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        <title>TiffanyGilbert</title>
        <link>http://blogs.setonhill.edu/TiffanyGilbert/</link>
        <description></description>
        <language>en</language>
        <copyright>Copyright 2008</copyright>
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        <item>
            <title>Football Slideshow 2</title>
            <description><![CDATA[
<iframe src="http://blogs.setonhill.edu/TiffanyGilbert/PROJECT 2.0.html" height="400" width="550" scrolling="no">
</iframe> 

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            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/11/football-slideshow.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/11/football-slideshow.html</guid>
            
            
            <pubDate>Thu, 13 Nov 2008 15:28:03 -0500</pubDate>
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            <title>Recycle on the Blog</title>
            <description><![CDATA[<iframe src="http://blogs.setonhill.edu/TiffanyGilbert/recycle.html" height="450" width="400%">
</iframe>

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            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/recycle-on-the-blog.html</link>
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            <pubDate>Thu, 30 Oct 2008 14:49:21 -0500</pubDate>
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            <title>Recycle-Save the Earth</title>
            <description><![CDATA[<a href="My Rotating Recycling Message"><span class="mt-enclosure mt-enclosure-file" style="display: inline;"><a href="http://blogs.setonhill.edu/TiffanyGilbert/recycle.html">recycle.html</a></span></a>

<a href="Just a boring html file"><span class="mt-enclosure mt-enclosure-file" style="display: inline;"><a href="http://blogs.setonhill.edu/TiffanyGilbert/recyclepublish.swf">recyclepublish.swf</a></span></a>

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            <pubDate>Tue, 28 Oct 2008 15:44:24 -0500</pubDate>
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            <title>Adobe Flash 1-5 minus 3</title>
            <description>ADOBE FLASH!

Well, the buttons and sidebars are very similar to photoshop. (Thank goodness for that class last semester).  While following the tutorials, creating objects was a cinch!  I could make a martini glass and olive at the speed of light, however, once it was time to save the images to the library, I struggled with that a little.  Once the images are in the libary, it takes me awhile to click around and find what I&apos;m looking for and what I actually want to do with my artsy illustrations.  I have been following the book and I understand the majority of it, but it is either me or the book doesn&apos;t explain it very well.  I&apos;m not sure.  I&apos;ve read the steps over and over again, and the library part doesn&apos;t seem to click.  
A favorite step of mine in the tutorials was making the button.  I made an easy button, and it was easy until I had to make it work.  Eventually, I got the button to be clickable, but it was very tedious.  

So Flash is not completely foriegn to me, and it is very similar to past programs I have used.  It just takes awhile to find what you&apos;re looking for.  I&apos;m not too afraid of this one....
:):):)</description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/adobe-flash-15-minus-3.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/adobe-flash-15-minus-3.html</guid>
            
            
            <pubDate>Mon, 27 Oct 2008 19:20:14 -0500</pubDate>
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            <title>Flash 1</title>
            <description>In the second paragraph of &apos;A New Form of Storytelling,&apos; McAdams says, &quot;Photographs of huge collapsed buildings fade in, then fade out.  One or two voices become distint, speaking a language I do not understand; they sound concerned, worried, urgent.&quot;  Everyone has seen a commercial like this.  A somber, sad tone with photos of sick, emaciated children, showing us viewers how people around the world are not as lucky as us.  Getting the message across makes the viewer feel terrible.  I think a successful Flash journalism project will force the reader to react in some way.  
As for gaming, the same concept applies, but basically with a hidden cover.  You think you are a little diver catching dolphins.  In reality, the game inventor wants to express their concern about this specific idea.  Most likely show that it is wrong, or bad in some way and more people are needed to help a specific cause.  
As for more of a journalistic approach, I think a signifcant difference between the television and interactive genre is the linear manner in which TV has to follow.  TV has to broadcast their message from start to finish. With an interactive medium, it is considered creative if the viewer has to piece together what is happening or perhaps start from the end.  As McAdams says, &quot;although choice is one aspect of interactivity,&quot; it&apos;s true, there are hardly rules to expressing one&apos;s opinion through an interactive idea.  Getting the viewer involved through creative and odd circumstances or ideas may imprint your opinion on them.  The whole idea of  the interactive genre. 


