October 18, 2006

Darby's Derby: Running me in circles

I will be the one to say I was wrong. Darby's book really scares me now. The chapters 5, 6 and 11 really focus on the specific problems that need addressing within the structure of the games Darby creates, and not necessarily the ones that I need for my game.

I just want a handbook--pure and simple.

When Karissa and I were looking for a solution to our graphics issue (we didn't know what to do because the Paint-like program kept stripping out our Photoshop progress) we searched high and low, but all Darby could say was that the tool is a powerful one. Yippee.

I find myself reading over huge chunks of the book, looking for an answer that somehow turns up in an earlier section of the text.

However, when we do find that answer it is sweet. I just wish the game would be laid out in a more comprehensive way. It is hard enough to work with a new piece of software and create something that looks good, serves a purpose and is interesting to play without a game of hide-and-seek through the text. Perhaps if a book exists by then, Dr. Jerz, you could use a book like Photoshop's Classroom in a Book.

Posted by Amanda Cochran at October 18, 2006 9:47 AM | TrackBack

Ah, Classroom in a Book. I loved that one. That's the only teacher I ever had for Photoshop and I think I get along okay.

I agree with you about the Darby book, however. I've noticed that we're not the only ones running into issues, though. It's sort of comforting. I guess. As comforting as it gets knowing that we're all on troubled waters :-/

Posted by: Karissa at October 18, 2006 7:44 PM

Stephan really explains the reason for the frustration we're facing.

It's the interface and the way we're expected to know what's going on--rules and such that actual game designers probably already have a grip on aren't even mentioned let alone explained...

Posted by: Karissa at October 18, 2006 8:10 PM

Welcome to my hell.

By that I mean I am constantly learning new software in order to teach skills that will be relevant. And far more relevant than any specific design skill that we'll learn in this class is the fact that we're learning how to tackle a new design package.

I'm very encouraged by the results I've seen so far. These end-of-unit exercise are more developed than some term projects I've seen, and we haven't even started Project 1. I can't wait to see what you folks can do with that.

Posted by: Dennis G. Jerz at October 18, 2006 9:36 PM
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