Assassin's Creed II: More than an Action-packed Killing Spree
Shhh. Can you hear it? Listen very closely...dong...dong....dong...that ominous bell tower's chimes can only signal one thing--the end. You'll be dead before you realize what hit you. Welcome to Assassin's Creed II, one of the most highly anticipated new game releases of 2009.
While
Ubisoft designers kept the same principles from the Assassin's Creed I, they
managed to finally deliver what was missing from gaming experience with Altaïr
in the new and improved game play. However, this game is more than just an
action-packed killing-spree. This time, players actually learn a little
history, had have incentives to complete mini-missions.
Unlike
Altaïr, who was trained to become an Assassin from an early age, this game's
hero, Ezio Autitore, became an assassin after the death of half of his family,
seeking not only revenge, but answers as well.
One
of the biggest adjustments game designers made for this M-rated
Action-Adventure video game is the amount of freedom gamers now have, not only
with Ezio's actions, but with various customization as well.
A
big complaint coming out of the originals' gamers was that Altaïr was so easily
spotted by the guards unless he walked at a remarkably slow pace, blending. Game designers created a new "notoriety"
interface, which allows gamers to roam freely throughout the city if they are
completely "anonymous."
Gamers
will find a lot more challenge when trying to become anonymous. Hiding in
haystacks no longer makes the assassin anonymous--it merely helps Ezio escape
from guards. When you remove yourself from the haystack, your assassin icon
will glow different amounts of red, labeling the amount of notoriety Ezio
currently has. By ripping down wanted posters, bribing heralds or assassinating
officials, Ezio can eliminate his notoriety to the point where he can literally
run past guards without causing an instant chase--something that was all too
common in the original game.
Blending's
become a lot easier in Assassin's Creed II. No longer do players need to hold
down a button as they walk; as soon as Ezio finds himself surrounded by a small
crowd of people (many of which he can hire), the ground surrounding his feet
digitalizes, signaling that he's blending to keep hidden from the guards'
watchful eye.
Gamers
now have the option to upgrade their armor and weaponry, which is divided into
several pieces. The more expensive the armor, the higher your health bar will
become. The same goes for weapons. While Altaïr was limited to his hidden
blade, throwing knives, a dagger and his sword, Ezio is faced with seemingly
endless options. Again,
different weapons offer different strengths. Some are faster than others, some
have more deflection than others, and some deliver more damage than others. For
example, a solid club might deliver a ton of damage to foes, but good luck
swinging that mighty beast at a group of guards before being struck by a guard
from behind.
Players
also have the opportunity to pick up fallen weapons from deceased foes. With
the help of Leonardo da Vinci--that's right, this game takes place in Italy
rather than the Middle East, Ezio's arsenal slowly builds as players progress
through the game, offering new "toys," including double hidden blades and a
poison-tipped hidden blade to name a few.
Players
are encouraged to collect all of the armor and weapons, because the items are
displayed in Ezio's home base--the Villa, which is surrounded by a small town,
which players can pay to renovate. These renovations give Ezio larger
allowances, which he can collect occasionally in the Villa.
One
other fascinating addition to the game is the educational aspect of the game
play. Players are not obligated to read about each location and character they
interact with, but if they do, they'll find themselves learning a little bit of
Italian history during the Renaissance. Not a fan of reading? Never fear, you
can play this game without reading any of the extras and still have a very fulfilling
gaming experience.
Countless
other additions made their way into Assassin's Creed II, such as the Assassin's
Tombs and the "glyphs" left behind by the mysterious Subject 16, but in order to find out the secrets behind these
particular additions, you'll have to pick up a copy of the game yourself.
Regardless of the type of gamer, everyone can find some type of enjoyment out
of the much-improved sequel to Assassin's Creed.
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