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            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/flash-1.html</link>
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            <pubDate>Sat, 25 Oct 2008 10:46:21 -0500</pubDate>
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            <title>How to Sneak Out of your House at Night</title>
            <description><![CDATA[I really, really, really, felt the need to post this information for all those who wish to s<a href="http://www.wikihow.com/Sneak-out-of-Your-House-at-Night">neak out </a>of their house.  

Yes, I created a blog for this...]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/how-to-sneak-out-of-your-house.html</link>
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            <pubDate>Tue, 21 Oct 2008 20:37:06 -0500</pubDate>
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            <title>IF Revision</title>
            <description>For our IF revision, I like to think that I&apos;m finally getting the hang of this program as we anticipate learning a new one....this week.  While I was making the changes, I was becoming more creative and adding additional objects and pathways, when I was supposed to be fixing mistakes. I was getting more into it, because I knew what my players had tried when experimenting with my game.  As I watched my victims struggle through my game, I saw them attempt to navigate different directions I never created.  I watched them interact with objects that I thought were completely irrelevant.  Yet, in their minds, they don&apos;t know what they&apos;re doing.  I found out that what I believed to be the obvious, isn&apos;t really obvious to others.  No one thinks like....(that is almost a compliment)  and that&apos;s okay.  I have to work around what my players want to do and what they actually do.  
  In a way, by observing I was getting into their minds trying to make my game more enjoyable to those who are stuck in my imaginary world.</description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/if-revision.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/if-revision.html</guid>
            
            
            <pubDate>Mon, 20 Oct 2008 22:50:23 -0500</pubDate>
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            <title>Let&apos;s Just Skip Original Journalism.....</title>
            <description><![CDATA[
<a href="http://www.pbs.org/mediashift/2008/09/embedded_at_nyuold_thinking_pe.html">"Obviously, I am being a bit facetious here, but the truth of the matter is that by the time my generation, Gen Y, gets into the real world there will be a much higher demand for web-savvy writers and thinkers than traditional Woodwards and Bernsteins."</a>


Alright, so what Taylor is saying is that learning about print and magazine Journalism is redundant and useless because the world is going digital.  So is it actually possible to skip over the origin of Journalism and skip right to the future?  When you learn anything, isn't it essential to start with the basics or the beginning? (Aka: know the history).  How can you possibly be a professional when you don't know or accept everything in your field of study?  Writing for a print newspaper is identical to writing online.  It is just a different medium.  You cannot cut out original Journalism!!!

Also......
"What surprises me further is when Professor Quigley informs us that people actually get paid to blog. That they make a living off of this. For me this was very much a &#8220;duh&#8221; moment and I thought that it would be for the rest of the students as well. They should be fully aware at this point that blogging has become a very serious form of journalism. Furthermore, they should be aware that it is the one journalistic venture that requires little or no ladder-climbing. You can start at any age, with almost no experience, and actually get published instead of fetch coffee."

Apparently Journalism is now self-taught.  Because you can write a perfect news story on your own without instruction.  The only thing she is right about is, practicing Journalism at an early age and working hard at it can better prepare you for the advanced level of it in college or later schooling where perhaps you will learn about freedom of speech gives you the right to publish what you want......but what those people who skim over "print" have not learned is it obviously comes with consequences.  

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            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/lets-just-skip-original-journa.html</link>
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            <pubDate>Mon, 06 Oct 2008 20:01:04 -0500</pubDate>
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            <title>&quot;The Room,&quot; Inform 7</title>
            <description><![CDATA[This is the text I used for the Inform tutorial.....that is illegible on youtube.....so here it is!

[scene]
The bedroom is a room.
You are in a bedroom.  There is a bed, a dresser, a desk, and a dirty, wrinkled shirt.

