January 05, 2006

Are we living in a simulated world?

We may not be but Truman was. The Truman Show is a perfect example of simulation. His whole life and everything and everyone in it is simulated. The world he knew and loved was created just for him. Simulation in movies is very interesting because it takes virtual reality and adds it to a movie (which is closer to reality than virtual reality).

Posted by Kayla Lukacs at January 5, 2006 01:53 AM | TrackBack

Have you ever played PC games like the Sims or the the original Sim City? If so, what did you think of them? These simulation games are much like this movie.

Posted by: Leslie Rodriguez at January 5, 2006 02:11 AM

I have played the Sims and in my head I was comparing the Sims to The Truman Show while I was blogging. I enjoy the Sims; I love how you can create an amazing world for these characters and virtually "play God". Would the Sims be more related to the Matrix? Because I was going to add it in that entry but was unsure if the Sims was truely more related to The Truman Show or the Matrix.

Posted by: Kayla Lukacs at January 5, 2006 02:18 AM

Thats a good question. The Sims deals with a computer generated world, like in the matrix, this is true. But, in my opinion the idea behind The Truman Show more closely relates. They are both dealing with controlling peoples lives for entertainment value and the playing God factor is definitely there. No doubt the matrix is a simulation, the reasoning behind it is quite different. I do think The Matrix is more closely related to traditional simulations in the gaming world though.

Posted by: Leslie Rodriguez at January 5, 2006 10:54 AM

Good question, Leslie. In our local Wal-Mart, I've seen a copy of "Prison Tycoon," where you play the warden. That's another element of The Truman Show.

Posted by: Dennis G. Jerz at January 5, 2006 11:51 AM

"Playing the warden" closely parallels "playing God", don't you think? After all, in both cases isn't the man in charge the gate keeper?

Posted by: Leslie Rodriguez at January 10, 2006 11:33 PM
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