March 21, 2005

Chatting with familiars

Eliza:

I met Eliza last semester during my Writing for the Internet independent study, but chatting once again was lovely. I kept writing, "I am tired" and I got the typical "Why are you tired? Did you come to me because you are tired?" responses.

However, for this class, I am a bit puzzled as to what I am supposed to be studying. Is it the interactive gaming format aspect? If so, I would have to say that the limited nature of Eliza, though a marvel of early code (created in 1966), does have much to learn from the chatbots of today. I mean, I got my sister thinking that she was actually talking to a person when I showed her some of the bots on IM.

On Adventure:

Adventure looks at the world with technical eyes. "There is a rock with a slit." "There is a forest." The story is not setting based in the fact that it is not the most descriptive in beauty, as a novel would be, but rather, plot based with the idea that the setting is the plot.

Adventure is a starting point for interactive games, and I am happy to see that things have progressed further, though I have issues with interactive fiction altogether.

Posted by Amanda Cochran at March 21, 2005 8:28 PM | TrackBack
Comments

Artists imagined the Robot Maria (from Metropolis) with much more advanced qualities than anything technology could actually produce in the 1920s, or the 2000s either, for that matter.

We're gearimg up for a few literary works that deal with computer simulations, so today's readings are supposed to give us a historical grounding for when we talk about computers as the emerging art form of today.

Posted by: Dennis G. Jerz at March 22, 2005 12:35 AM

Okie dokey. Consider me geared up.

Posted by: Amanda at March 22, 2005 1:16 AM

hii i want girls for chat

Posted by: kim at June 11, 2005 12:57 PM

hi im new how does this site work??
:)

Posted by: anna at March 18, 2006 2:04 AM
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