[bed]
The bed is fixed in place in the bedroom.
The description of the bed is &#8220;warm and cozy.&#8221;
Instead of taking the bed, say &#8220;That&#8217;s just too heavy for your tiny body to handle.&#8221;

[dresser]
The dresser is fixed in place in the bedroom.  
The description of the dresser is &#8220;Ohh a beautiful red oak piece of furniture.&#8221;
Instead of taking the dresser, say &#8220;Nice try, you&#8217;re too scrawny.&#8221;

[desk]
The desk is fixed in place in the bedroom.
The description of the desk is &#8220;An old antique with sentimental value.&#8221;
Instead of taking the desk, say &#8220;It is too valuable to move.&#8221;

[shirt]
The wrinkled shirt is portable and wearable in the bedroom.
The description of the wrinkled shirt is &#8220;Just your average dirty laundry.&#8221;



<a href="http://www.youtube.com/watch?v=95lMmk3tYMU">click Here for Awesome Inform 7 stuff!!!!!</a>]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/the-room-inform-7.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/10/the-room-inform-7.html</guid>
            
            
            <pubDate>Wed, 01 Oct 2008 21:21:09 -0500</pubDate>
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            <title>The Curse of Hell&apos;s Cheesecake</title>
            <description><![CDATA[So, there first game in interactive fiction that I downloaded was called, <strong>"The Great Escape."</strong>  This game is ancient....from 1984.  Well, what I mean is, all you can do is move north, south, east, and west.  Occasionally the game will ask you a yes or no question.  Other than that.  Blah.  I did not like it.  Every time I moved a new direction, this villain came closer to me.  There were 100 rooms to maneuver around, and by the time I went north four times, there was a ghost in the room and he wouldn't let me out. There were not objects in the room and you could not "examine ghost."  I was extremely confused, so I found another one called &#8220;<strong>The Curse of Hell&#8217;s Cheesecake.&#8221; </strong>Random, yes, but the very first thing you are confronted with is the cheesecake, so I examined it and received this response:
<em>&#8220;The cheesecake of Hell was left behind after the famous Diable Disaster of 1997, when the legions of Hell invaded Woking (no one noticed until 2003).  Eggs from Satan&#8217;s own hens, milk from the Unholdy Herd and biscuit crumbs from the Cerberus Vomit went into the dish.  Mrs. Satan originally bake it to celebrate her Satan&#8217;s five thousandth wedding anniversary, but had never gotten round to eating it after the Hellhounds escaped.  It is now in the capable hands of the Special Secret Service, and when eaten, transports the consumer to some other universe.&#8221;</em>Then out of curiosity, I typed, &#8220;eat cheesecake,&#8221; just to end up with this response:
&#8220;<em>Your score has just gone up by five points.  You bring the cheesecake up to you face and attempt to take a nibble, but the smell of the Damned puts you off.  You wouldn&#8217;t want to eat it anyway, you&#8217;d only end up somewhere less fun that this.&#8221;</em>Aside from this ridiculous plot and humor involved, I find the responses to be creative that it actually forms a story for the player. In addition, you get points for trying.  Some of the ideas I had were simple and did not contain too much detail.  I want to be as creative as this author, offering detailed responses of &#8220;no,&#8221; instead of just saying.  &#8220;You can&#8217;t do that.&#8221;  If I have a telephone in my game that I don&#8217;t want a player to use, I could use the response, &#8220;Shockwaves sizzle in your ear.  The unpleasant striking sound forces you to gently put down the phone.&#8221;  A much better response as, &#8220;You can&#8217;t use that.&#8221;
]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/09/the-curse-of-hells-cheesecake.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/09/the-curse-of-hells-cheesecake.html</guid>
            
            
            <pubDate>Mon, 22 Sep 2008 18:22:34 -0500</pubDate>
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            <title>Blender 3D Fluid</title>
            <description><![CDATA[
I learned to make animated Fluids.  It's weird if you don't understand, but so you can, <a href="http://www.youtube.com/watch?v=I3LjMTIBYSA">click here:</a>

