October 23, 2006

EL405: Catholic Social Teacher Has No Square Jaw

Developing a game that embodies one of the main principles of "Catholic Social Teaching" is proving to be a harder task than I first anticipated. Mainly because I need this game to be something that I would find fun playing.

Unfortunately, I can't somehow meld my Dodge Intrepid game into a CST module. If you have listened to the radio show, you know how Dodge doesn't fit in with CST. He loathes the poor, barely respects elderly, and could care less about being a "steward of the Earth." His basement contains six pillars cut from red wood trees! And of course, Allister Farious, Dodge's nigh-immortal nemesis, applies even less to CST. He hates unions--and fair wages altogether-- employs children, and has no problem killing those who stand in his way. The only aspect of Catholic Social Teaching that could apply to him might be his involvement in social and civic life, since he is running for mayor.

The game I originally proposed in class dealt mainly with the primary lesson in Catholic Social Teaching: respect life. The lesson focuses on the Church's stance against abortion and euthanasia, and my game idea encompassed both of those horrendous acts. Yeah, I'll admit the game could be over the top, but it would almost have to be to get the point across.

That said, I will more than likely not be making my originally proposed game. Partially due to the technical limitations of GF2 (and the fact that I would have to go to a solitary lab on campus to work on it) and also because I still think there is more to consider with Project 1.

Posted by MikeRubino at October 23, 2006 12:15 AM | TrackBack


Comments

Well, i'm sure i'm not the only one, but i am curious as to what you do plan on doing. Although your game was in excess, i really did find it amusing. It certainly would get the point across....i hope you have come up with somethine equal in all parts to what you proposed in class.
Good luck.

Posted by: Lori at October 24, 2006 10:41 PM

I'm also finding my first game idea difficult to complete. I think it would be a great game, but the time constraints are a little too tight for the project I proposed.

I, too, liked your game, Mike. Though the early stages of child development were a bit jarring, I appreciated your take on the issue of life in CST.

Perhaps you could have Dodge face some moral dilemma...in a humorous way, of course.

Posted by: Amanda at October 24, 2006 11:24 PM

What if you used Flash to deliver a short Choose-Your-Own-Adventure radio show, that showed the consequences of several different courses of action? I realize that a regular Dodge show takes a lot of work from a lot of people, so perhaps that wouldn't be possible on this short time frame.

Posted by: Dennis G. Jerz at October 25, 2006 12:03 AM

Oooh! I like that idea!

I mean, I guess I shouldn't make it seem like I'm a one-trick-pony--like my only creativity comes from this radio show.

That said, I could totally do something like that, even if it wasn't "Dodge" but some sort of radio adventure. I'll play around with that idea.

Posted by: Mike Rubino at October 25, 2006 12:10 AM

Good. I've never made it to one of your improv shows, but I'm sure you've got other characters and other material that could work for you. I guess my point is that I'd like you to feel comfortable building on your strengths, and if you're already comfortable with your voice, well, why not use it?

Posted by: Dennis G. Jerz at October 25, 2006 2:43 AM
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