March 22, 2005

Playing video games in class?

Yes, yes, yes, very interesting. I have not had the experience to play the older video games, ELIZA and Colossal Cave Adventure, because they would not load on my computer in my dorm room. I have read through the information and decided that these games were obviously the start to the computer games/video games that are out there now in the world. They were definitely a big influence.

Well, due to not being able to play them before class, I got to play ELIZA in class to pretty much demonstrate how it works. I have to admit, when I first read the text at the beginning, I thought it was going to take over my job as a psychiatrist when I graduate. But, I was informed in class from Dr. Jerz that Wiezenbaum was not trying to fulfill the roles of a psych at all, he was just trying to prove that he can turn what a psych does into what was called a chatterbox. ELIZA simply just uses "active listening" techniques.

While I was writing in the text box and sending messages to ELIZA, I realized how annoying it was to get back pretty much the same information back that I wrote. I learned that if you typed no, it stated something about being negative and if you typed yes, it stated being positive. I found it to be quite an interesting invention. I didn't really find it to be annoying, I found it to be intelligent. Wiezenbaum seemed to want to create something that seems to help someone with their problems (without spending a lot of money on a psych).

After reading the information about the Adventure game, I found it to be interesting that the commands may be different in a different version of the game. I thought that would be pretty confusing. Why not keep the same set of commands? That I didn't understand. I guess the updated commands make the game work better.

The only thing I find confusing about this game, is that you have to memorize commands to get around. There would be no way to play this, if you did not have a crash course first.

After playing this for myself, I felt that the verbose mode was quite helpful. I understood the game a little bit more, due to the extra detail. It also made the game a little more interesting--describing that there was tasty food, an empty bottle, etc.

After I was finished following the hints, I was lost (I felt the same as Johanna). I tried to use the command "use keys," but the game stated, "I only understand you as far as wanting to use." It did not recognize keys. I thought that was pretty weird, so...

I tried something else (of course any curious person would). I tried to use every command as I could (n, e, s, w, ne, and se) It just wouldn't work. I could not get past that grate. Oh well, maybe I just wasn't cut out to be a video game player, but I have to admit, for being created in 1976, it seems like a pretty advanced game.

Posted by Anne Stadler at March 22, 2005 07:05 PM | TrackBack
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