Escape To Ground Level
We're starting the interactive fiction section in EL405 New Media Projects. Here's a bit of my gameplan.
The player starts in an apartment building on a pretty high floor. They must escape to street level.
"You're a wanted criminal in some strangers apartment room. You've got a rendezvous with a top client who can get you away from the heat and out of the country. The only problem... He's waiting in a car on ground level... you're fourteen floors up in an apartment building. There's a knock on the door."
Possible problems to overcome:
Blocked staircase
Broken elevator
Fire
SWAT Team
Climb outside the building and get back inside on a different floor
Slide down railings
Jump over construction work
Navigate office complex
Office birthday party
Hallways
Influences
905 (interactive fiction)
Cloverfield (movie)
The Matrix (movie)
Fire Escape Half Life 2 Mod (game)
Left 4 Dead (game)
8. The game will end with the player reaching the ground floor and meeting up with his client.
9. I can have the player advance more than one floor down at a time. (an elevator or stairs that go 2 or 3 floors down.)
10. One extra feature I would like to add is some dialogue.
The player starts in an apartment building on a pretty high floor. They must escape to street level.
"You're a wanted criminal in some strangers apartment room. You've got a rendezvous with a top client who can get you away from the heat and out of the country. The only problem... He's waiting in a car on ground level... you're fourteen floors up in an apartment building. There's a knock on the door."
Possible problems to overcome:
Blocked staircase
Broken elevator
Fire
SWAT Team
Climb outside the building and get back inside on a different floor
Slide down railings
Jump over construction work
Navigate office complex
Office birthday party
Hallways
Influences
905 (interactive fiction)
Cloverfield (movie)
The Matrix (movie)
Fire Escape Half Life 2 Mod (game)
Left 4 Dead (game)
8. The game will end with the player reaching the ground floor and meeting up with his client.
9. I can have the player advance more than one floor down at a time. (an elevator or stairs that go 2 or 3 floors down.)
10. One extra feature I would like to add is some dialogue.
Your progress is impressive, Matt. I'm very much looking forward to playing your game.