_mortensen.html">Fantasy Online:Playing with People</a>, I was one of the leaders as I blogged on my <br />
personal expreiences with blogs. </p>

<p>I really went off in this blog on <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_columbine_massacre_rpg.html">Super Columbine Massacre RPG</a>. </p>

<p>From Williams and Smith, the <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_delwiche_91-109.html">Delwiche</a> article really hits home as I told a personal story of a family member involved with a game. </p>

<p>The <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_james_gee.html">James Gee</a> youtube video really made me think of how children are being treated in our educational programs these days. </p>

<p>Interaction:</p>

<p><a href="http://blogs.setonhill.edu/MichellePolly/2010/01/learn_the_way_you_want_to_lear.html">Shelly Polly's blog</a> on "Learn the way you want to learn, play video games!" </p>

<p><a href="http://blogs.setonhill.edu/KeithCampbell/2010/01/williams_and_smith_1.html">Keith Campbell</a> on Williams and Smith. </p>

<p><a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/if_gaming.html">Susan Carmichael</a> on IF gaming.</p>

<p><a href="http://blogs.setonhill.edu/KeithCampbell/2010/01/columbine_tragedy.html">Keith Campbell</a> on the Columbine Massacre RPG. </p>

<p><a href="http://blogs.setonhill.edu/JessicaKrehlik/2010/01/farewell_koster_whos_next.html">Jessie Krehlik</a> on Koster. </p>

<p>Discussions:</p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_torill_mortensen.html">Mortensen</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_delwiche_91-109.html">Delwiche </a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_how_far_is_too_far_ms_c.html">Rodriguez</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_donkey_kong.html">Classic Choice</a>-Donkey Kong.</p>

<p>Timeliness:</p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_columbine_massacre_rpg.html">Super Columbine Massacre RPG</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_james_gee.html">James Gee</a>.</p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_continous_paper.html">Montfort</a></p>

<p><a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_fatworld_review.html">Fatworld Review</a>.</p>

<p>Xenoblogging:</p>

<p><a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/finishing_koster.html">Susan Carmichael</a> on the finish of Koster. </p>

<p><a href="http://blogs.setonhill.edu/JessicaKrehlik/2010/01/farewell_koster_whos_next.html">Jessie Krehlik</a> on the finish of Koster. </p>

<p><a href="http://blogs.setonhill.edu/SusanCarmichael/2010/01/there_is_colossal_cave.html">Susan Carmichael</a> on Somewhere Nearby is a Colossal Cave.</p>

<p> <a href="http://blogs.setonhill.edu/ElizabethSwartzwelder/2010/01/a_new_kind_of_strategy.html">Elizabeth Swartzwelder</a> on Pac-Man Dossier.</p>

<p>My pick of the week representing my best blog is:  <a href="http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_columbine_massacre_rpg.html">Super Columbine Massacre RPG</a></p>

