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	<title>Comments for Dylin Maust&#039;s Blog</title>
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		<title>Comment on Leroy Jenkins, Ph.D. by mau7038</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-57</link>
		<dc:creator>mau7038</dc:creator>
		<pubDate>Wed, 18 Jan 2012 17:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-57</guid>
		<description><![CDATA[Haha it is indeed like Braveheart.  You don&#039;t stand much of a chance running in there.  This is a massively-multiplayer online role-playing game, or MMORPG, where players complete quests and kill things for gold, experience, and loot, in an attempt to self-improve.]]></description>
		<content:encoded><![CDATA[<p>Haha it is indeed like Braveheart.  You don&#8217;t stand much of a chance running in there.  This is a massively-multiplayer online role-playing game, or MMORPG, where players complete quests and kill things for gold, experience, and loot, in an attempt to self-improve.</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by mau7038</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-56</link>
		<dc:creator>mau7038</dc:creator>
		<pubDate>Wed, 18 Jan 2012 16:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-56</guid>
		<description><![CDATA[Yeah, there are definitely some genres of games that could be considered a team sport, MMORPGs in particular.  Raiding and party mechanics force a team to work well together, or else they will fail.  You probably heard in the video, they only had a 33.3% chance (or something like that) of surviving, even if Leeroy didn&#039;t mess with them.  So there is a risk involved.

In WoW, Final Fantasy XI, and others, an auction house exists so that players can buy and sell items.  In games like Diablo II, a trade system exists so that players can establish the value of items arbitrarily.  In another game, Dark Souls, one can buy items from a non-player character (NPC).  However, if they player doesn&#039;t have the funds, he can actually kill the NPC and retrieve some items.]]></description>
		<content:encoded><![CDATA[<p>Yeah, there are definitely some genres of games that could be considered a team sport, MMORPGs in particular.  Raiding and party mechanics force a team to work well together, or else they will fail.  You probably heard in the video, they only had a 33.3% chance (or something like that) of surviving, even if Leeroy didn&#8217;t mess with them.  So there is a risk involved.</p>
<p>In WoW, Final Fantasy XI, and others, an auction house exists so that players can buy and sell items.  In games like Diablo II, a trade system exists so that players can establish the value of items arbitrarily.  In another game, Dark Souls, one can buy items from a non-player character (NPC).  However, if they player doesn&#8217;t have the funds, he can actually kill the NPC and retrieve some items.</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by Presentation Responses &#124; Dylin Maust&#039;s Blog</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-55</link>
		<dc:creator>Presentation Responses &#124; Dylin Maust&#039;s Blog</dc:creator>
		<pubDate>Wed, 18 Jan 2012 14:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-55</guid>
		<description><![CDATA[[...] My presentation suggests a relationship between video games and economic concepts, and takes a deeper look at teamwork in World of Warcraft.  I find it interesting how games, MMORPGs in particular, relate to real-world concepts. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] My presentation suggests a relationship between video games and economic concepts, and takes a deeper look at teamwork in World of Warcraft.  I find it interesting how games, MMORPGs in particular, relate to real-world concepts. [...]</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by życie jest piękne &#187; Blog Archive &#187; Presentation Responses</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-54</link>
		<dc:creator>życie jest piękne &#187; Blog Archive &#187; Presentation Responses</dc:creator>
		<pubDate>Wed, 18 Jan 2012 04:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-54</guid>
		<description><![CDATA[[...] Dylin describes how art has transitioned from a spectator sport to an interactive sport in the form of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dylin describes how art has transitioned from a spectator sport to an interactive sport in the form of [...]</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by jenniferclark</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-53</link>
		<dc:creator>jenniferclark</dc:creator>
		<pubDate>Tue, 17 Jan 2012 23:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-53</guid>
		<description><![CDATA[This idea behind the clip reminded me of the movie Braveheart. They all took a stand and died. Nice presentation, good attention to details. I wander what genre would this game be considered?]]></description>
		<content:encoded><![CDATA[<p>This idea behind the clip reminded me of the movie Braveheart. They all took a stand and died. Nice presentation, good attention to details. I wander what genre would this game be considered?</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by orl4862</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-52</link>
		<dc:creator>orl4862</dc:creator>
		<pubDate>Tue, 17 Jan 2012 22:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-52</guid>
		<description><![CDATA[Yoy... it&#039;s been a while since Macroeconomics.  

Anyway... The video reminds me of what McGonigal was saying about how gaming will eventually become a &#039;team sport.&#039;  I like how you relate the concepts of Economics to the importance of correct planning.  Is it more important to spend time outlining for a project, or is just more important to jump right in?  This is how I was able to connect to your project.

