Flash 1
In the second paragraph of 'A New Form of Storytelling,' McAdams says, "Photographs of huge collapsed buildings fade in, then fade out. One or two voices become distint, speaking a language I do not understand; they sound concerned, worried, urgent." Everyone has seen a commercial like this. A somber, sad tone with photos of sick, emaciated children, showing us viewers how people around the world are not as lucky as us. Getting the message across makes the viewer feel terrible. I think a successful Flash journalism project will force the reader to react in some way.
As for gaming, the same concept applies, but basically with a hidden cover. You think you are a little diver catching dolphins. In reality, the game inventor wants to express their concern about this specific idea. Most likely show that it is wrong, or bad in some way and more people are needed to help a specific cause.
As for more of a journalistic approach, I think a signifcant difference between the television and interactive genre is the linear manner in which TV has to follow. TV has to broadcast their message from start to finish. With an interactive medium, it is considered creative if the viewer has to piece together what is happening or perhaps start from the end. As McAdams says, "although choice is one aspect of interactivity," it's true, there are hardly rules to expressing one's opinion through an interactive idea. Getting the viewer involved through creative and odd circumstances or ideas may imprint your opinion on them. The whole idea of the interactive genre.
0 TrackBacks
Listed below are links to blogs that reference this entry: Flash 1.
TrackBack URL for this entry: http://blogs.setonhill.edu/mt/mt_tb-awoisdlkfj.cgi/14585

Leave a comment