Presentation

Hey guys! For my presentation I wanted to touch on a point in class that we learned about and that is McGonigal’s “epic win”. To me this is the most interesting thing we have learned thougth the

Before I even get into the epic win theory. I would like to give you guys a little backround information on McGonigal.

McGonigal’s full name is Jane McGonigal. Clck Here in order ot see a picture of Jane since I am having toruble ugloading a picture. It also has a short bio that i grabbed straight from her website.

She is a world famous video game designer. Along with that she has had a number of achievement in her life and here a just a few…

  • PhD, game research, the University of California at Berkeley
  • Named by Oprah Winfrey as one of the twenty most inspiring women in the world, O Magazine, 2010.
  • Honored by Game Developer Magazineas one of the 50 people making the biggest impact in games
  • The New York Times featured her as one of 10 scientists with the best vision for what’s coming next in 2011
  •  

    Safe to say she has done very well for her self. Along with those amazing achievements, she also is a writer. She has recently writen the book, Reality is Broken: Why games make us better and how they can change the world.  The book talks about how the world can benefit from bringing video games to real life.

    Ok well with that backround information I want to get ot the point that this whole presentation is about….”epic win”.

    What I found so interesting the idea of this epic win. An epic win is a feeling that you had no idea it was possible until you achieved something that you thought was impossible. The idea was so interesting. And with this epic win, Jane believe that if we are able to feel this all the time through the world not just in in video games, itll make the world a better place.

    Click Here in order to watch the video I would like to present. In the video, Jane is talking about ths epic win and what it can do to the world.

     

    Thank you for reading my presentation! Had a great time with you guy in this class!

     

     

     

     viaPresentation.

Sample, What Comes Before the Platform: The Refuse of Videogames

This was a very cool artilce talking about the devices we all use….before it was in our hands. i really liked the way this is writen, giving the behind the sceens of our technology if you will, and giveing them a voice since no one actually looks at their iPhone and says i wonder how and who made this. Simply a person will be playing a game or be texting and never wonder these things. And its interesting to read an article that gives their side.

 

This is my favorite line in the aritcle which pretty much sums up the whole thing…

“As much as haters and fanboys like to draw minute distinctions between iOS and Android, Macs and PCs, or Xboxes and PS3s, they are all essentially the same product from the viewpoint of a child in eastern Congo working in a mine.

If you are a human being you have had one of those arguements atleast 100 times in your life. Especailly at seton hill where we are given mac books everyone talks about which one is better and gamers all across the world has the arugment xbox or playstation. But in retrospect, all the products are the same and we are blinded by the amzing products that we dont relize how these things are mad.

 

via Sample, What Comes Before the Platform: The Refuse of Videogames.

Participation Portfolio 2

Hey guys! Here is my second participation portfolio with everything iv done since the last one.

Depth

In the Gaming Culture Presentation, I blogged it instead of actually turning it into turnitin.com but I still did it.

The Get Lamp assignment has been my new favorite assignment and we watched the video and blogged about it.

Interavtive

In my Gaming Culture Presentation, Jessica left a comment with a link to a blog about something i said i was interested in in my blog.

Sadly that was the only interactive blog i’v done since the first one.

 

Discussion

Like the intervtive part, Jessica wasd the only one that opened up a discussion from my blogs.

 

Timelines

Here is everything i turned in on the due date.

Well the first thing is the Participaton Portfolio 1

Then came Gaming Culture Presentation … That i turned in wrong.

Today was the Get Lamp assignment.

Along with the review of McGonical’s book

 

via Participation Portfolio 2.

Review of McGonigal

Compared to what the review of McGonigal’s book that was posted, I have the same thought as the reviewer. One reason this might be is because the reviewer and my self have been gamers for years and always thought bout the thought of gaming coming into reality. I agree with just about everything the reviewer says about the book. Though her ideas are way far fetched, every game in there lifetime as thought of games becoming real.

via Review of McGonigal.

Get Lamp

The “Get Lamp” video shows what poeple are thinking about “Text Adeventures”. Text Adventures is a game that only uses words. on of the first people being interviewed said “Its a virtual reality that exists in words.” Another says “It really was more like playing a book than playing a game.” The video shows a caver going into a very interesting cave where the caver and his team is mapping this cave out. Not only was he mapping out the cave but he was working out a diagram of the passageways. This eventually, with the help of Woods, became a game that was played for over 30 years.the Program began to spread and become part of many computer systems. I enjoyed how our teacher, Dennis Jerz, put it. He said that how you were able to give the computer demands and it would type bck to you telling you what to do was captavating to many people.

via Get Lamp.

Ex 3: Gaming Culture Presentation

So far this class has been great. I’ve been learning so much and realizing that it’s not only video games, but I’m learning so much about the culture and there whole behind the scenes if you would. With such article like the, what is fun, new games journalism, and the video game revolution, I been able to learn a lot of new and interesting things.

                In the, what is fun assignment I learned something that never was a concern before but once it was brought up I had to know how we are able to feel fun. That lecture was very interesting. Koster’s thought of fun was also interesting. He says that fun is something you feel when you figure something out such as doing good in a video game. That was very interesting thought because when I looked at it I realized I only find games “fun” is when I’m doing well and I tend to want to return games when I’m bad at them.  This was a great lecture that I had no problem listening too.

 

                In the, new games journalism, it was very cool to look into new major concerns with gaming these days, depicting what’s a game and what’s reality and how people are connecting/ communicating over these games. While reading the article “bow nigger” I was able to relate to it on a different level then a normal person who might not be a gaming fan would. I know how the online community talks and communicates with each other. From playing Xbox Live for years I have heard every racist and sexual things there can be said. And when I read the article I enjoyed that I was able to relate and I feel I was able to understand the article more. The other article about girls in gaming is a subject I really don’t have any insight on but once I read it I realized it was a concern. Females are always discriminated in all “male” type of things. So why wouldn’t the video game culture, that is stereotyped as a “guy thing”, be any different.

