December 13, 2006

EL405: Blog Portfolio III: The Reckoning

It looks like this is going to be my last formal, academic blogging portfolio. I won't be doing very much "academic" blogging next semester, although I look forward to keeping everyone updated about my independent studies and our planning for 4C's. But, I must say that I have had a great time working in Flash, despite the major stress-attacks. I have spent a good deal of time detailing the issues I have been encountering with my game, and any of the solutions I have found.

So, what follows is a list of all of my academic blogging this semester. Enjoy, and have a Merry Christmas!

Coverage & Timeliness (Blog entries featuring analysis and commentary on required readings.. all completed on time or ahead of schedule)
Platforming, Sidescrolling, and Settling in Flash I speak of my frustration with lowering the expectations of my games while trying to learn how to make a sidescrolling game in Flash MX 2004.
Hammer Down My first impressions of Hammer are quite positive in this discussion about open source 3D design tools.
Zombie Bowling Puff and I work on creating a new brand of morbid lounge sports with Hammer.
Collision Course The progress in my Dodge Intrepid game begins to finally show.
A Bad Flash Day My final development journal entry for EL405.

In-Depth (Extended analysis on various blog entries)
Hammer Down In this entry, I discuss the advantages of corporate design software over comparable open-source software. With its ease-of-use, I definitely gave Hammer the award for being better than Blender 3D.
Zombie Bowling Continuing our class experimentation in Hammer, I discuss the process Puff and I went through with creating our game. It was a simple mod, but it showed off the strength of Hammer and what we could produce in just one class period.
Collision Course I show off the first screen shots in my Dodge beta, while discussing some of the remaining issues I have with the game. While I'm not expected to have a polished, complete game, I do have some large kinks to work out before the final presentation on Wednesday.
A Bad Flash Day I spend a good deal of time talking about the final issues I am having with my game, and how I have grown as a designer while, at the same time, being humbled by this intimidating program.

Comments & Discussion (Discussions on classmate's blogs that I've participated in)
Comment on Stephan Puff's blog about Blender 3D
Discussion on Stephan Puff's blog about Hammer
Discussion on Amanda Cochran's blog about Hammer
Comment on Amanda Cochran's blog about her final project.
(I am sure I have left more comments than currently listed, however with the template errors running rampant on MT, I haven't kept track of what got through.)

Xenoblogging (Helping along the blog-o-sphere)
• Comment Primo: First to comment on Amanda's entry on her portfolio

Wild Card
Soiled Beans Seton Hill gives out Splenda-fied skim-milk-filled iced-coffee to students!

Posted by MikeRubino at December 13, 2006 3:09 AM | TrackBack


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