Listen carefullyyyy]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/09/blender-3d-fluid.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/09/blender-3d-fluid.html</guid>
            
            
            <pubDate>Thu, 11 Sep 2008 14:46:07 -0500</pubDate>
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            <title>First Blog in Forever</title>
            <description><![CDATA[So I was youtubing blender videos wondering if people actually did post them.  (And they do.)  In class, if you thought the silk, shiny blanket was cool.  This video has animated water!  With sound effects!  I was impressed.  <a href="http://www.youtube.com/watch?v=3_6cfueQVyc&NR=1">View NOW.</a>]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/08/first-blog-in-forever.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/08/first-blog-in-forever.html</guid>
            
            
            <pubDate>Tue, 26 Aug 2008 21:47:01 -0500</pubDate>
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            <title>Portfolio 3, Let it Be</title>
            <description><![CDATA[I couldn't be happier to end this last portfolio for this semester!!!!  The truth is, I have yet to become frustrated with this particular portfolio, because it is only a collection of blogs for one whole month.  Much less than the previous two for Intro to <a href="http://jerz.setonhill.edu/EL150/2008/">Literary Study 2008!</a>.  The more I thought about it, the more I realized, let's leave this portfolio as short and sweet as possible.  Always a great way to end a semester at <a href="http://www.setonhill.edu/">SHU</a>.
Enjoy! This is the last one for four-five months!

Old, old porfolios:
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2006/10/post.html">October 2006 (Writing for the Internet)</a> 
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2006/11/portfolio_2_1.html">November 2006 (Writing for the Internet)</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2007/10/portfolio_1_what_fun.html">October 2007 (Newswriting)</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2007/11/this_is_for_you_portfolio_2.html">November 2007 (Newswriting)</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2007/12/portfolio_3.html">December 2007 (Newswriting)</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2007/12/media_lab_last_portfolio.html">December 2007 (Media Lab)</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/02/portfolio_1literary_study.html">February 2008 (Intro to Literary Study)</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/portfolio_2_a_for_effort.html">April 2008 (Intro to Literary Study)</a>



<em>Coverage</em>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/in_medias_res.html">In Medias Res</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/it_is_clear_thati_am_writing_a.html">It is Clear that....I am writing about irrelevant phrases.</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/poor_emotional_ender.html">Poor Emotional Ender</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/so_this_new_word_ive.html">Monosubdemonism</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/lack_of_freewill.html">Lack of Free-Will</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/go_ender_momma_would_be_proud.html">Go Ender, Momma Would be Proud!</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/composing_lines.html">Composing Lines</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/wt_do_you_have_it_in_you.html">W;t, Do you Have it in You?</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/scansion.html">Scansion</a>


<em>Timeliness</em>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/so_this_new_word_ive.html">Monosubdemonism</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/lack_of_freewill.html">Lack of Free-Will</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/go_ender_momma_would_be_proud.html">Go Ender, Momma Would be Proud!</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/scansion.html">Scansion</a>

<em>Interaction</em>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/in_medias_res.html">In Medias Res</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/fireflies.html">Fireflies</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/it_is_clear_thati_am_writing_a.html">It is Clear that....I am writing about irrelevant phrases.</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/go_ender_momma_would_be_proud.html">Go Ender, Momma Would be Proud!</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/scansion.html">Scansion</a>

<em>Depth</em>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/in_medias_res.html">In Medias Res</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/it_is_clear_thati_am_writing_a.html">It is Clear that....I am writing about irrelevant phrases.</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/poor_emotional_ender.html">Poor Emotional Ender</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/lack_of_freewill.html">Lack of Free-Will</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/go_ender_momma_would_be_proud.html">Go Ender, Momma Would be Proud!</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/wt_do_you_have_it_in_you.html">W;t, Do you Have it in You?</a>
<a href="http://blogs.setonhill.edu/TiffanyGilbert/2008/04/scansion.html">Scansion</a>

