Technology is the future--Portfolio 4
So it's time for our final portfolio, and I have to say that I'm very pleased with this class. I admit that before I started classes at Seton Hill, I had no idea that I had signed up for more than simply a degree in journalism, but I was intrigued nonetheless. The idea of incorporating today's technology into journalism is an important one. Even before college, I knew I wanted to try to at least minor in Graphic Design, because the two go hand-in-hand. Writing for the Internet is a great example of how important it is for future journalists to utilize the internet.
I've learned so much in this class. From html to usability tests, everything has been useful. Sure, I complained at times just as much as anyone else, but in the back of my mind I knew that everything would be worth it.
Here's a summary of what I feel I gained from taking this class.
- HTML: This was a very useful asset for me to learn, because it will probably be helpful for me when I eventually take some web design courses to fufill my minor. It was fun too, to see how each little piece of code creates a webpage. It makes me appreciate surfing the web a bit more now, because I know just how hard people work to create good pages.de
- Usability Tests: I learned a ton from this section. For one, I learned a little bit about what I should look for on a website. I even learned a little bit about myself. I'm one of those people who gives up easily if I don't find the information that I'm looking for right away. This section also taught me that Usability tests will help site creators to satisfy as many users as possible.
- Interactive Fiction: Although I don't plan to be the next Emily Short, this section was thoroughly entertaining and informational. It furthers the importance of usability testing, because in order to create an effective IF game, you need to predict what players will try to do, because some actions could easily confuse users into giving up. I think one of the main reasons I enjoyed IF games for the same reason that I liked HTML: It's great to see your hard work pay off. But, I liked IF a little more because I love videogames, and it seemed easier to pick out your errors in coding than in HTML
For this portfolio, my only blog entries involve tracking my progress on my Interactive Fiction Term Project. I chose to create an IF game based loosely on T.H.White's The Once and Future King.
My progress blog entries:
- King Arthur Lives Again--My IF game progress simply gives an overview of what I had done in the beginning of the class, and what I hoped to accomplish by the time I finished the project.
- If at first you don't succeed... was the report after my Alpha release. It gives some insight to the bugs I stil needed to weed out. At that point in my project, I had already created most of the rooms, but didn't have a lot of information in them.
- Almost done!! turned out to be no where near almost done. Lol. I still needed to add a few more parts to the game and work out some kinks. It turned out later that I was not as close to being done as I first thought, but at least I was optomistic.
- IF game update was my last update. I made it right before our Beta Release class. It gave some examples of what my friend, who I used for my usability test for my Beta version, found difficult in my game. It's rather short, but it gets the point across.
Aside from our progress entries, we were also encouraged to help our peers through usability testing and responses to questions left on our blog entries. I would also just like to take this time to say thanks to everyone who helped me. I really appreciate it.
- Aero's Project
- Alex's Project
- I was Alex's usability tester during our Alpha releases
- Click to Give Update - I gave Alex a few last minute suggestions after she released her Beta Report.
- Aja's Project
- Short Troubleshooting - In this blog entry, Aja asked for our opinion on her addition of new backgrounds for her hypertext novel. I simply gave her my thoughts about her backgrounds.