EL405: Catholic Social Teacher Has No Square Jaw
Developing a game that embodies one of the main principles of "Catholic Social Teaching" is proving to be a harder task than I first anticipated. Mainly because I need this game to be something that I would find fun playing.
Unfortunately, I can't somehow meld my Dodge Intrepid game into a CST module. If you have listened to the radio show, you know how Dodge doesn't fit in with CST. He loathes the poor, barely respects elderly, and could care less about being a "steward of the Earth." His basement contains six pillars cut from red wood trees! And of course, Allister Farious, Dodge's nigh-immortal nemesis, applies even less to CST. He hates unions--and fair wages altogether-- employs children, and has no problem killing those who stand in his way. The only aspect of Catholic Social Teaching that could apply to him might be his involvement in social and civic life, since he is running for mayor.
The game I originally proposed in class dealt mainly with the primary lesson in Catholic Social Teaching: respect life. The lesson focuses on the Church's stance against abortion and euthanasia, and my game idea encompassed both of those horrendous acts. Yeah, I'll admit the game could be over the top, but it would almost have to be to get the point across.
That said, I will more than likely not be making my originally proposed game. Partially due to the technical limitations of GF2 (and the fact that I would have to go to a solitary lab on campus to work on it) and also because I still think there is more to consider with Project 1.
Posted by MikeRubino at October 23, 2006 12:15 AM | TrackBack