“At this point, some readers may object that however functional narrative may be for everyday social intercourse, it leads to serious mistakes when we use it to understand virtual creatures. Not only do these creatures have nothing in their heads; in a literal sense, they have no heads (because they are virtual, and because their morphology is a series of blocks, the uppermost of which we “see” as the head). Attributing desires to these clumps of blocks is as ridiculous as thinking that electrons have motives”
Reading this passage of Hayle’s I thought of our (people) interaction with these artificial creatures such as Sim characters or any other rpg character. People who have an interest in role-playing games (rpg) often create and customize their own character so it becomes a fantasy form of themselves in the game. As players we some times invest time and emotion into these virtual creatures as if they were alive. When do these virtual creatures become more than jus algorithms and data becoming almost a living thing to us? It can be seen in popular video games such as World of War Craft, Sims, and Fable. While “these clumps of blocks” may not have true motives or desires we as players do. We choose to temporarily live through these virtual creatures and we see our desires as being theirs. These visual representations of ourselves can become more than just data and algorithms to players becoming a part of us.