King Arthur Lives Again--my IF game progress
I've always been a fan of videogames, and even though Interactive Fiction isn't as complex as Fable 2, I can't help but be interested in creating my own adventure game.
One of the games that inspired me to create this game was Voices of Spoonriver (I couldn't find the webpage that I used before to play the game, but I will update this blog once I find it.), based on Edgar Lee Master's book Spoon River Anthology.
Photopia also inspires me. I acknowledge that my game will not be nearly as detailed as Photopia, but I like some of the aspects of this game a lot--especially how the game jumps from location to location abruptly. I wouldn't want to do exactly that, but I think it will come in handy due to my involvement with Merlyn in the story.
I've chosen to model my IF game after T.H. White's The Sword and the Stone. In my IF game, I plan to focus primarily on Arthur's education under the guidance of Merlyn, with the end of the game involving Arthur pulling Excalibur from the stone.
My game will be full of richly detailed descriptions and some dialogue with Merlyn.
Depending on how complex I can make the story, I might include a sub-plot involving King Pellinore, the king who is cursed to pursue a creature forever in a cursed forest.
So far, I've started writing a brief plot overview, and I have an idea in my head of how many rooms I will include in the game. I do have a few concerns that I fear might lead to obstacles:
- Dialogue with Merlyn
- Transforming Arthur into a bird and then back into a human
- preventing users from skipping Arthur's education and heading straight for London to take the sword from the stone
Other than these few problems, I don't think I should have too much trouble creating this IF game. I guess the test will be whether or not I can time manage, because I guarentee this is going to be a rather time-consuming project.