Okay everybody... What I need back from you is your three favorite names for your character (3 in case someone got there before you) and your desired race. I have pasted the description of races below:
Human - standard race
Halfling - fuzzy footed and not to be under estimated
Elf - Pointy eared very wise and intelligent creatures
Drow - Dark and generally evil cousins of elves
Dwarf - Short, tough and knows how drink
Minotaur - Just don't wear the color red around one...
Ogre - Highly skilled in the delicate art of breaking bones
Troll - Big, ugly and very, VERY dumb
Gnome - Smart little guys that explode occasionally
Draconian - Winged, scaly, clawed and has bad breath
Orc - Ugly... hrmm, can't think of anything else :)
For any more information, you can email me or check out Raven MUD's Class/Race site.
MUDs Get the Imagination Going
According to MIT Professor of the Sociology of Science, Sherry Turkle, MUD users "suspend disbelief and become absorbed in what is happening on the screen." Immersion is so complete for some players that the abbreviation RL (real life) was created in order to give a name to reality. In essence, reality becomes another role-playing game, no more legitimate than their MUD experiences. “"...MUD players can develop a way of thinking in which life is made up of many windows and RL is only one of them.”
Through her study of MUDs, or Multi-User Dungeons, online role playing games, Turkle has found characters like “Stewart” who’s average sum hours of Mudding is around forty. For Stewart, his MUD worlds seem more real than reality. While Stewart and players like him may represent a minority, certainly the text-only nature of MUDs fosters a high level of imagination.
Moving on Up
In this dog-eats-dog world, opportunities for advancement are far and few between. Many Mudders are in school and are working towards getting into a good school or graduating from one. Their eventual aim is landing a good job. In MUDs, all players start out as “newbies.” However, experienced players who have attained a high character level and in some cases even control the MUD they play on are referred to as Wizzes to indicate that they are now called either wizards or witches. The opportunity for advancement, usually based on how much experience a character has, otherwise stated the amount of hours someone has logged, is tremendously attractive.
Who Says There's No Free Lunch?
The last aspect of text-only worlds that I’d like to point out is the free-factor. Quite simply, while computer games usually involve some cost, the majority of MUDs are free. Mudders may play their favorite game for hours every day for many years and never pay a cent. This point is made by the co-creator of the first MUD, Richard Bartle, who asked, “Why should people pay to play a commercial game when they can simply look around for a good free one?” Millions of Mudders are answering that question, “dunno.”