In what other games do you see the concepts of economics that you described?]]></description>
		<content:encoded><![CDATA[<p>Yoy&#8230; it&#8217;s been a while since Macroeconomics.  </p>
<p>Anyway&#8230; The video reminds me of what McGonigal was saying about how gaming will eventually become a &#8216;team sport.&#8217;  I like how you relate the concepts of Economics to the importance of correct planning.  Is it more important to spend time outlining for a project, or is just more important to jump right in?  This is how I was able to connect to your project.</p>
<p>In what other games do you see the concepts of economics that you described?</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by mau7038</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-51</link>
		<dc:creator>mau7038</dc:creator>
		<pubDate>Tue, 17 Jan 2012 20:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-51</guid>
		<description><![CDATA[You bring up a valid point.  They could&#039;ve just let him die.  But, having never played WoW, I think the premise of raiding is that once a member of the raid attacks or draws &quot;aggro&quot; from an enemy, the enemy attacks the whole party.  So, they had no choice but to fight, with Leeroy or without him.   

I could add this to my employment analogy.  Suppose a manager hired someone who they thought was fit for the job (&quot;Leeroy&quot;).  The company had a big project (enemy) ahead of them.  Now, the &quot;Leeroy&quot; of the group makes a huge mistake, an irreparable one.  The manager will probably fire the &quot;Leeroy.&quot;  The company can continue with the project, however, it will take a superb effort to finish the job.  Or they can just give up and lose the project, costing money and time (gold, loot, and experience points).]]></description>
		<content:encoded><![CDATA[<p>You bring up a valid point.  They could&#8217;ve just let him die.  But, having never played WoW, I think the premise of raiding is that once a member of the raid attacks or draws &#8220;aggro&#8221; from an enemy, the enemy attacks the whole party.  So, they had no choice but to fight, with Leeroy or without him.   </p>
<p>I could add this to my employment analogy.  Suppose a manager hired someone who they thought was fit for the job (&#8220;Leeroy&#8221;).  The company had a big project (enemy) ahead of them.  Now, the &#8220;Leeroy&#8221; of the group makes a huge mistake, an irreparable one.  The manager will probably fire the &#8220;Leeroy.&#8221;  The company can continue with the project, however, it will take a superb effort to finish the job.  Or they can just give up and lose the project, costing money and time (gold, loot, and experience points).</p>
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		<title>Comment on Leroy Jenkins, Ph.D. by Dennis G. Jerz</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/17/leroy-jenkins-ph-d/#comment-50</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Tue, 17 Jan 2012 19:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=97#comment-50</guid>
		<description><![CDATA[I love this video, even though it does seem staged to me. I suppose Leeroy ruined the element of surprise, thus foiling the team&#039;s original plan, but why not just let the baddies waste their ammo on him? Was he so important to the plan, and was the plan so inflexible, that they had to go in after him?]]></description>
		<content:encoded><![CDATA[<p>I love this video, even though it does seem staged to me. I suppose Leeroy ruined the element of surprise, thus foiling the team&#8217;s original plan, but why not just let the baddies waste their ammo on him? Was he so important to the plan, and was the plan so inflexible, that they had to go in after him?</p>
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		<title>Comment on Stereotypes are Bad by mau7038</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/14/stereotypes-are-bad/#comment-44</link>
		<dc:creator>mau7038</dc:creator>
		<pubDate>Sat, 14 Jan 2012 21:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=94#comment-44</guid>
		<description><![CDATA[You bring up a valid point.  The media is often a scapegoat for controversial issues.  Clearly, the media would not exist without the human element.]]></description>
		<content:encoded><![CDATA[<p>You bring up a valid point.  The media is often a scapegoat for controversial issues.  Clearly, the media would not exist without the human element.</p>
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		<title>Comment on Stereotypes are Bad by orl4862</title>
		<link>http://blogs.setonhill.edu/mau7038/2012/01/14/stereotypes-are-bad/#comment-43</link>
		<dc:creator>orl4862</dc:creator>
		<pubDate>Sat, 14 Jan 2012 20:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.setonhill.edu/mau7038/?p=94#comment-43</guid>
		<description><![CDATA[I like your last paragraph;  but... the &quot;gamer&quot; stigma will continue as long as the gamer stereotypes are continued by the people behind the Media.  Oftentimes, we blame the Media for something that we control.  It&#039;s easier to blame a faceless, massive object than to blame ourselves for what we&#039;ve become.  I write about this in my blog...]]></description>
		<content:encoded><![CDATA[<p>I like your last paragraph;  but&#8230; the &#8220;gamer&#8221; stigma will continue as long as the gamer stereotypes are continued by the people behind the Media.  Oftentimes, we blame the Media for something that we control.  It&#8217;s easier to blame a faceless, massive object than to blame ourselves for what we&#8217;ve become.  I write about this in my blog&#8230;</p>
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