November 9, 2006

EL405: Putting Project 1 in Perspective

nmp_room.gifFor now I've finished on the planning aspects of my game and have decided to actually begin working on the mechanics. I could honestly sit and theorize about what would be sweet to use in my game for hours, but that's just the easy stuff. Actually putting this all in to practice is what's challenging.

In my game, which doesn't have a title yet, you play a detective assigned to a missing-persons case. Some guy has up and vanished, and by snooping around his apartment and talking to his co-workers, you have to figure out what happened to him. The game will rely heavily on narrative and clicking. There will be more teaching and funny one-liners than any sort of "gameplay," but that's how most detective games go anyways.

Developing a game around Catholic Social Teaching has been harder than I thought (aside from my earlier, more extreme attempt at a CST game). But now that I have my game storyboarded, I spent the morning returning to my days as a young artist by doing some one-point perspective drawings. It has been years since I did one of these, and I had forgotten how fun using a ruler and horizon lines can be! The room (which is pictured in the screenshot) is of a small apartment. I drew it by hand first, then scanning it into the computer and traced it in Adoble Illustrator. What you see is a very basic, generic room outline. I haven't added any lighting, textures, color, etc... once I do that, I will then add the objects for the player to click on. Each of these objects will give the player some sort of clue (all tying in with CST) about the missing-person's character.

So far, things are going nicely. I plan on getting most of the game up and running before actually working on a script and recording voices. I may or may not be calling on my fellow Dwellers for voice help (depending on how fast I need to get this thing together.)

Posted by MikeRubino at November 9, 2006 12:16 PM | TrackBack


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