Daily Archives: 18 Jan 2012

Wednesday, 18 Jan 2012

Blog

Presentation Responses

Assignment: Engage fully with all presentations that were submitted yesterday (Tuesday).

Format: In a reflective blog post, demonstrate your ability to connect the presentations to each other, to your own work, and/or to other course material.

Submit: via the “Blog Me” button; remember to include this work in your final blog portfolio.

Due: noon Wednesday.

Blog

Ex 6: Final Reflection

Assignment:

  • Demonstrate your ability to apply what you learned from EL250: Video Game Culture and Theory.
  • Respond to Bogost’s How to Do Things…, demonstrating your ability to
    • revisit your own ideas
    • draw from and build upon the work of your peers
    • make original connections to other material covered in the course

Format: Personal essay, with direct quotations, citations, and an Works Cited list

Length: 2-3 pages (not counting the Works Cited list)

Submit: Turnitin.com

Due: noon Wednesday.

Blog

Participation Portfolio 3

Assignment and Format:

See Portfolio 1 and Portfolio 2. Present work completed since Portfolio 2. (The assignment is not comprehensive.)

Due: 1pm Wednesday.

Blog

Sample, What Comes Before the Platform: The Refuse of Videogames

It takes a digital humanist to make the argument I’m about to ask you to read.

In the past 15 years, the circumstances of the production of our digital world have continued to be largely hidden. Only recently—I’d say the death of Steve Jobs might be a turning point—has more attention been paid to the way our PCs, consoles, tablets, and smart phones are produced. High profile accidents and mass suicides (and the threat of more) at Foxconn factories, where iPads and Xboxes are made, have been headline news. The radio show This American Life recently featured a look inside a factory that manufactures iPhones. And in September 2011, the radical game studio Molleindustria even released Phone Story, a meta-game for the iPhone about how iPhones are made. Apple promptly banned the game from the iTunes App Store, in part due to its depiction of the abuse of children—children who under the watchful eyes of armed militias in the Congo mine the coltan that goes into the iPhone.

via What Comes before the Platform: The Refuse of Videogames | Play The Past.

Rather than responding just to the passage I quoted above, please read the whole thing, and consider our intellectual study of video games, and any frustrations we might have with the learning technology, as a first-world problem. (In other words, even when our games frustrate or bore us, or the internet connection we’re supposed to use in order to study games is unreliable, our experiences presume access to a level of health and safety, reliable power, access to educated and trustworthy technical support people, and intellectual and personal freedoms that few societies in the world can match.

Read and engage with all of Sample’s (brief) argument. You’ll find a direct reference to material we’ve studied and discussed in this class, and a cutting critique of a fundamental argument presented by that author. In addition to your response to that specific detail, I’m also interested in hearing your overall response.

 

Turnitin

Paper 2 Revision

Due: Turnitin.com, by 3pm.

Final grades are due today; if you are requesting an extension, you will need to contact the registrar before the class ends, and complete the process for requesting an incomplete.

WordPress Appliance - Powered by TurnKey Linux