<p>Wildcard: </p>

<p><br />
For this, I want to discuss the existence of the legendary <a href="http://www.freewebs.com/greengatemallrevisited/">Greengate Mall</a>. It was a mid-size mall located in Greensburg, P.A. The mall was torn down years ago to make way for a super center that of course involved a WalMart. I was sad to see Greengate go. I spent a portion of my youth there, especially in the <a href="http://en.wikipedia.org/wiki/Video_arcade">arcades</a>. Yes, in its heyday there were three arcades, maybe four. Not all at the same time. The first one was called The Boardwalk. How fitting. Not really, seeing that <a href="http://www.app.com/special/boardwalks/intro.html">boardwalks</a> are located at the beaches. But it was fun. I remember playing "classic" arcade games like <a href="http://www.neave.com/games/frogger/">Frogger</a>, <a href="http://donkeykong.gamebub.com/arcade.php">Donkey Kong Jr</a>., <a href="http://www.everything2.com/index.pl?node_id=1195382">Baby Pac-Man</a>, and <a href="http://www.klov.com/M/Mappy.html">Mappy</a>, a cat and mouse game. <br />
Greengate was almost like a boardwalk. It had all the elements of one, arcades, a food court, and speciality shops. You would walk in that mall and hear the bells ansd buzzers of the video games. I don't know why they tore it down. Well, I do kow. It was a lack of money. But of all places, a <a href="http://www.walmart.com/index.gsp?dest=40&sourceid=36471891932397149740">WalMart</a> went into that space. There will never be another mall like Greengate. I do not visit malls anymore since they went hi-tech. I leave that to the teenagers. <br />
</p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/portfolio_2_middle_of_the_road.html</link>
         <guid>http://blogs.setonhill.edu/JeremyBarrick/2010/01/portfolio_2_middle_of_the_road.html</guid>
         <category></category>
         <pubDate>Thu, 14 Jan 2010 15:21:07 -0500</pubDate>
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         <title>EL 250 James Gee</title>
         <description><![CDATA[<p>Implementing learning into children seems that there is a scientific approach to it. A competitive means to a simple idea. But my thought after reading and listening to the assigned readings and videos, are children the guinea pigs for the next big thing to come in the educational system? What about girls? Guys? Drop-outs? Overachievers? How do these people fare with being tested daily? I personally think that there should be a control group of select individuals. It seems to me like it is more of an IQ test. Eventually these children will be placed in an academic heirarchy-slow, normal, and advanced.  </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_james_gee.html</link>
         <guid>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_james_gee.html</guid>
         <category></category>
         <pubDate>Thu, 14 Jan 2010 15:09:12 -0500</pubDate>
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         <title>EL 250 Squire and Jenkins</title>
         <description><![CDATA[<p>"Card&#8217;s school is a constructivist utopia in<br />
that nobody teaches kids what to do in these games; they are left on their own to<br />
experiment and solve compelling problems, and as they do so, they master strategies and<br />
tactics they will eventually apply to the world beyond the games."---Squire and Jenkins</p>

<p>Teaching skills that go beyond a game are essential survival skills for reality. I can buy that. I wish that there was a school like that when I was growing up, but times were a lot different then. Games were more of a preoccupation than a learning tool. They now serve the purpose of educating. Being left to figure out on your own what to do in a game is important because if someone lingered around you constantly telling you what to do and how to do it, you would never learn anything. With the economy the way it is, most famalies work more than one job. Children who learn skills through video games may learn to do the simplest of duties like how to make a sandwich or waht to do in case of a fire. These are basics for survival in our world. If a game can teach that, then society is doing something right with its youth.  </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_squire_and_jenkins.html</link>
         <guid>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_squire_and_jenkins.html</guid>
         <category></category>
         <pubDate>Thu, 14 Jan 2010 14:45:14 -0500</pubDate>
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         <title>EL 250 Education and Games</title>
         <description><![CDATA[<p>"And of course, perhaps the biggest reason why games are getting serious<br />
is that the &#8220;Super Mario Generation&#8221; is coming of age. Gaming is as<br />
familiar a medium to them as television, film, or books, so it&#8217;s only<br />
natural that they look to include it in their adult lives, says<br />
Jenkins. &#8220;People who grew up with games are now entering positions of<br />
power, and they&#8217;re saying, why shouldn&#8217;t we embrace games?&#8221;"---Ewalt</p>

<p>In the late 80s and the coming of video game age, the 90s. Super Mario appeared on the circuit. I really didn't realize that I was oone of that generation. I am now on my way to graduating from college. Wow! Tiem has really gone by. Super Mario has even kept his social status in the gaming world. He is still a huge part of it. Mario has kept the Nintendo generation a popular entity for years. It's just strange how fast time goes by. Currently video games, even though Mario is still a huge icon, have advanced from Mario. Making the gaming world a bit more competitive. </p>

<p>As for the 50 free educational games. I think that's wonderful. They are even put into categories. Anything educational obviously teches while informing. I think that many shools should tech by the ways of video games. It is less expevsive than books, and I think more children would show interest.  </p>]]></description>
         <link>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_education_and_games.html</link>
         <guid>http://blogs.setonhill.edu/JeremyBarrick/2010/01/el_250_education_and_games.html</guid>
         <category></category>
         <pubDate>Thu, 14 Jan 2010 14:32:01 -0500</pubDate>
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