<em>Discussion</em>
I loitered around these blogs the most, mostly so I could add or start conversation about assigned topics.  :)
<a href="http://blogs.setonhill.edu/MadelynGillespie/2008/04/fragmentary_pace_changes_lead.html#comments">Maddie's Blog</a>
<a href="http://blogs.setonhill.edu/AngelaPalumbo/2008/04/in_good_company.html#comments">Angela's Blog</a>
<a href="http://blogs.setonhill.edu/GretaCarroll/2008/04/sometimes_trying_hard_just_scr.html#comments">Greta's Blog</a>
<a href="http://blogs.setonhill.edu/GretaCarroll/2008/04/meaningoflife_garbage.html#comments">Greta's Blog (2)</a>
<a href="http://blogs.setonhill.edu/StephanieWytovich/2008/04/sarcasm-in-advice-form-i-love-it.html">Stephanie's Blog</a>

SUMMMMMMMMERRR IS HEREEEE!!!!
<div style="text-align: center;"><span class="mt-enclosure mt-enclosure-image"><img alt="palm-tree-on-beach.jpg" src="http://blogs.setonhill.edu/TiffanyGilbert/palm-tree-on-beach.jpg" width="550" height="412" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;"/></span></div>

]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/04/portfolio-3-let-it-be.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/04/portfolio-3-let-it-be.html</guid>
            
            
            <pubDate>Mon, 28 Apr 2008 16:16:30 -0500</pubDate>
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            <title>W;t, do you have it in you?</title>
            <description><![CDATA["VIVIAN: "It is said that the effect of eating too much lettuce is soporific.  The little bunnies in the picture are asleep!  They're sleeping! Like you said, because of soporific!"
"The illustration bore out the meaning of the word, just as he had explained it.  At the time, it seemed like magic." <a href="http://jerz.setonhill.edu/EL150/2008/wit.php#comments">(W;t 43-Edson)</a>

When Vivian recalls the memory of reading the cute bunny book, to me it was the first sign of her weakness and first show of emotion.  She presents herself as a strong person who achieved so much and nothing can wear her down, but we all know no one is that tough their whole lives.  She rememebers being a young child and recalls her father who also passed away when she was only 20.  I think sentimental memories are a sign of weakness for her.  After sharing her childhood memory, she goes on talking about John Donne and his "death" poems.  By changing the subject to death only showed me she was trying not to break down and falter emotionally.  She was trying to prove she could talk about what was happening to her without actually believing it herself. 
And in the end, when we find out she was a DNR, we know she had no fear of dying and she was trying to act tough and for a brief moment, I believe she regretted her decision (weakness), but we clearly see she found the light and she was back to her fearless self.    
 ]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/04/wt-do-you-have-it-in-you.html</link>
            <guid>http://blogs.setonhill.edu/TiffanyGilbert/2008/04/wt-do-you-have-it-in-you.html</guid>
            
            
            <pubDate>Thu, 24 Apr 2008 22:00:46 -0500</pubDate>
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            <title>Composing Lines</title>
            <description><![CDATA["The reason for a shared line may be that the speakers are highly compatible, as in this exchange between Romeo and Juliet about plans for their secret wedding" <a href="http://jerz.setonhill.edu/EL150/2008/hamilton_236246.php#comments">(Hamilton 238).  </a>

JULIET:  Romeo!
ROMEO:           My Nyas?
JULIET:                      What o'clock tomorrow?
              Shall I send thee?
ROMEO:              By the hour of nine


Just by the positioning of dialogue shows and tells more than the intended meaning.  Sharing lines is like finishing your significant other's sentence.  Because when you can do that, it means you know each other so well, you're in love...blah blah blah.  Aside from visuals and imagery, Shakespeare composed these lines to to physically show Romeo and Juliet's compatibility.  This style of composition is almost like the film in movies.  You've got the typical dialogue but in Billy Shakespeare's day, the positioning of the lines is similar to the picture in a movie.  
  ]]></description>
            <link>http://blogs.setonhill.edu/TiffanyGilbert/2008/04/composing-lines.html</link>
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            <pubDate>Tue, 22 Apr 2008 18:19:26 -0500</pubDate>
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