We don't mess with the Space/Time Continuum for a reason!
It may have taken me a bit, but I was really interested when I got to the part concerning time and its subsequent distortion in the interactive fiction game Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto.
I must admit that I am a Start-Trek fan through and through, so I was helplessly fascinated by the thought that the main problem in this game was to try and fix the space/time continuum. I'll also write that this concept will plain make your head hurt if not outright spin 360 degrees!
We perceive events in time in a linear fashion (probably because we couldn't keep everything straight if it was happening without any semblance of order). Distinguishing time in this simple way is also one of the reasons we are so quick to peg a person as crazy when they think things out of order (or outside the generally accepted order).
Even though the concept of Time absolutely makes my mind boggle, I love theorizing over its numerous aspects (no matter that I'm surely wrong - that's half the fun!). Can you simply imagine all the possibilities that would lie at your fingertips if you could travel, let alone control time? Endless! People often say that they wish that they might go back in time and rewrite a certain event, but then comes the Butterfly Effect. One little thing can end up garnering massive revisions that you may have never thought of. Indeed, I think it's impossible for us to compile a list of things that might change from tweaking one small event. The world runs on a bunch of small events that inevitably snowball into something large. Everything builds up in some way, even if it seems as if a big event's just come out of left field.
In the game, the character Cleve supposedly unraveled his own part in the grand scheme of Time though words. (Yet another poetic showing that words are more powerful than weapons in some cases, so be careful what you say/write.) So maybe we should just be happy with what we've got and just try our best to figure out the future instead of looking for a shortcut. There are somethings that Man was simply not meant to know, whether it's now or in the future. Just look at the ancient Greek myths, human's hubris was a hero's downfall, just as Cleve announced for his reason for no longer talking. Guess we've all gotta try and keep a weather eye out for the future!
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Maddie, I really enjoyed reading this entry - it took the simple assignment of playing Bedlam and expanded it to the nth degree! Space, time and the role we play in it is also something that piques my curiosity, even though I know next to nothing about it. So I think your blog is very informative and educational; you synthesized a lot of good information. Simply put, great job!