Bogost 2

 

Music makes a profound affect with video games. In reading about music, Bogost takes the reader on a visual journey through many types of music-based games. The reason Bogost seems to do this is in an attempt to show the reader, how much the music really does affect the game and the players. Bogost talks about Genres of games with the music that makes them popular. Music could be seen as a sense of titillation as well as inspiration. Today in the United States we are very aware of the sexual overturn with games. Articles are written about Laura Croft and other female characters being too sexual and not realistic women. The industry of gaming in other countries has different standards so perhaps those standards should be changed. Especially in places where there are games being banned for sexual content, simulated sex, rape and degradation of women.  What is next will women be branded like a board game and sold off with all the pieces in a box. If we can base games on landlords and overly sexual characters, surely we can brand them all. If we take a closer look at the intentions of the earlier games, for the most part they are harmless. However the goal in the more violent games is not the violent but instead the underlying tone or metaphor for what the game is really saying to the players. Although most games do not have a moral, a message is present in the majority of the games on the market today. So, what can be said for games that want to engage our bodies with our minds? The games today  want us off the couch and biking, running, jumping, dancing or doing aerobics. Do these types of games suggest that we live in an unhealthy era and we need to get moving? Or are these games simply just a way to improve our minds and body while having fun?

 

 

 

 

 

via Bogost 2.

Posted by jenniferclark   @   13 January 2012

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