Little Less Talk, Lot More Action
In the itsy, bitsy space of Maura 334, nustled deep inside the Seton Hill campus, there lies a video gaming culture. In this video-gaming world, it's portfolio time again.
Previously, my portfolio was filled with commentary. From myself, from others, agreeing, disagreeing; written responses were the meat of my blog. If I was pushed before, well this time I've been shoved and am falling, because this chunk of New Media Projects has sent me full throttle into a tougher unfamiliarity. I have been victim of "little less talk, lot more action". Projects replaced reading assignments, thus we began to do, rather than just learn and absorb. Dr. Jerz pushed us to demonstrate that we had learned and developed in the bursts of video-gaming technology that we had been exposed to. We, as college students, were expected to start applying what we had learned and to start forming something of substance and finality, rather than just a segment, during which we had done all of our learning, and was more than likely left unfinished.
It was a journey, and while I'm still no expert, I'm better than I was.
The Journey (of the Catholic Social Teaching Project(s))
- The Idea Initially just a proposal, but I did end up following through with this idea, as you shall see.
- The Content And how it is (hopefully) going to teach someone about Catholic Social Teaching. I also mentioned my growing ability to troubleshoot my own problems and actually solve them. I was pretty excited.
- The Expansion I don't feel that the experience I hoped a user would get from my game is an accomplishable task with just character scenario in place. To really finish my game, I feel that more is necessary. Thus, for project 1 and 2, I've decided to make one reeaallyyy long Interactive Fiction game.
- A Point of Progress I have finally finished! But really, I only finished a segment of my game, not the whole darn thing. I promise, there will be more (of my game).
The Journey of Praising Words and Moral Support (with all of the stresses due to video-gaming software)
- Comment Verbal. Okay, so I should have blogged about it, and commented on the blogs, but I did comment several people on their games. I verbally expressed to Stormy, Karissa, and Amanda, how great I thought their Project 1 finished products were. Playing them and getting the different experiences each person had in mind was a great experience. I think they, as well as the rest of the class, including myself, have done a great job of applying the skills we are learning. The learning is fast paced and the material isn't easy, but I think we have all stepped up.
The (Magical) Wildcard
- A tribute, if you will As a tribute to the first class and set of humans I had to experience IF with, I present my richly linked blog entry on none other than Interactive Fiction.
Posted by Lori Rupert at November 20, 2006 06:34 PM