                The video that was showed in class about the video game revolution has become my favorite video so far. I found that video to have very insightful and interesting facts that I hadn’t known before. I was always interested in the addictive side of gaming which the video brought up. I think that is always an interesting topic with anything such as drugs, alcohol, and now a days, games can be additive.

via Ex 3: Gaming Culture Presentation.

Participation Portfolio 1

Hey guys. Here is my Participation Portfolio 1.It’ll show everything i have done so far in the class.

Depth: Here are some on the blogs i felt like i had a great depth of understanding.

In my Tools Walkthough 2 , I have a great interest in the article my classmates Dylin and Jessica choose.

In my blog about Koster’s definition of fun , i found this to be a fun blog learning about what makes things fun.

In my blog about the Revolution of Gaming , i loved watching that video and really enjoyed learning about how the gaming world is how it is today.

Interactive: Here are the blogs i have that my classates used for a blog or two. 

The blog i did about the a new video grame depicting Kurds as terrorists, DJ Beckage used my article in one of his assignments. 

Discussion: Here are some of the blog that were discussed about

Again the only blog i have that was used to talk about was my blog about the Kurds.

Timeliness: Here is everything that was hande in on time

The very first assignment was the About me blog that i was assigned. Then was the article about the Kurds.

Then was both Tool Walkthough 1 and 2.

Then unfortunitlly i wasnt able to get online on the 4th do to payment of the bill and i turned everything else that was due on the 4th in today. 

via Participation Portfolio 1.

New Games Journalism

In the article “bow nigger” the author shows how interacting with friends through games has developed. I will be pulling out bits and pieces of this article and discussing them.

 

“Bow” he types.

Hmm. Problem. For all of the excellent sword-play animations, Raven seem to have omitted any of the more mundane actions you could envisage your avatar performing. There is no ‘bow’ button.

 This for example shows how “trash talking” is happening. I remember my first encounter with this in games. It was when i played Halo 3 online for the frist time and there was a dead body and i heard players on my team shout ot “rape him” which implies to crouching up and down on the dead body.

I liked when the author said, “This is why it’s unfair. The game allows ‘bad behaviour’, this is a good thing. It means that by avoiding ‘bad’ behaviour you can demonstrate how ‘good’ you are. Virtuous. A lack of virtue is unfairness in the unofficial ‘rules’ of the game but the only answer you have is to fight back. You too can be ‘unfair’, but, um, some people don’t like to play that way… They make a choice.” This is correct. If trash talking was to be banned from gamming it would be unfair. But for people that dont trash talk it is simply unfair and that is why there are so many different gamers in the world and that is why the gaming world is so unique.

 

In the article, “A Rape in Cyberspace” the author Julian Dibbell, tells about how poeple were using his website/game. In the article it even further gives more examples of how the virtual world is and how Rape in the game seems to be common.

“As far as the database program is concerned, all of these entities — rooms, things, characters — are just different subprograms that the program allows to interact according to rules very roughly mimicking the laws of the physical world. Characters may not leave a room in a given direction, for instance, unless the room subprogram contains an “exit” at that compass point. And if a character “says” or “does” something (as directed by its user-owner via the say or the emote command), then only the users whose characters are also located in that room will see the output describing the statement or action. Aside from such basic constraints, however, LambdaMOOers are allowed a broad freedom to create — they can describe their characters any way they like, they can make rooms of their own and decorate them to taste, and they can build new objects almost at will. The combination of all this busy user activity with the hard physics of the database can certainly induce a lucid illusion of presence — but when all is said and done the only thing you really see when you visit LambdaMOO is a kind of slow-crawling script, lines of dialogue and stage direction creeping steadily up your computer screen.”

Really it is how a gamer uses a game. If a gamer just wants to live a normal wife, kids, dog type of family but isnt possible, you can do so online. and that really is where things can get out of line and be a problem.

 

In the article  “Speaking Up: Why Female Game Writers Shouldn’t Be Ignored” , it shows an emal correspondence from two female game writers and critics. The two women were very polished and have great statics about them self which is all good for a game critic.

The one email i enjoyed was this one. I like the statment “The attitude that if we don’t talk about it it will just go away, or that gender is only a problem because we make it a problem, is such an ignorant way of looking at things.” This is very true. If you make is a problem then it will be one. I know for myself typically i wouldnt care for a female review but i found myself reading one when i did the game review assignment.

 

via New Games Journalism.

From Dots to 3D: Video Game Revolution

This video is sick!!! i never knew this happened and because it orginated from college campus which I can relate to very much. The first fact that caught my eye was how many gamers there are (150 million) and the reason you see games everywhere like the mall is because of this revolution. not knowing when this video was filmed but the fact that from 1995 where the gaming industry was worth 3 billion to 2001 where it doubled to 6.1 billion really shows how gaming has become main stream like the one women said. i found it very interesting how you used to have to go somewhere to play pinball to how gaming is now with it being at the convinec of playing games at home.

Another topic that was brought up is that addictive side of gaming. I find myself playing video games all day all night till i fall asleep. I did that almost every weekend in highschool is there was nothing going on. I was just like one of the kids the interviewers described but I never found my self addicted to it.

I found the Gameboy part of the video very interesting. How Gameboy and Tetris really lifted off the video industry. Being able to make the game portiable found it easier to play games. I remember when I got my first Gameboy because i never put it down. I loved the fact I could take it in the car while mymom drags me around town shopping and I loved it on the way to church.

 

via Video Game Revolution.