October 2008 Archives
Well, the buttons and sidebars are very similar to photoshop. (Thank goodness for that class last semester). While following the tutorials, creating objects was a cinch! I could make a martini glass and olive at the speed of light, however, once it was time to save the images to the library, I struggled with that a little. Once the images are in the libary, it takes me awhile to click around and find what I'm looking for and what I actually want to do with my artsy illustrations. I have been following the book and I understand the majority of it, but it is either me or the book doesn't explain it very well. I'm not sure. I've read the steps over and over again, and the library part doesn't seem to click.
A favorite step of mine in the tutorials was making the button. I made an easy button, and it was easy until I had to make it work. Eventually, I got the button to be clickable, but it was very tedious.
So Flash is not completely foriegn to me, and it is very similar to past programs I have used. It just takes awhile to find what you're looking for. I'm not too afraid of this one....
In the second paragraph of 'A New Form of Storytelling,' McAdams says, "Photographs of huge collapsed buildings fade in, then fade out. One or two voices become distint, speaking a language I do not understand; they sound concerned, worried, urgent." Everyone has seen a commercial like this. A somber, sad tone with photos of sick, emaciated children, showing us viewers how people around the world are not as lucky as us. Getting the message across makes the viewer feel terrible. I think a successful Flash journalism project will force the reader to react in some way.
As for gaming, the same concept applies, but basically with a hidden cover. You think you are a little diver catching dolphins. In reality, the game inventor wants to express their concern about this specific idea. Most likely show that it is wrong, or bad in some way and more people are needed to help a specific cause.
As for more of a journalistic approach, I think a signifcant difference between the television and interactive genre is the linear manner in which TV has to follow. TV has to broadcast their message from start to finish. With an interactive medium, it is considered creative if the viewer has to piece together what is happening or perhaps start from the end. As McAdams says, "although choice is one aspect of interactivity," it's true, there are hardly rules to expressing one's opinion through an interactive idea. Getting the viewer involved through creative and odd circumstances or ideas may imprint your opinion on them. The whole idea of the interactive genre.
As I began experimenting with the program Audacity, a sound editing software, I chose to complete a project on a local musician and fellow classmate. I wanted to incorporate music into the background of the interview. During the completion of this project, I used the tools in Audactiy to edit the interview to boost the sound of my interviewee as well as combine his band's music. This is the final product of my podcast.
Other programs I have experimented with include, Blender, a three-dimensional graphics application and Inform 7, a design system for developing Interactive Fiction games, popular in the 1980's. By using the Blender software, I created a 3D liquid which poured from a cylindar object. Throughout the visual tutorial, I explained the process step-by-step.
The Inform 7 project is strictly a word and language game without graphics and animation. The creation of these games are very tedioius and involve specific coding and creativity for a story plot. An example of my coding can be found ">here. The ending result of the Inform 7 project is an actual hospital game in which you, the player, are the protagonist and a patient trying to navigate the mysterious hallways and escape what is so unfamiliar to you.
For our IF revision, I like to think that I'm finally getting the hang of this program as we anticipate learning a new one....this week. While I was making the changes, I was becoming more creative and adding additional objects and pathways, when I was supposed to be fixing mistakes. I was getting more into it, because I knew what my players had tried when experimenting with my game. As I watched my victims struggle through my game, I saw them attempt to navigate different directions I never created. I watched them interact with objects that I thought were completely irrelevant. Yet, in their minds, they don't know what they're doing. I found out that what I believed to be the obvious, isn't really obvious to others. No one thinks like....(that is almost a compliment) and that's okay. I have to work around what my players want to do and what they actually do.
In a way, by observing I was getting into their minds trying to make my game more enjoyable to those who are stuck in my imaginary world.
"Obviously, I am being a bit facetious here, but the truth of the matter is that by the time my generation, Gen Y, gets into the real world there will be a much higher demand for web-savvy writers and thinkers than traditional Woodwards and Bernsteins."
Alright, so what Taylor is saying is that learning about print and magazine Journalism is redundant and useless because the world is going digital. So is it actually possible to skip over the origin of Journalism and skip right to the future? When you learn anything, isn't it essential to start with the basics or the beginning? (Aka: know the history). How can you possibly be a professional when you don't know or accept everything in your field of study? Writing for a print newspaper is identical to writing online. It is just a different medium. You cannot cut out original Journalism!!!
"What surprises me further is when Professor Quigley informs us that people actually get paid to blog. That they make a living off of this. For me this was very much a “duh” moment and I thought that it would be for the rest of the students as well. They should be fully aware at this point that blogging has become a very serious form of journalism. Furthermore, they should be aware that it is the one journalistic venture that requires little or no ladder-climbing. You can start at any age, with almost no experience, and actually get published instead of fetch coffee."
Apparently Journalism is now self-taught. Because you can write a perfect news story on your own without instruction. The only thing she is right about is, practicing Journalism at an early age and working hard at it can better prepare you for the advanced level of it in college or later schooling where perhaps you will learn about freedom of speech gives you the right to publish what you want......but what those people who skim over "print" have not learned is it obviously comes with consequences.
This is the text I used for the Inform tutorial.....that is illegible on youtube.....so here it is!
The bedroom is a room.
You are in a bedroom. There is a bed, a dresser, a desk, and a dirty, wrinkled shirt.
The bed is fixed in place in the bedroom.
The description of the bed is “warm and cozy.”
Instead of taking the bed, say “That’s just too heavy for your tiny body to handle.”
The dresser is fixed in place in the bedroom.
The description of the dresser is “Ohh a beautiful red oak piece of furniture.”
Instead of taking the dresser, say “Nice try, you’re too scrawny.”
The desk is fixed in place in the bedroom.
The description of the desk is “An old antique with sentimental value.”
Instead of taking the desk, say “It is too valuable to move.”
The wrinkled shirt is portable and wearable in the bedroom.
The description of the wrinkled shirt is “Just your average dirty laundry.”