EL405: Blog Portfolio III: The Reckoning
It looks like this is going to be my last formal, academic blogging portfolio. I won't be doing very much "academic" blogging next semester, although I look forward to keeping everyone updated about my independent studies and our planning for 4C's. But, I must say that I have had a great time working in Flash, despite the major stress-attacks. I have spent a good deal of time detailing the issues I have been encountering with my game, and any of the solutions I have found.
So, what follows is a list of all of my academic blogging this semester. Enjoy, and have a Merry Christmas!
Coverage & Timeliness (Blog entries featuring analysis and commentary on required readings.. all completed on time or ahead of schedule)
• Platforming, Sidescrolling, and Settling in Flash I speak of my frustration with lowering the expectations of my games while trying to learn how to make a sidescrolling game in Flash MX 2004.
• Hammer Down My first impressions of Hammer are quite positive in this discussion about open source 3D design tools.
• Zombie Bowling Puff and I work on creating a new brand of morbid lounge sports with Hammer.
• Collision Course The progress in my Dodge Intrepid game begins to finally show.
• A Bad Flash Day My final development journal entry for EL405.
In-Depth (Extended analysis on various blog entries)
• Hammer Down In this entry, I discuss the advantages of corporate design software over comparable open-source software. With its ease-of-use, I definitely gave Hammer the award for being better than Blender 3D.
• Zombie Bowling Continuing our class experimentation in Hammer, I discuss the process Puff and I went through with creating our game. It was a simple mod, but it showed off the strength of Hammer and what we could produce in just one class period.
• Collision Course I show off the first screen shots in my Dodge beta, while discussing some of the remaining issues I have with the game. While I'm not expected to have a polished, complete game, I do have some large kinks to work out before the final presentation on Wednesday.
• A Bad Flash Day I spend a good deal of time talking about the final issues I am having with my game, and how I have grown as a designer while, at the same time, being humbled by this intimidating program.
Comments & Discussion (Discussions on classmate's blogs that I've participated in)
• Comment on Stephan Puff's blog about Blender 3D
• Discussion on Stephan Puff's blog about Hammer
• Discussion on Amanda Cochran's blog about Hammer
• Comment on Amanda Cochran's blog about her final project.
(I am sure I have left more comments than currently listed, however with the template errors running rampant on MT, I haven't kept track of what got through.)
Xenoblogging (Helping along the blog-o-sphere)
• Comment Primo: First to comment on Amanda's entry on her portfolio
Wild Card
• Soiled Beans Seton Hill gives out Splenda-fied skim-milk-filled iced-coffee to students!
